Player Matchup

Horus
Horus
Dooozy1
Horus
Level 49
God Stats
5W - 4L
1,724 SR
Queue Stats
109W - 121L
1,519 Elo+
Party 2
Thoth
Thoth
KingWetFarts
Thoth
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
135W - 131L
1,553 Elo+
Party 1
Awilix
Awilix
Narwhals64s
Awilix
Level 86
God Stats
7W - 6L
1,677 SR
Queue Stats
132W - 157L
1,434 Elo+
Party 2
Bacchus
Bacchus
RadiantPup80969
Bacchus
Level 144
God Stats
4W - 0L
1,744 SR
Queue Stats
114W - 99L
1,542 Elo+
Party 1
Izanami
Izanami
whatarehands
Izanami
Level 26
God Stats
1W - 1L
1,225 SR
Queue Stats
63W - 57L
1,541 Elo+
Party 1
Team Averages
Level 90
1,574 SR
1,518 Elo+

VS

Team Averages
Level 70
1,543 SR
1,577 Elo+
Skadi
Skadi
BroniesNConies
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,601 Elo+
Party 4
Sylvanus
Sylvanus
Hafeinator
Sylvanus
Level 109
God Stats
5W - 10L
1,563 SR
Queue Stats
227W - 176L
1,491 Elo+
Party 4
He Bo
He Bo
ImSigourney
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,660 Elo+
Party 3
Zeus
Zeus
LegitMonkeyzz
Zeus
Level 77
God Stats
2W - 5L
1,519 SR
Queue Stats
46W - 52L
1,472 Elo+
Solo
Achilles
Achilles
SillyTilly14
Achilles
Level 128
God Stats
13W - 12L
1,633 SR
Queue Stats
42W - 33L
1,660 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dooozy1
Horus
15
1 / 2 / 9
9,599
800
6,625
16,879
13,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
6 / 4 / 5
10,512
876
10,307
11,256
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
17
5 / 1 / 6
9,799
817
8,754
12,111
5,622
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

15
2 / 3 / 10
9,724
810
10,729
18,383
23,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
whatarehands
Izanami
18
3 / 1 / 8
10,190
849
12,180
8,902
4,543
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 5
8,889
741
11,038
12,392
5,276
Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Hafeinator
Sylvanus
15
1 / 5 / 4
8,947
746
6,687
15,647
17,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 1 / 2
8,260
688
7,643
5,677
2,350
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 6 / 3
8,617
718
7,905
9,145
3,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
SillyTilly14
Achilles
18
6 / 2 / 5
10,153
846
17,085
16,370
20,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
17
Kills
11
11
Deaths
17
38
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Horus
Dooozy1
Horus
1
2
9
2.75
L
Sylvanus
Hafeinator
Sylvanus
1
5
4
0.6
L
1
1
2
2
W
6
4
5
2.13
L
2
6
3
0.58
W
Awilix
5
1
6
8
W
2
3
10
2.33
L
Achilles
SillyTilly14
Achilles
6
2
5
4.25
W
Izanami
whatarehands
Izanami
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,595
Damage
50,358
67,531
Taken
59,231
51,765
Mitigated
49,729
18,713
Healing
11,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,038
3,186
0
1,036
12,392
5,276
0
3,805
8,587
0
43,340
W
Horus
Dooozy1
Horus
6,625
3,618
3,831
4,439
16,879
13,030
845
5,319
11,303
0
17,392
L
Sylvanus
Hafeinator
Sylvanus
6,687
1,969
2,000
3,306
15,647
17,379
0
5,474
10,173
13,607
0
L
7,643
618
92
1,375
5,677
2,350
250
2,956
2,721
17,743
0
W
10,307
504
82
1,511
11,256
5,386
354
4,940
6,143
49,942
0
L
7,905
682
0
0
9,145
3,762
436
5,912
3,233
22,473
0
W
Awilix
8,754
3,293
105
2,838
12,111
5,622
1,198
3,431
8,554
0
23,837
W
10,729
1,292
0
4,028
18,383
23,184
0
6,132
12,054
18,676
0
L
Achilles
SillyTilly14
Achilles
17,085
2,655
518
3,434
16,370
20,962
0
2,889
13,481
0
40,145
W
Izanami
whatarehands
Izanami
12,180
7,657
0
1,879
8,902
4,543
3,686
2,413
6,308
0
44,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,824
Gold Earned
44,866
267
Minions Killed
179
0
Camps Cleared
0
1,286,147
Distance Traveled
1,074,476
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,889
741
55
5
0
239,090
2
W
Horus
9,599
800
21
2
0
233,872
1
L
Sylvanus
8,947
746
19
2
0
206,393
1
L
He Bo
8,260
688
28
2
0
231,071
1
W
Thoth
10,512
876
95
8
0
224,443
1
L
Zeus
8,617
718
30
3
0
150,691
1
W
Awilix
9,799
817
41
3
0
301,868
4
W
Bacchus
9,724
810
23
2
0
264,303
6
L
Achilles
10,153
846
47
4
0
247,231
2
W
Izanami
10,190
849
87
7
0
261,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role