Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Le0rodas
Rama
Level 148
God Stats
2W - 4L
1,769 SR
Queue Stats
220W - 218L
1,627 Elo+
Party 1
Nu Wa
Nu Wa
Shadow99Hunter
Nu Wa
Level 117
God Stats
1W - 1L
1,752 SR
Queue Stats
65W - 65L
1,633 Elo+
Party 1
Mulan
Mulan
ZaddyYumStains
Mulan
Level 125
God Stats
3W - 6L
1,441 SR
Queue Stats
372W - 352L
1,607 Elo+
Solo
Guan Yu
Guan Yu
uhguen
Guan Yu
Level 148
God Stats
2W - 2L
1,620 SR
Queue Stats
357W - 372L
1,610 Elo+
Solo
Team Averages
Level 133
1,616 SR
1,595 Elo+

VS

Team Averages
Level 140
1,553 SR
1,601 Elo+
Terra
Terra
Kįng
Terra
Level 155
God Stats
3W - 1L
1,624 SR
Queue Stats
141W - 147L
1,543 Elo+
Solo
Thor
Thor
Sxcondszn
Thor
Level 122
God Stats
6W - 2L
1,600 SR
Queue Stats
366W - 358L
1,594 Elo+
Solo
Hachiman
Hachiman
devilkatz
Hachiman
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 165L
1,649 Elo+
Party 2
Jormungandr
Jormungandr
xFred16x
Jormungandr
Level 147
God Stats
3W - 1L
1,789 SR
Queue Stats
121W - 123L
1,568 Elo+
Solo
He Bo
He Bo
zJaguarzz
He Bo
Level 117
God Stats
4W - 10L
1,251 SR
Queue Stats
408W - 278L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 4 / 4
6,951
632
3,395
11,261
13,622
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
15
3 / 4 / 3
8,517
774
8,139
9,220
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 4 / 4
7,311
665
11,465
8,963
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 4 / 2
6,811
619
5,978
11,224
7,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
uhguen
Guan Yu
13
2 / 5 / 3
7,261
660
5,771
12,454
14,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Kįng
Terra
15
3 / 1 / 12
8,772
797
4,438
10,239
9,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thor
16
4 / 2 / 13
9,053
823
11,041
8,778
4,290
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
devilkatz
Hachiman
16
6 / 1 / 13
9,273
843
14,923
9,145
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
xFred16x
Jormungandr
13
0 / 3 / 15
7,874
716
5,950
11,855
11,959
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
zJaguarzz
He Bo
17
8 / 1 / 11
9,716
883
12,734
7,112
3,077
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
6
Kills
21
21
Deaths
8
16
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
4
4
0.5
W
Terra
Kįng
Terra
3
1
12
9
L
Rama
3
4
3
1.13
L
0
4
4
0.5
W
Thor
4
2
13
5.25
L
1
4
2
0.5
W
Hachiman
devilkatz
Hachiman
6
1
13
12.5
L
Guan Yu
uhguen
Guan Yu
2
5
3
0.7
W
Jormungandr
xFred16x
Jormungandr
0
3
15
2.5
W
He Bo
zJaguarzz
He Bo
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,748
Damage
49,086
53,122
Taken
47,129
44,589
Mitigated
33,131
13,012
Healing
17,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,395
791
805
1,850
11,261
13,622
0
5,549
5,712
7,470
0
W
Terra
Kįng
Terra
4,438
599
6,555
3,948
10,239
9,945
177
4,052
6,187
9,866
0
L
Rama
8,139
6,807
240
639
9,220
5,062
0
4,584
4,636
0
18,906
L
11,465
3,715
531
725
8,963
3,395
0
3,553
5,410
30,454
0
W
Thor
11,041
1,265
848
1,343
8,778
4,290
1,114
2,392
6,386
0
20,543
L
5,978
525
647
2,758
11,224
7,905
0
5,042
6,182
0
10,217
W
Hachiman
devilkatz
Hachiman
14,923
6,699
0
1,429
9,145
3,860
1,465
4,152
4,993
0
40,668
L
Guan Yu
uhguen
Guan Yu
5,771
361
2,355
2,462
12,454
14,605
0
4,394
8,060
552
7,582
W
Jormungandr
xFred16x
Jormungandr
5,950
733
0
1,765
11,855
11,959
221
2,412
9,443
18,750
0
W
He Bo
zJaguarzz
He Bo
12,734
1,290
303
970
7,112
3,077
1,335
2,389
4,723
25,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,851
Gold Earned
44,688
93
Minions Killed
144
0
Camps Cleared
0
844,548
Distance Traveled
846,655
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,951
632
1
0
0
174,301
4
W
Terra
8,772
797
11
1
0
179,266
5
L
Rama
8,517
774
30
3
0
165,573
1
L
Nu Wa
7,311
665
43
4
0
179,963
0
W
Thor
9,053
823
23
2
0
185,612
0
L
Mulan
6,811
619
14
1
0
172,171
0
W
Hachiman
9,273
843
50
5
0
163,101
1
L
Guan Yu
7,261
660
5
0
0
152,540
4
W
Jormungandr
7,874
716
15
1
0
121,679
2
W
He Bo
9,716
883
45
4
0
196,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role