Player Matchup

Cupid
Cupid
 
Cupid
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Anita Caulk7443
Apollo
Level 28
God Stats
2W - 2L
1,498 SR
Queue Stats
138W - 110L
1,544 Elo+
Party 1
Bacchus
Bacchus
HighKDA
Bacchus
Level 47
God Stats
3W - 0L
1,594 SR
Queue Stats
65W - 41L
1,645 Elo+
Party 1
Horus
Horus
Xxl-Legendz-lxX
Horus
Level 159
God Stats
5W - 1L
1,784 SR
Queue Stats
104W - 72L
1,641 Elo+
Party 2
Nox
Nox
amateurlife
Nox
Level 39
God Stats
1W - 2L
1,274 SR
Queue Stats
23W - 26L
1,426 Elo+
Solo
Team Averages
Level 62
1,530 SR
1,551 Elo+

VS

Team Averages
Level 79
1,479 SR
1,467 Elo+
Kali
Kali
DoonieMan1
Kali
Level 120
God Stats
7W - 1L
1,764 SR
Queue Stats
244W - 220L
1,441 Elo+
Party 3
Rama
Rama
I-Use-Adderall-
Rama
Level 30
God Stats
0W - 2L
1,180 SR
Queue Stats
0W - 2L
1,290 Elo+
Solo
Agni
Agni
MahuKiller713
Agni
Level 158
God Stats
0W - 2L
1,485 SR
Queue Stats
88W - 76L
1,661 Elo+
Party 4
Chaac
Chaac
Not Jehci
Chaac
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
PrinceMark21
Cthulhu
Level 49
God Stats
9W - 14L
1,465 SR
Queue Stats
137W - 133L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
2 / 0 / 1
7,224
602
4,912
5,112
2,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 0
7,271
606
5,420
11,079
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
HighKDA
Bacchus
11
2 / 1 / 2
6,867
572
4,323
8,971
5,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 0 / 2
6,579
548
4,564
6,904
4,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
2 / 3 / 0
6,995
583
1,802
5,061
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,977
498
3,075
9,422
4,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 1 / 0
4,614
385
1,597
4,534
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 2 / 2
7,375
615
5,960
6,887
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
Not Jehci
Chaac
11
3 / 1 / 0
6,753
563
6,956
11,455
6,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
PrinceMark21
Cthulhu
10
0 / 1 / 0
5,792
483
2,750
6,926
4,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
8
Kills
6
6
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
0
1
2.5
W
1
2
0
0.5
L
1
3
0
0.33
W
Bacchus
HighKDA
Bacchus
2
1
2
3
L
0
1
0
0
L
2
2
2
1.5
L
Chaac
Not Jehci
Chaac
3
1
0
3
L
Cthulhu
PrinceMark21
Cthulhu
0
1
0
0
W
1
0
2
2
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,021
Damage
20,338
37,127
Taken
39,224
17,934
Mitigated
19,182
13,159
Healing
13,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,912
2,885
326
1,740
5,112
2,130
0
1,556
3,556
0
55,411
W
5,420
3,359
0
2,985
11,079
4,103
1,156
1,507
9,075
0
49,358
L
3,075
1,432
0
1,665
9,422
4,026
18
1,890
7,532
0
41,878
W
Bacchus
HighKDA
Bacchus
4,323
639
0
4,762
8,971
5,445
50
2,033
6,877
40,529
0
L
1,597
1,425
0
1,920
4,534
985
0
0
4,534
0
17,829
L
5,960
642
0
2,345
6,887
2,700
0
2,437
4,450
59,874
0
L
Chaac
Not Jehci
Chaac
6,956
1,725
0
5,604
11,455
6,928
34
1,497
9,958
0
44,087
L
Cthulhu
PrinceMark21
Cthulhu
2,750
192
192
1,550
6,926
4,543
0
301
6,625
20,520
0
W
4,564
2,100
340
2,746
6,904
4,220
0
1,507
5,397
0
20,177
W
1,802
563
0
260
5,061
2,036
966
2,107
2,954
47,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,936
Gold Earned
30,511
387
Minions Killed
342
0
Camps Cleared
0
1,214,255
Distance Traveled
1,096,992
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,224
602
99
8
0
220,454
1
W
Apollo
7,271
606
94
8
0
237,800
3
L
Kali
5,977
498
79
7
0
251,560
1
W
Bacchus
6,867
572
70
6
0
272,858
2
L
Rama
4,614
385
36
3
0
112,362
0
L
Agni
7,375
615
112
9
0
240,415
0
L
Chaac
6,753
563
71
6
0
256,803
3
L
Cthulhu
5,792
483
44
4
0
235,852
0
W
Horus
6,579
548
26
2
0
252,375
6
W
Nox
6,995
583
98
8
0
230,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role