Player Matchup

Lancelot
Lancelot
ELSALAMEYANG
Lancelot
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,624 Elo+
Party 2
Ymir
Ymir
GinoLOL
Ymir
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,489 Elo+
Party 2
Tiamat
Tiamat
Juravski
Tiamat
Level 144
God Stats
0W - 4L
1,151 SR
Queue Stats
228W - 222L
1,510 Elo+
Solo
Neith
Neith
PonchoelCapo
Neith
Level 106
God Stats
1W - 3L
1,612 SR
Queue Stats
31W - 35L
1,507 Elo+
Party 3
Sun Wukong
Sun Wukong
genaro88
Sun Wukong
Level 142
God Stats
1W - 3L
1,783 SR
Queue Stats
56W - 63L
1,464 Elo+
Party 3
Team Averages
Level 130
1,509 SR
1,519 Elo+

VS

Team Averages
Level 101
1,566 SR
1,512 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Italogiord
Ishtar
Level 87
God Stats
3W - 3L
1,314 SR
Queue Stats
96W - 92L
1,542 Elo+
Solo
Mulan
Mulan
Muller935
Mulan
Level 104
God Stats
17W - 8L
1,671 SR
Queue Stats
625W - 569L
1,490 Elo+
Party 1
Bastet
Bastet
NyxxAbrasax
Bastet
Level 117
God Stats
1W - 1L
1,678 SR
Queue Stats
20W - 21L
1,491 Elo+
Solo
Xing Tian
Xing Tian
tomas379
Xing Tian
Level 68
God Stats
13W - 7L
1,666 SR
Queue Stats
289W - 276L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ELSALAMEYANG
Lancelot
5
1 / 2 / 0
3,433
572
1,749
4,337
1,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
GinoLOL
Ymir
5
0 / 0 / 0
3,516
586
1,444
3,495
1,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Juravski
Tiamat
4
0 / 3 / 0
3,325
554
817
3,732
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 0 / 0
3,368
561
1,653
1,613
555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
genaro88
Sun Wukong
7
0 / 1 / 1
4,161
694
2,177
5,041
2,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
1 / 0 / 1
4,217
703
2,637
3,689
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
Italogiord
Ishtar
7
0 / 0 / 0
3,620
603
1,923
2,494
808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
Muller935
Mulan
8
3 / 0 / 1
5,003
834
3,655
3,155
1,307
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bastet
7
2 / 1 / 1
4,163
694
2,124
4,890
1,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
tomas379
Xing Tian
5
0 / 0 / 0
3,841
640
1,006
3,500
1,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
6
6
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
1
1.5
L
Lancelot
ELSALAMEYANG
Lancelot
1
2
0
0.5
L
Ymir
GinoLOL
Ymir
0
0
0
0
W
Ishtar
Italogiord
Ishtar
0
0
0
0
L
Tiamat
Juravski
Tiamat
0
3
0
0
W
Mulan
Muller935
Mulan
3
0
1
3.5
W
Bastet
2
1
1
2.5
L
0
0
0
0
L
Sun Wukong
genaro88
Sun Wukong
0
1
1
0.5
W
Xing Tian
tomas379
Xing Tian
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,840
Damage
11,345
18,218
Taken
17,728
7,174
Mitigated
6,055
4,536
Healing
8,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,637
108
195
1,205
3,689
982
108
0
3,689
20,528
0
L
Lancelot
ELSALAMEYANG
Lancelot
1,749
302
0
705
4,337
1,462
0
1,110
3,071
0
14,216
L
Ymir
GinoLOL
Ymir
1,444
845
0
1,548
3,495
1,655
0
659
2,809
6,760
0
W
Ishtar
Italogiord
Ishtar
1,923
1,575
0
1,872
2,494
808
0
665
1,829
0
23,285
L
Tiamat
Juravski
Tiamat
817
262
0
752
3,732
1,113
0
0
3,732
12,192
0
W
Mulan
Muller935
Mulan
3,655
1,157
0
1,710
3,155
1,307
0
557
2,490
0
28,001
W
Bastet
2,124
435
0
2,148
4,890
1,300
0
148
4,738
0
17,521
L
1,653
809
0
602
1,613
555
0
622
991
0
16,603
L
Sun Wukong
genaro88
Sun Wukong
2,177
559
0
929
5,041
2,389
0
957
3,972
0
27,688
W
Xing Tian
tomas379
Xing Tian
1,006
166
25
1,638
3,500
1,658
0
779
2,721
7,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,803
Gold Earned
20,844
157
Minions Killed
204
0
Camps Cleared
0
599,595
Distance Traveled
630,280
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,217
703
43
7
0
132,521
3
L
Lancelot
3,433
572
28
5
0
154,140
3
L
Ymir
3,516
586
14
2
0
130,601
3
W
Ishtar
3,620
603
44
7
0
107,101
1
L
Tiamat
3,325
554
23
4
0
85,608
0
W
Mulan
5,003
834
54
9
0
128,203
1
W
Bastet
4,163
694
48
8
0
143,307
0
L
Neith
3,368
561
38
6
0
105,404
2
L
Sun Wukong
4,161
694
54
9
0
123,842
2
W
Xing Tian
3,841
640
15
3
0
119,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role