Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
HeBeau
Vulcan
Level 139
God Stats
0W - 1L
1,701 SR
Queue Stats
63W - 55L
1,501 Elo+
Solo
Fenrir
Fenrir
al6ir
Fenrir
Level 158
God Stats
0W - 1L
1,529 SR
Queue Stats
0W - 2L
1,333 Elo+
Solo
Team Averages
Level 128
1,577 SR
1,445 Elo+

VS

Team Averages
Level 107
1,772 SR
1,846 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Controversial
Yemoja
Level 7
God Stats
3W - 1L
1,679 SR
Queue Stats
503W - 50L
1,978 Elo+
Party 1
Ishtar
Ishtar
FlyToSafety
Ishtar
Level 156
God Stats
31W - 0L
2,138 SR
Queue Stats
270W - 23L
2,061 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
1 / 9 / 0
6,158
616
7,374
14,832
7,604
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vulcan
HeBeau
Vulcan
10
0 / 6 / 1
6,149
615
16,804
7,976
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
al6ir
Fenrir
9
0 / 8 / 1
6,180
618
4,141
18,648
13,239
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
10 / 0 / 11
9,395
940
13,950
18,013
12,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 0 / 20
8,226
823
4,957
10,408
9,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
14
12 / 1 / 7
9,549
955
17,716
10,723
5,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
61
1
Kills
23
23
Deaths
1
2
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
9
0
0.11
W
Erlang Shen
 
Erlang Shen
10
0
11
15.5
W
1
0
20
11
W
Ishtar
12
1
7
15.5
L
Vulcan
HeBeau
Vulcan
0
6
1
0.08
L
Fenrir
al6ir
Fenrir
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,319
Damage
36,623
41,456
Taken
39,144
23,957
Mitigated
26,553
4,511
Healing
20,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,374
1,917
0
1,250
14,832
7,604
0
1,748
13,084
0
14,135
W
Erlang Shen
 
Erlang Shen
13,950
8,528
0
10,520
18,013
12,289
464
6,251
11,762
0
26,664
W
4,957
2,307
2,157
3,057
10,408
9,247
559
6,730
3,678
12,315
0
W
Ishtar
17,716
11,154
0
4,501
10,723
5,017
1,556
4,353
6,370
0
51,337
L
Vulcan
HeBeau
Vulcan
16,804
7,573
0
250
7,976
3,114
0
1,287
6,689
32,638
0
L
Fenrir
al6ir
Fenrir
4,141
1,140
220
2,791
18,648
13,239
0
2,153
16,495
0
11,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,487
Gold Earned
27,170
69
Minions Killed
126
3
Camps Cleared
6
526,955
Distance Traveled
586,494
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,158
616
22
2
1
172,453
1
W
Erlang Shen
9,395
940
38
4
1
210,138
2
W
Yemoja
8,226
823
21
2
0
186,563
2
W
Ishtar
9,549
955
67
7
5
189,793
2
L
Vulcan
6,149
615
36
4
2
187,516
3
L
Fenrir
6,180
618
11
1
0
166,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role