Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Diiaboli
Tiamat
Level 126
God Stats
26W - 21L
1,471 SR
Queue Stats
448W - 459L
1,410 Elo+
Solo
Cabrakan
Cabrakan
Elitek31
Cabrakan
Level 104
God Stats
3W - 1L
1,605 SR
Queue Stats
22W - 34L
1,388 Elo+
Solo
Arachne
Arachne
Streetdoc29
Arachne
Level 159
God Stats
2W - 1L
1,560 SR
Queue Stats
120W - 114L
1,402 Elo+
Solo
Ishtar
Ishtar
SymbioteSorcerer
Ishtar
Level 85
God Stats
2W - 2L
1,259 SR
Queue Stats
101W - 99L
1,452 Elo+
Party 2
Team Averages
Level 119
1,479 SR
1,430 Elo+

VS

Team Averages
Level 95
1,383 SR
1,439 Elo+
Freya
Freya
ArchAngelsupreme
Freya
Level 104
God Stats
15W - 18L
1,160 SR
Queue Stats
378W - 484L
1,382 Elo+
Party 1
Ishtar
Ishtar
Easter1999
Ishtar
Level 126
God Stats
9W - 6L
1,533 SR
Queue Stats
320W - 296L
1,489 Elo+
Solo
Jormungandr
Jormungandr
LordStickyIcky
Jormungandr
Level 108
God Stats
45W - 44L
1,532 SR
Queue Stats
295W - 385L
1,387 Elo+
Party 1
Da Ji
Da Ji
Stacks2011
Da Ji
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Wobyukia
Nu Wa
Level 72
God Stats
1W - 0L
1,192 SR
Queue Stats
25W - 18L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 8 / 1
8,189
431
11,907
15,608
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
Diiaboli
Tiamat
15
1 / 2 / 0
9,734
512
7,452
13,231
16,242
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Cabrakan
Elitek31
Cabrakan
11
3 / 8 / 2
8,317
438
8,220
20,342
20,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Streetdoc29
Arachne
13
1 / 6 / 4
8,362
440
6,039
20,764
7,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 7 / 1
7,481
394
5,843
13,346
4,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 3
9,776
515
9,281
11,571
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
Easter1999
Ishtar
16
4 / 3 / 10
10,141
534
11,521
11,953
5,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
LordStickyIcky
Jormungandr
14
6 / 2 / 16
9,136
481
8,652
18,678
19,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
17
15 / 3 / 5
11,175
588
13,479
17,008
8,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Wobyukia
Nu Wa
16
5 / 0 / 16
10,135
533
19,473
12,479
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
81
7
Kills
31
31
Deaths
8
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
8
1
0.19
W
1
0
3
2.5
L
Tiamat
Diiaboli
Tiamat
1
2
0
0.5
W
Ishtar
Easter1999
Ishtar
4
3
10
3
L
Cabrakan
Elitek31
Cabrakan
3
8
2
0.5
W
Jormungandr
LordStickyIcky
Jormungandr
6
2
16
7
W
Da Ji
15
3
5
5.83
L
Arachne
Streetdoc29
Arachne
1
6
4
0.5
L
1
7
1
0.21
W
Nu Wa
Wobyukia
Nu Wa
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,461
Damage
62,406
83,291
Taken
71,689
54,561
Mitigated
44,333
10,737
Healing
26,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,907
2,393
0
1,619
15,608
5,289
0
5,694
9,608
72,513
0
W
9,281
2,542
0
7,438
11,571
5,550
1,095
7,610
3,961
65,683
0
L
Tiamat
Diiaboli
Tiamat
7,452
1,077
0
3,730
13,231
16,242
340
8,580
4,141
78,793
0
W
Ishtar
Easter1999
Ishtar
11,521
5,200
0
3,876
11,953
5,907
1,864
3,819
8,134
0
82,281
L
Cabrakan
Elitek31
Cabrakan
8,220
1,062
0
1,740
20,342
20,463
0
9,449
10,393
29,268
0
W
Jormungandr
LordStickyIcky
Jormungandr
8,652
1,798
908
4,502
18,678
19,024
124
4,286
14,392
40,738
0
W
Da Ji
13,479
5,136
0
5,616
17,008
8,101
797
5,703
11,305
0
72,221
L
Arachne
Streetdoc29
Arachne
6,039
4,499
0
3,648
20,764
7,731
0
8,311
12,127
0
62,971
L
5,843
2,948
0
0
13,346
4,836
0
3,552
9,616
0
41,029
W
Nu Wa
Wobyukia
Nu Wa
19,473
5,350
659
3,684
12,479
5,751
238
6,161
6,318
82,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,083
Gold Earned
50,363
449
Minions Killed
532
0
Camps Cleared
0
1,584,974
Distance Traveled
1,769,656
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,189
431
115
6
0
301,199
3
W
Freya
9,776
515
149
8
0
329,518
1
L
Tiamat
9,734
512
149
8
0
271,149
3
W
Ishtar
10,141
534
123
6
0
360,589
4
L
Cabrakan
8,317
438
38
2
0
329,583
1
W
Jormungandr
9,136
481
40
2
0
349,073
0
W
Da Ji
11,175
588
96
5
0
402,819
1
L
Arachne
8,362
440
83
4
0
387,261
8
L
Ishtar
7,481
394
64
3
0
295,782
0
W
Nu Wa
10,135
533
124
7
0
327,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role