Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BGonyx
Medusa
Level 154
God Stats
24W - 28L
1,575 SR
Queue Stats
266W - 289L
1,520 Elo+
Party 3
Thoth
Thoth
GuavaSkin
Thoth
Level 127
God Stats
0W - 1L
1,705 SR
Queue Stats
146W - 142L
1,560 Elo+
Party 3
Ganesha
Ganesha
Project Genetix
Ganesha
Level 86
God Stats
4W - 2L
1,785 SR
Queue Stats
45W - 43L
1,503 Elo+
Party 1
Bakasura
Bakasura
nPocky
Bakasura
Level 126
God Stats
9W - 10L
1,565 SR
Queue Stats
196W - 194L
1,577 Elo+
Party 3
Team Averages
Level 122
1,626 SR
1,532 Elo+

VS

Team Averages
Level 107
1,619 SR
1,480 Elo+
Cliodhna
Cliodhna
ElderSpaceMonky
Cliodhna
Level 106
God Stats
13W - 13L
1,534 SR
Queue Stats
220W - 227L
1,499 Elo+
Solo
Chaac
Chaac
SIluxx
Chaac
Level 128
God Stats
12W - 9L
1,643 SR
Queue Stats
94W - 73L
1,531 Elo+
Solo
Olorun
Olorun
TheTrickster414
Olorun
Level 66
God Stats
14W - 5L
1,633 SR
Queue Stats
186W - 155L
1,475 Elo+
Party 2
Sylvanus
Sylvanus
dark_silver2000
Sylvanus
Level 147
God Stats
6W - 1L
1,824 SR
Queue Stats
116W - 125L
1,443 Elo+
Solo
Izanami
Izanami
sharkking120yt
Izanami
Level 86
God Stats
6W - 4L
1,464 SR
Queue Stats
294W - 290L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 3 / 0
7,145
476
7,618
11,613
8,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Medusa
BGonyx
Medusa
11
4 / 3 / 1
6,941
463
10,645
10,442
3,909
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
GuavaSkin
Thoth
13
5 / 2 / 2
7,819
521
9,574
8,674
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 6
7,025
468
3,788
16,129
10,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
nPocky
Bakasura
13
2 / 3 / 5
7,570
505
8,266
15,491
6,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
6 / 0 / 2
8,575
572
7,224
13,111
4,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
SIluxx
Chaac
15
2 / 0 / 3
9,023
602
9,608
11,625
8,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 3 / 2
8,261
551
12,260
13,536
5,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
10
0 / 2 / 8
7,281
485
9,025
11,504
10,495
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
3 / 6 / 0
6,442
429
6,933
10,026
3,216
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
11
Kills
15
15
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
0
0
L
Medusa
BGonyx
Medusa
4
3
1
1.5
W
Cliodhna
6
0
2
7
L
Thoth
GuavaSkin
Thoth
5
2
2
3
L
0
4
6
0.75
W
Chaac
SIluxx
Chaac
2
0
3
3.5
W
4
3
2
1.67
W
Sylvanus
0
2
8
2
L
Bakasura
nPocky
Bakasura
2
3
5
1.5
W
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,891
Damage
45,050
62,349
Taken
59,802
33,035
Mitigated
32,364
12,537
Healing
27,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,618
678
2
1,549
11,613
8,712
0
605
11,008
47,711
0
L
Medusa
BGonyx
Medusa
10,645
5,605
0
1,969
10,442
3,909
1,129
3,694
6,748
0
52,894
W
Cliodhna
7,224
1,579
0
8,150
13,111
4,870
0
4,190
8,735
0
60,024
L
Thoth
GuavaSkin
Thoth
9,574
718
0
425
8,674
3,605
0
4,833
3,841
64,405
0
L
3,788
522
2,451
3,013
16,129
10,254
212
6,543
9,586
21,723
0
W
Chaac
SIluxx
Chaac
9,608
2,206
0
6,417
11,625
8,061
732
5,714
5,367
0
74,995
W
12,260
7,704
800
6,428
13,536
5,722
1,338
4,911
7,354
63,995
0
W
Sylvanus
9,025
3,353
2,339
3,628
11,504
10,495
0
2,775
8,510
29,759
0
L
Bakasura
nPocky
Bakasura
8,266
5,493
0
3,128
15,491
6,555
24
5,610
9,881
0
49,124
W
6,933
5,452
0
199
10,026
3,216
756
2,739
7,112
0
33,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,500
Gold Earned
39,582
409
Minions Killed
445
0
Camps Cleared
0
1,426,264
Distance Traveled
1,406,680
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,145
476
101
7
0
303,143
5
L
Medusa
6,941
463
83
6
0
255,369
7
W
Cliodhna
8,575
572
105
7
0
341,071
8
L
Thoth
7,819
521
107
7
0
285,843
3
L
Ganesha
7,025
468
18
1
0
255,809
0
W
Chaac
9,023
602
152
10
0
314,324
8
W
Olorun
8,261
551
94
6
0
261,524
2
W
Sylvanus
7,281
485
27
2
0
221,407
4
L
Bakasura
7,570
505
100
7
0
326,100
5
W
Izanami
6,442
429
67
4
0
268,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role