Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
ChibiHeartMoon
Jing Wei
Level 118
God Stats
2W - 2L
1,388 SR
Queue Stats
53W - 46L
1,539 Elo+
Party 2
Hades
Hades
bakashinjikun
Hades
Level 124
God Stats
5W - 2L
1,580 SR
Queue Stats
53W - 45L
1,544 Elo+
Party 2
Medusa
Medusa
smallnoises
Medusa
Level 97
God Stats
3W - 2L
1,586 SR
Queue Stats
163W - 183L
1,574 Elo+
Solo
Team Averages
Level 122
1,511 SR
1,531 Elo+

VS

Team Averages
Level 133
1,540 SR
1,499 Elo+
Cernunnos
Cernunnos
He11Shocker
Cernunnos
Level 123
God Stats
0W - 1L
1,717 SR
Queue Stats
65W - 84L
1,496 Elo+
Party 1
Hel
Hel
JonOzaine
Hel
Level 157
God Stats
0W - 3L
1,145 SR
Queue Stats
199W - 189L
1,530 Elo+
Party 3
Camazotz
Camazotz
Sensei Abyss
Camazotz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,475 Elo+
Party 1
Ganesha
Ganesha
perthro911
Ganesha
Level 158
God Stats
2W - 4L
1,512 SR
Queue Stats
198W - 213L
1,495 Elo+
Solo
Artio
Artio
thestarbuckkaity
Artio
Level 158
God Stats
2W - 2L
1,827 SR
Queue Stats
82W - 84L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
5 / 2 / 9
11,145
796
20,792
32,330
20,835
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
 
Yemoja
16
0 / 0 / 11
8,884
635
3,090
5,506
2,915
Jing Wei
18
2 / 0 / 11
9,892
707
15,853
12,261
5,621
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 2 / 10
9,849
704
10,330
17,245
17,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
18
7 / 3 / 8
10,638
760
35,335
20,466
9,273
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
He11Shocker
Cernunnos
16
2 / 2 / 3
9,126
652
23,514
8,761
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 3 / 3
9,071
648
17,420
12,793
6,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Camazotz
Sensei Abyss
Camazotz
16
1 / 3 / 4
8,986
642
11,025
18,024
10,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
perthro911
Ganesha
16
0 / 2 / 4
9,683
692
10,553
27,755
27,015
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
2 / 5 / 2
9,368
669
5,871
23,747
22,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
15
Kills
6
7
Deaths
15
49
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
2
9
4.75
W
Yemoja
 
Yemoja
0
0
11
5.5
W
Jing Wei
2
0
11
7.5
L
Cernunnos
He11Shocker
Cernunnos
2
2
3
1.75
L
1
3
3
0.83
L
Camazotz
Sensei Abyss
Camazotz
1
3
4
1
W
1
2
10
3
L
Ganesha
perthro911
Ganesha
0
2
4
1
W
Medusa
7
3
8
3.67
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,400
Damage
68,383
87,808
Taken
91,080
56,169
Mitigated
72,128
60,440
Healing
50,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
20,792
2,038
5,951
12,445
32,330
20,835
276
10,983
20,840
0
32,458
W
Yemoja
 
Yemoja
3,090
2,345
27,096
2,814
5,506
2,915
750
2,251
3,255
6,964
0
W
Jing Wei
15,853
7,131
1,436
1,009
12,261
5,621
1,125
5,647
6,507
0
42,914
L
Cernunnos
He11Shocker
Cernunnos
23,514
8,031
845
1,324
8,761
4,873
0
942
7,819
0
43,649
L
17,420
1,319
15,099
6,085
12,793
6,871
0
2,944
9,849
38,416
0
L
Camazotz
Sensei Abyss
Camazotz
11,025
2,428
1,321
6,166
18,024
10,691
0
2,121
15,903
0
15,218
W
10,330
1,060
1,853
4,751
17,245
17,525
182
6,026
11,079
17,314
0
L
Ganesha
perthro911
Ganesha
10,553
441
974
10,096
27,755
27,015
0
5,096
22,659
27,814
0
W
Medusa
35,335
16,197
1,007
2,078
20,466
9,273
1,800
8,937
11,177
0
57,181
L
5,871
893
3,340
5,511
23,747
22,678
0
2,317
21,430
11,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,408
Gold Earned
46,234
159
Minions Killed
146
0
Camps Cleared
0
1,244,279
Distance Traveled
1,251,106
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,145
796
25
2
0
310,714
7
W
Yemoja
8,884
635
7
1
0
225,549
0
W
Jing Wei
9,892
707
55
4
0
231,119
1
L
Cernunnos
9,126
652
54
4
0
236,573
0
L
Hel
9,071
648
48
3
0
261,413
0
L
Camazotz
8,986
642
21
2
0
266,363
0
W
Hades
9,849
704
20
1
0
258,498
6
L
Ganesha
9,683
692
0
0
0
259,290
1
W
Medusa
10,638
760
52
4
0
218,399
1
L
Artio
9,368
669
23
2
0
227,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role