Player Matchup

Chaac
Chaac
Da_Wille
Chaac
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,744 Elo+
Party 2
Thanatos
Thanatos
EmpressDarquesse
Thanatos
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 139L
1,399 Elo+
Party 2
Hades
Hades
The_KinsIayer
Hades
Level 131
God Stats
23W - 13L
1,596 SR
Queue Stats
218W - 215L
1,472 Elo+
Party 2
Team Averages
Level 95
1,532 SR
1,538 Elo+

VS

Team Averages
Level 91
1,440 SR
1,447 Elo+
Chaac
Chaac
AROD-2-NICE
Chaac
Level 108
God Stats
4W - 8L
1,442 SR
Queue Stats
111W - 179L
1,357 Elo+
Solo
Sol
Sol
GS OWLZ
Sol
Level 125
God Stats
1W - 1L
1,379 SR
Queue Stats
113W - 92L
1,483 Elo+
Party 1
Thanatos
Thanatos
TrialByExodus
Thanatos
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Da_Wille
Chaac
16
7 / 1 / 8
11,387
712
13,679
22,670
15,952
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 4 / 9
10,182
636
6,767
12,802
6,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
7 / 0 / 7
11,705
732
24,630
18,057
10,265
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
9,792
612
13,333
21,835
27,089
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
16
2 / 3 / 3
10,596
662
22,539
17,148
6,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
TrialByExodus
Thanatos
13
1 / 10 / 3
9,878
617
7,063
18,905
7,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
16
Kills
4
5
Deaths
16
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Chaac
Da_Wille
Chaac
7
1
8
11
W
2
4
9
1.63
L
Sol
2
3
3
1.17
W
7
0
7
10.5
L
Thanatos
TrialByExodus
Thanatos
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,076
Damage
42,935
53,529
Taken
57,888
32,481
Mitigated
40,637
21,428
Healing
21,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,333
580
32
7,555
21,835
27,089
0
8,093
13,742
0
40,590
W
Chaac
Da_Wille
Chaac
13,679
2,450
0
6,062
22,670
15,952
213
9,712
12,381
0
41,618
W
6,767
1,782
0
3,509
12,802
6,264
0
4,266
8,264
0
15,783
L
Sol
22,539
6,891
0
6,247
17,148
6,430
0
8,803
8,345
68,880
0
W
24,630
2,765
565
11,292
18,057
10,265
507
7,595
9,971
66,465
0
L
Thanatos
TrialByExodus
Thanatos
7,063
990
0
7,904
18,905
7,118
0
8,863
10,042
0
20,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,274
Gold Earned
30,266
177
Minions Killed
187
7
Camps Cleared
6
918,296
Distance Traveled
869,135
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,792
612
51
3
1
313,889
0
W
Chaac
11,387
712
51
3
1
310,255
0
W
Thanatos
10,182
636
19
1
2
307,128
1
L
Sol
10,596
662
108
7
4
292,013
2
W
Hades
11,705
732
107
7
4
300,913
1
L
Thanatos
9,878
617
28
2
1
263,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role