Player Matchup

Merlin
Merlin
Gobi04
Merlin
Level 123
God Stats
1W - 3L
1,459 SR
Queue Stats
63W - 61L
1,445 Elo+
Solo
Fenrir
Fenrir
MutualFather
Fenrir
Level 35
God Stats
0W - 8L
1,467 SR
Queue Stats
37W - 118L
1,142 Elo+
Party 1
Mulan
Mulan
PowahOfYouth
Mulan
Level 81
God Stats
0W - 4L
1,500 SR
Queue Stats
84W - 188L
1,227 Elo+
Party 1
Chronos
Chronos
QUEENGOONTS
Chronos
Level 62
God Stats
0W - 3L
1,304 SR
Queue Stats
53W - 144L
1,090 Elo+
Party 1
Hel
Hel
Qui2TheQue
Hel
Level 89
God Stats
4W - 5L
1,601 SR
Queue Stats
122W - 219L
1,261 Elo+
Party 1
Team Averages
Level 78
1,466 SR
1,233 Elo+

VS

Team Averages
Level 89
1,448 SR
1,285 Elo+
Discordia
Discordia
BrewChew2
Discordia
Level 156
God Stats
10W - 8L
1,588 SR
Queue Stats
840W - 931L
1,422 Elo+
Solo
Achilles
Achilles
D3stroy3r Panda
Achilles
Level 49
God Stats
1W - 2L
1,154 SR
Queue Stats
25W - 39L
1,291 Elo+
Party 2
Ah Puch
Ah Puch
GundamZilla
Ah Puch
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 34L
1,271 Elo+
Party 2
Amaterasu
Amaterasu
Huge Man Sam
Amaterasu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,175 Elo+
Solo
Hel
Hel
cece_0409
Hel
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gobi04
Merlin
20
4 / 6 / 10
12,451
655
25,977
21,167
10,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
18
4 / 5 / 9
10,914
574
9,658
19,989
14,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
9 / 10 / 7
12,284
647
18,669
28,911
36,087
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
QUEENGOONTS
Chronos
18
1 / 8 / 11
10,066
530
8,390
26,244
17,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 8 / 9
10,594
558
12,522
26,011
17,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BrewChew2
Discordia
20
7 / 6 / 19
13,852
729
27,236
18,097
10,287
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
20
12 / 7 / 13
14,396
758
23,962
25,061
18,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
GundamZilla
Ah Puch
20
7 / 4 / 19
13,666
719
38,426
19,335
10,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Huge Man Sam
Amaterasu
20
6 / 3 / 19
14,422
759
8,952
27,457
35,094
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
5 / 2 / 17
12,635
665
10,688
13,431
12,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
124
20
Kills
37
37
Deaths
22
46
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Discordia
BrewChew2
Discordia
7
6
19
2.75
W
Achilles
12
7
13
2.64
L
Merlin
Gobi04
Merlin
4
6
10
1.5
W
Ah Puch
GundamZilla
Ah Puch
7
4
19
4.13
W
Amaterasu
Huge Man Sam
Amaterasu
6
3
19
5.17
L
Fenrir
4
5
9
1.7
L
9
10
7
1.25
L
Chronos
QUEENGOONTS
Chronos
1
8
11
0.81
L
2
8
9
0.81
W
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,216
Damage
109,264
122,322
Taken
103,381
95,866
Mitigated
86,839
41,872
Healing
46,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BrewChew2
Discordia
27,236
3,366
1,783
3,149
18,097
10,287
3,075
7,292
10,805
53,434
0
W
Achilles
23,962
11,647
4,149
5,510
25,061
18,506
308
10,736
13,938
0
41,133
L
Merlin
Gobi04
Merlin
25,977
749
2,187
3,295
21,167
10,398
44
14,174
6,993
61,590
0
W
Ah Puch
GundamZilla
Ah Puch
38,426
2,507
1,966
4,767
19,335
10,543
1,483
12,067
7,164
69,272
0
W
Amaterasu
Huge Man Sam
Amaterasu
8,952
3,070
3,671
8,176
27,457
35,094
1,472
9,485
17,793
0
23,114
L
Fenrir
9,658
1,142
1,500
2,417
19,989
14,642
147
13,369
6,620
195
11,969
L
18,669
1,759
1,090
2,284
28,911
36,087
0
16,643
12,268
0
28,675
L
Chronos
QUEENGOONTS
Chronos
8,390
2,763
872
3,028
26,244
17,708
80
15,511
10,733
18,550
0
L
12,522
533
14,826
10,373
26,011
17,031
0
16,653
9,358
30,840
0
W
10,688
2,561
8,132
5,057
13,431
12,409
1,768
7,412
5,896
23,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,309
Gold Earned
68,971
163
Minions Killed
186
0
Camps Cleared
0
1,530,060
Distance Traveled
1,651,801
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,852
729
47
2
0
301,934
0
W
Achilles
14,396
758
29
2
0
346,858
3
L
Merlin
12,451
655
86
5
0
265,227
0
W
Ah Puch
13,666
719
62
3
0
342,961
0
W
Amaterasu
14,422
759
26
1
0
323,143
0
L
Fenrir
10,914
574
3
0
0
373,118
0
L
Mulan
12,284
647
17
1
0
256,585
3
L
Chronos
10,066
530
33
2
0
311,840
4
L
Hel
10,594
558
24
1
0
323,290
2
W
Hel
12,635
665
22
1
0
336,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role