Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Camazotz
Camazotz
F_LACO
Camazotz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
Rauli-_3
Cthulhu
Level 88
God Stats
5W - 1L
1,608 SR
Queue Stats
6W - 4L
1,663 Elo+
Party 2
Team Averages
Level 113
1,536 SR
1,527 Elo+

VS

Team Averages
Level 102
1,522 SR
1,485 Elo+
Charybdis
Charybdis
Raife
Charybdis
Level 129
God Stats
7W - 3L
1,561 SR
Queue Stats
43W - 40L
1,552 Elo+
Party 1
Nox
Nox
SvgSmurff
Nox
Level 74
God Stats
21W - 25L
1,440 SR
Queue Stats
314W - 368L
1,359 Elo+
Party 1
Atlas
Atlas
True2daice
Atlas
Level 103
God Stats
33W - 18L
1,566 SR
Queue Stats
45W - 53L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
0 / 5 / 1
8,684
579
7,298
13,792
6,329
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
F_LACO
Camazotz
10
0 / 5 / 1
8,131
542
4,448
11,219
4,277
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Rauli-_3
Cthulhu
16
2 / 1 / 0
10,937
729
12,896
14,300
14,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Raife
Charybdis
16
4 / 1 / 6
10,602
707
17,720
11,456
6,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 1 / 5
10,825
722
7,516
10,659
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
15
1 / 0 / 9
11,111
741
10,809
15,879
20,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
11
11
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
5
1
0.1
L
Camazotz
F_LACO
Camazotz
0
5
1
0.1
W
Charybdis
Raife
Charybdis
4
1
6
7
L
Cthulhu
Rauli-_3
Cthulhu
2
1
0
2
W
6
1
5
8.5
W
Atlas
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,642
Damage
36,045
39,311
Taken
37,994
25,140
Mitigated
32,423
7,124
Healing
11,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,298
6,019
0
1,535
13,792
6,329
0
8,076
5,716
0
30,247
L
Camazotz
F_LACO
Camazotz
4,448
584
0
1,451
11,219
4,277
0
4,721
6,498
0
9,366
W
Charybdis
Raife
Charybdis
17,720
11,001
0
4,158
11,456
6,158
2,034
5,222
6,234
0
68,590
L
Cthulhu
Rauli-_3
Cthulhu
12,896
24
0
4,138
14,300
14,534
0
5,999
8,301
47,292
0
W
7,516
331
733
1,391
10,659
5,657
634
3,772
6,887
35,077
0
W
Atlas
10,809
4,519
0
5,102
15,879
20,608
148
4,644
11,235
25,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,752
Gold Earned
32,538
139
Minions Killed
184
5
Camps Cleared
8
811,651
Distance Traveled
864,261
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,684
579
63
4
2
243,924
3
L
Camazotz
8,131
542
10
1
2
271,617
0
W
Charybdis
10,602
707
108
7
3
262,558
1
L
Cthulhu
10,937
729
66
4
1
296,110
5
W
Nox
10,825
722
55
4
5
309,314
0
W
Atlas
11,111
741
21
1
0
292,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role