Player Matchup

Cernunnos
Cernunnos
Flexcel
Cernunnos
Level 10
God Stats
10W - 7L
1,475 SR
Queue Stats
10W - 8L
1,369 Elo+
Party 2
Cthulhu
Cthulhu
Kirk Danger
Cthulhu
Level 34
God Stats
5W - 3L
1,850 SR
Queue Stats
19W - 21L
1,477 Elo+
Party 2
Zeus
Zeus
Soumangkone
Zeus
Level 38
God Stats
1W - 4L
1,075 SR
Queue Stats
19W - 25L
1,395 Elo+
Party 2
Team Averages
Level 27
1,467 SR
1,414 Elo+

VS

Team Averages
Level 54
1,317 SR
1,461 Elo+
Awilix
Awilix
PhiIadeIphia
Awilix
Level 116
God Stats
0W - 1L
1,192 SR
Queue Stats
21W - 18L
1,451 Elo+
Party 1
Poseidon
Poseidon
SuGarDaDDy0424
Poseidon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,433 Elo+
Party 1
Horus
Horus
VELIZ2442
Horus
Level 30
God Stats
5W - 1L
1,260 SR
Queue Stats
8W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Flexcel
Cernunnos
18
4 / 4 / 12
12,335
726
28,771
16,371
9,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Kirk Danger
Cthulhu
17
3 / 1 / 11
12,722
748
16,295
20,380
25,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
8 / 6 / 6
12,581
740
10,922
15,831
7,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
6 / 4 / 3
11,867
698
17,896
20,934
9,485
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Poseidon
16
5 / 7 / 3
12,288
723
16,535
19,088
6,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
VELIZ2442
Horus
16
0 / 5 / 9
10,783
634
6,718
26,008
18,666
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
15
Kills
11
11
Deaths
16
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Flexcel
Cernunnos
4
4
12
2.5
W
Cthulhu
Kirk Danger
Cthulhu
3
1
11
8.5
L
Awilix
6
4
3
1.88
W
8
6
6
1.83
L
Poseidon
5
7
3
0.93
L
Horus
VELIZ2442
Horus
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,988
Damage
41,149
52,582
Taken
66,030
41,969
Mitigated
35,109
10,101
Healing
17,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Flexcel
Cernunnos
28,771
14,325
0
1,241
16,371
9,283
1,579
6,203
10,168
0
76,044
W
Cthulhu
Kirk Danger
Cthulhu
16,295
1,660
931
6,945
20,380
25,058
0
6,261
14,119
41,321
0
L
Awilix
17,896
6,846
0
656
20,934
9,485
545
6,528
14,406
0
55,996
W
10,922
2,773
0
984
15,831
7,628
620
4,445
11,386
42,605
0
L
Poseidon
16,535
2,260
0
519
19,088
6,958
122
8,203
10,885
39,232
0
L
Horus
VELIZ2442
Horus
6,718
3,549
5,540
11,123
26,008
18,666
763
12,869
13,139
0
15,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,638
Gold Earned
34,938
189
Minions Killed
154
7
Camps Cleared
6
876,087
Distance Traveled
888,646
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,335
726
79
5
3
280,643
0
W
Cthulhu
12,722
748
49
3
1
350,082
0
L
Awilix
11,867
698
74
4
5
321,101
2
W
Zeus
12,581
740
61
4
3
245,362
0
L
Poseidon
12,288
723
54
3
1
270,049
0
L
Horus
10,783
634
26
2
0
297,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role