Player Matchup

Cthulhu
Cthulhu
Alex1211564
Cthulhu
Level 101
God Stats
4W - 8L
1,567 SR
Queue Stats
424W - 411L
1,492 Elo+
Solo
Ishtar
Ishtar
Natters
Ishtar
Level 93
God Stats
4W - 1L
1,791 SR
Queue Stats
108W - 92L
1,534 Elo+
Party 1
Osiris
Osiris
PANDALORD222
Osiris
Level 53
God Stats
4W - 4L
1,564 SR
Queue Stats
72W - 70L
1,473 Elo+
Party 1
Merlin
Merlin
Venefictus
Merlin
Level 65
God Stats
10W - 9L
1,477 SR
Queue Stats
121W - 108L
1,538 Elo+
Party 1
Bastet
Bastet
kabron38
Bastet
Level 56
God Stats
2W - 5L
1,419 SR
Queue Stats
84W - 105L
1,440 Elo+
Solo
Team Averages
Level 74
1,564 SR
1,496 Elo+

VS

Team Averages
Level 139
1,600 SR
1,484 Elo+
Sylvanus
Sylvanus
GOLF__GANG
Sylvanus
Level 155
God Stats
6W - 2L
1,606 SR
Queue Stats
141W - 163L
1,446 Elo+
Solo
Vamana
Vamana
Judge Zedrix
Vamana
Level 160
God Stats
16W - 8L
1,685 SR
Queue Stats
438W - 438L
1,469 Elo+
Solo
Hades
Hades
Needyjhio
Hades
Level 160
God Stats
37W - 24L
1,566 SR
Queue Stats
636W - 668L
1,463 Elo+
Solo
Nemesis
Nemesis
SupremeDeathRex
Nemesis
Level 138
God Stats
7W - 5L
1,664 SR
Queue Stats
141W - 127L
1,517 Elo+
Solo
Anhur
Anhur
c_cudii
Anhur
Level 83
God Stats
14W - 17L
1,477 SR
Queue Stats
135W - 122L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alex1211564
Cthulhu
10
0 / 5 / 5
6,770
451
9,031
13,346
9,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
Natters
Ishtar
12
6 / 7 / 0
7,812
521
9,227
13,287
4,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
12
1 / 2 / 2
7,018
468
8,080
11,651
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Venefictus
Merlin
11
0 / 4 / 2
6,293
420
9,632
10,039
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
kabron38
Bastet
10
2 / 5 / 1
6,315
421
4,119
13,770
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GOLF__GANG
Sylvanus
11
4 / 3 / 9
7,666
511
8,619
16,059
14,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
13
2 / 1 / 4
8,388
559
7,916
15,349
17,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
Needyjhio
Hades
13
4 / 1 / 3
8,580
572
9,387
11,399
6,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
7 / 1 / 5
8,892
593
9,994
12,637
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
c_cudii
Anhur
14
5 / 3 / 6
8,483
566
7,315
11,386
4,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
9
Kills
22
23
Deaths
9
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alex1211564
Cthulhu
0
5
5
0.5
W
Sylvanus
GOLF__GANG
Sylvanus
4
3
9
2.83
W
Vamana
2
1
4
4
L
Ishtar
Natters
Ishtar
6
7
0
0.86
W
Hades
Needyjhio
Hades
4
1
3
5.5
L
Osiris
1
2
2
1
W
7
1
5
9.5
L
Merlin
Venefictus
Merlin
0
4
2
0.25
W
Anhur
c_cudii
Anhur
5
3
6
2.67
L
Bastet
kabron38
Bastet
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,089
Damage
43,231
62,093
Taken
66,830
30,788
Mitigated
49,691
13,960
Healing
31,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alex1211564
Cthulhu
9,031
480
162
1,565
13,346
9,661
0
4,288
9,058
28,254
0
W
Sylvanus
GOLF__GANG
Sylvanus
8,619
2,760
2,452
7,450
16,059
14,828
18
6,733
9,326
23,180
6,230
W
Vamana
7,916
4,747
335
6,073
15,349
17,103
0
1,893
13,456
55
58,334
L
Ishtar
Natters
Ishtar
9,227
5,876
0
1,672
13,287
4,880
0
3,960
9,327
0
36,676
W
Hades
Needyjhio
Hades
9,387
1,637
851
8,030
11,399
6,060
448
4,154
7,245
64,090
0
L
Osiris
8,080
3,721
0
5,282
11,651
7,498
72
1,325
10,326
0
49,085
W
9,994
5,587
0
3,432
12,637
7,025
0
2,197
10,440
0
69,770
L
Merlin
Venefictus
Merlin
9,632
1,438
0
1,050
10,039
4,143
0
5,111
4,928
48,756
0
W
Anhur
c_cudii
Anhur
7,315
5,307
0
2,459
11,386
4,675
1,386
3,686
7,700
0
51,488
L
Bastet
kabron38
Bastet
4,119
1,293
0
4,229
13,770
4,606
0
2,013
11,757
0
36,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,208
Gold Earned
42,009
325
Minions Killed
457
0
Camps Cleared
0
1,352,287
Distance Traveled
1,452,155
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,770
451
30
2
0
285,265
4
W
Sylvanus
7,666
511
45
3
0
252,018
1
W
Vamana
8,388
559
112
7
0
316,158
4
L
Ishtar
7,812
521
58
4
0
263,292
0
W
Hades
8,580
572
123
8
0
277,870
5
L
Osiris
7,018
468
96
6
0
256,468
5
W
Nemesis
8,892
593
103
7
0
359,518
0
L
Merlin
6,293
420
84
6
0
258,804
3
W
Anhur
8,483
566
74
5
0
246,591
3
L
Bastet
6,315
421
57
4
0
288,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role