Player Matchup

Hun Batz
Hun Batz
Burlybuns
Hun Batz
Level 144
God Stats
4W - 6L
1,396 SR
Queue Stats
464W - 461L
1,631 Elo+
Solo
Nike
Nike
Kloud92
Nike
Level 152
God Stats
5W - 3L
1,648 SR
Queue Stats
821W - 809L
1,660 Elo+
Solo
Agni
Agni
Psych
Agni
Level 159
God Stats
5W - 3L
1,594 SR
Queue Stats
221W - 237L
1,564 Elo+
Solo
Odin
Odin
humzahumza
Odin
Level 144
God Stats
4W - 4L
1,649 SR
Queue Stats
243W - 251L
1,598 Elo+
Solo
Ah Puch
Ah Puch
nacnudthedemopan
Ah Puch
Level 159
God Stats
5W - 7L
1,389 SR
Queue Stats
513W - 312L
1,718 Elo+
Solo
Team Averages
Level 152
1,535 SR
1,634 Elo+

VS

Team Averages
Level 135
1,575 SR
1,644 Elo+
Susano
Susano
GeraMich
Susano
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 69L
1,626 Elo+
Solo
Chaac
Chaac
LarryLarry420XXX
Chaac
Level 127
God Stats
11W - 7L
1,726 SR
Queue Stats
343W - 315L
1,673 Elo+
Solo
Hercules
Hercules
Núkee
Hercules
Level 147
God Stats
1W - 3L
1,411 SR
Queue Stats
447W - 229L
1,701 Elo+
Party 1
Neith
Neith
PonderRosa1
Neith
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,517 Elo+
Solo
Vulcan
Vulcan
Trignuh
Vulcan
Level 160
God Stats
0W - 2L
1,736 SR
Queue Stats
191W - 109L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Burlybuns
Hun Batz
20
8 / 11 / 20
17,064
609
32,691
41,093
24,845
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nike
Kloud92
Nike
20
19 / 6 / 27
20,684
739
37,119
41,947
77,850
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
Psych
Agni
20
10 / 7 / 24
18,055
645
45,393
33,804
47,237
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 7 / 32
16,845
602
20,193
33,570
57,158
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
11 / 4 / 28
19,318
690
59,314
72,468
98,847
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
GeraMich
Susano
20
5 / 13 / 12
15,700
561
28,975
40,020
25,457
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
6 / 9 / 16
17,668
631
34,638
54,145
120,562
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
Núkee
Hercules
20
11 / 7 / 17
21,143
755
32,955
60,097
122,415
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
4 / 11 / 13
15,720
561
18,905
37,035
23,721
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Trignuh
Vulcan
20
7 / 13 / 15
17,878
639
55,329
30,603
19,341
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

184
Kill Participation
106
53
Kills
33
35
Deaths
53
131
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Burlybuns
Hun Batz
8
11
20
1.64
L
Susano
GeraMich
Susano
5
13
12
0.85
W
Nike
Kloud92
Nike
19
6
27
5.42
L
6
9
16
1.56
L
Hercules
Núkee
Hercules
11
7
17
2.79
L
4
11
13
0.95
W
Agni
Psych
Agni
10
7
24
3.14
L
Vulcan
Trignuh
Vulcan
7
13
15
1.12
W
5
7
32
3
W
11
4
28
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

194,710
Damage
170,802
222,882
Taken
221,900
305,937
Mitigated
311,496
89,215
Healing
67,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Burlybuns
Hun Batz
32,691
7,834
2,117
4,096
41,093
24,845
4,224
12,474
28,619
0
74,409
L
Susano
GeraMich
Susano
28,975
3,185
3,139
1,545
40,020
25,457
3,286
15,149
24,871
0
48,284
W
Nike
Kloud92
Nike
37,119
1,287
6,495
6,094
41,947
77,850
1,081
9,663
32,284
0
67,333
L
34,638
2,599
2,422
13,742
54,145
120,562
1,639
28,072
26,073
0
63,619
L
Hercules
Núkee
Hercules
32,955
4,884
6,377
25,273
60,097
122,415
211
35,555
24,542
0
72,351
L
18,905
8,804
642
10,208
37,035
23,721
4,918
13,193
23,842
0
45,443
W
Agni
Psych
Agni
45,393
3,779
5,021
9,672
33,804
47,237
2,570
7,095
26,709
85,960
0
L
Vulcan
Trignuh
Vulcan
55,329
9,513
1,357
2,569
30,603
19,341
923
12,738
17,865
85,760
0
W
20,193
3,528
1,147
2,603
33,570
57,158
771
9,386
23,873
0
31,001
W
59,314
1,810
2,189
49,781
72,468
98,847
1,838
16,711
55,757
111,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,966
Gold Earned
88,109
329
Minions Killed
300
0
Camps Cleared
0
2,615,266
Distance Traveled
2,241,609
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
17,064
609
87
3
0
447,305
0
L
Susano
15,700
561
47
2
0
403,275
4
W
Nike
20,684
739
47
2
0
556,978
0
L
Chaac
17,668
631
40
1
0
486,760
0
L
Hercules
21,143
755
71
3
0
486,600
2
L
Neith
15,720
561
67
2
0
400,973
0
W
Agni
18,055
645
80
3
0
468,875
6
L
Vulcan
17,878
639
75
3
0
464,001
0
W
Odin
16,845
602
15
1
0
553,451
2
W
Ah Puch
19,318
690
100
4
0
588,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role