Player Matchup

Sobek
Sobek
AkioTheSusgod
Sobek
Level 43
God Stats
1W - 3L
1,163 SR
Queue Stats
50W - 70L
1,367 Elo+
Solo
Susano
Susano
Lancermomma-
Susano
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
134W - 147L
1,381 Elo+
Party 1
Atlas
Atlas
LoxPup710
Atlas
Level 107
God Stats
1W - 2L
1,482 SR
Queue Stats
32W - 44L
1,335 Elo+
Solo
Chang'e
Chang'e
Vasariah98
Chang'e
Level 89
God Stats
6W - 5L
1,605 SR
Queue Stats
124W - 127L
1,432 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
creeper76391
Ah Muzen Cab
Level 141
God Stats
5W - 2L
1,488 SR
Queue Stats
140W - 153L
1,390 Elo+
Party 1
Team Averages
Level 88
1,448 SR
1,381 Elo+

VS

Team Averages
Level 121
1,462 SR
1,373 Elo+
Morgan Le Fay
Morgan Le Fay
Blunt_Wolf
Morgan Le Fay
Level 61
God Stats
1W - 0L
1,313 SR
Queue Stats
1W - 2L
1,185 Elo+
Solo
Hera
Hera
CARNAGE-DA-GREAT
Hera
Level 118
God Stats
6W - 6L
1,465 SR
Queue Stats
190W - 192L
1,379 Elo+
Solo
Bellona
Bellona
Davmaru
Bellona
Level 150
God Stats
8W - 12L
1,446 SR
Queue Stats
301W - 347L
1,410 Elo+
Solo
Mercury
Mercury
ThwipThwip329
Mercury
Level 125
God Stats
1W - 1L
1,186 SR
Queue Stats
66W - 47L
1,463 Elo+
Solo
Ra
Ra
eccerex
Ra
Level 149
God Stats
10W - 7L
1,898 SR
Queue Stats
517W - 546L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 24
17,185
573
28,906
53,343
98,977
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
20
11 / 12 / 17
17,145
572
33,764
38,158
23,372
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
LoxPup710
Atlas
14
1 / 1 / 9
12,908
430
6,337
10,669
9,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
Vasariah98
Chang'e
20
4 / 7 / 21
18,002
600
27,133
45,994
61,789
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Ah Muzen Cab
creeper76391
Ah Muzen Cab
20
14 / 2 / 14
20,118
671
49,020
28,886
19,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Blunt_Wolf
Morgan Le Fay
20
5 / 6 / 15
18,940
631
40,629
42,353
25,638
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
9 / 6 / 9
18,125
604
43,951
27,460
19,432
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Davmaru
Bellona
19
1 / 5 / 10
15,535
518
8,508
26,224
26,398
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
20
6 / 13 / 10
17,560
585
25,589
33,199
15,950
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
6 / 4 / 12
17,617
587
30,362
31,207
17,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
83
34
Kills
27
27
Deaths
34
85
Assists
56
Player
Kills
Deaths
Assists
KDA
L
4
5
24
3.2
W
Morgan Le Fay
Blunt_Wolf
Morgan Le Fay
5
6
15
2.08
W
9
6
9
2.25
W
Bellona
Davmaru
Bellona
1
5
10
1.2
L
Susano
11
12
17
1.63
L
Atlas
LoxPup710
Atlas
1
1
9
5.5
W
Mercury
6
13
10
0.85
L
Chang'e
Vasariah98
Chang'e
4
7
21
2.07
L
Ah Muzen Cab
creeper76391
Ah Muzen Cab
14
2
14
10.5
W
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,160
Damage
149,039
177,050
Taken
160,443
213,355
Mitigated
104,797
92,347
Healing
75,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
28,906
931
4,136
21,468
53,343
98,977
0
32,576
20,767
52,438
0
W
Morgan Le Fay
Blunt_Wolf
Morgan Le Fay
40,629
9,923
1,589
19,372
42,353
25,638
2,672
14,986
26,990
93,869
0
W
43,951
13,527
2,242
5,532
27,460
19,432
1,321
10,836
16,096
83,251
0
W
Bellona
Davmaru
Bellona
8,508
2,072
3,664
6,481
26,224
26,398
12
11,351
14,104
0
20,714
L
Susano
33,764
1,865
1,542
5,729
38,158
23,372
0
22,984
15,174
0
55,680
L
Atlas
LoxPup710
Atlas
6,337
1,978
360
2,381
10,669
9,798
0
5,776
4,893
14,790
0
W
Mercury
25,589
13,816
3,213
5,107
33,199
15,950
2,551
9,385
23,497
0
51,769
L
Chang'e
Vasariah98
Chang'e
27,133
2,108
22,918
20,686
45,994
61,789
771
31,164
14,830
82,550
0
L
Ah Muzen Cab
creeper76391
Ah Muzen Cab
49,020
9,455
3,834
9,293
28,886
19,419
3,015
22,442
6,444
0
125,403
W
30,362
3,060
13,960
14,355
31,207
17,379
750
13,351
17,380
68,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,358
Gold Earned
87,777
314
Minions Killed
357
0
Camps Cleared
0
2,239,245
Distance Traveled
2,504,041
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
17,185
573
26
1
0
520,046
1
W
Morgan Le Fay
18,940
631
120
4
0
448,171
0
W
Hera
18,125
604
72
2
0
480,106
0
W
Bellona
15,535
518
28
1
0
443,462
0
L
Susano
17,145
572
34
1
0
439,717
2
L
Atlas
12,908
430
17
1
0
181,812
0
W
Mercury
17,560
585
47
2
0
566,758
0
L
Chang'e
18,002
600
85
3
0
529,248
0
L
Ah Muzen Cab
20,118
671
152
5
0
568,422
0
W
Ra
17,617
587
90
3
0
565,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role