Player Matchup

Ishtar
Ishtar
Balefirepheonix
Ishtar
Level 91
God Stats
5W - 4L
1,798 SR
Queue Stats
32W - 34L
1,500 Elo+
Party 2
Tiamat
Tiamat
GrimdarkTyrant
Tiamat
Level 87
God Stats
1W - 1L
1,758 SR
Queue Stats
39W - 44L
1,442 Elo+
Party 2
Horus
Horus
Splergio
Horus
Level 129
God Stats
21W - 10L
1,656 SR
Queue Stats
109W - 96L
1,640 Elo+
Party 2
Team Averages
Level 102
1,737 SR
1,527 Elo+

VS

Team Averages
Level 113
1,454 SR
1,619 Elo+
Chronos
Chronos
NotHerdStupidity
Chronos
Level 28
God Stats
0W - 1L
1,468 SR
Queue Stats
36W - 12L
1,701 Elo+
Party 1
Sobek
Sobek
SlimBoiiThicc
Sobek
Level 158
God Stats
9W - 11L
1,460 SR
Queue Stats
398W - 334L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
john122012
Danzaburou
Level 153
God Stats
6W - 6L
1,434 SR
Queue Stats
257W - 177L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
9,092
699
9,217
8,664
4,334
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 2 / 6
8,130
625
6,601
9,319
6,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Splergio
Horus
14
2 / 2 / 6
9,418
724
7,277
16,370
20,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,128
625
9,041
8,254
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 4 / 3
8,822
679
5,675
10,447
14,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
john122012
Danzaburou
13
2 / 2 / 3
8,928
687
10,614
10,884
4,384
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
8
Kills
6
6
Deaths
8
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
W
1
2
6
2
L
1
2
5
1.75
L
3
4
3
1.13
W
Horus
Splergio
Horus
2
2
6
2.5
L
Danzaburou
john122012
Danzaburou
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,095
Damage
25,330
34,353
Taken
29,585
31,447
Mitigated
23,201
13,641
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,217
5,458
0
842
8,664
4,334
840
4,590
4,074
0
40,023
W
6,601
648
148
1,465
9,319
6,739
0
3,733
5,586
23,676
0
L
9,041
2,293
0
1,270
8,254
3,831
34
2,606
5,648
27,664
2,855
L
5,675
419
0
2,021
10,447
14,986
28
2,745
7,702
13,292
0
W
Horus
Splergio
Horus
7,277
2,587
3,656
7,530
16,370
20,374
0
5,946
10,424
0
17,751
L
Danzaburou
john122012
Danzaburou
10,614
4,069
0
3,990
10,884
4,384
52
1,627
9,257
0
36,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,640
Gold Earned
25,878
142
Minions Killed
131
7
Camps Cleared
5
720,206
Distance Traveled
676,292
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,092
699
88
7
3
220,520
1
W
Tiamat
8,130
625
39
3
4
251,545
1
L
Chronos
8,128
625
38
3
3
242,077
5
L
Sobek
8,822
679
23
2
0
219,413
3
W
Horus
9,418
724
15
1
0
248,141
6
L
Danzaburou
8,928
687
70
5
2
214,802
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role