Player Matchup

Nike
Nike
Azaezlle
Nike
Level 104
God Stats
4W - 1L
1,556 SR
Queue Stats
219W - 255L
1,403 Elo+
Party 2
Baron Samedi
Baron Samedi
Starxfallen
Baron Samedi
Level 104
God Stats
3W - 3L
1,436 SR
Queue Stats
210W - 252L
1,422 Elo+
Party 2
Athena
Athena
Technicolour76
Athena
Level 117
God Stats
2W - 1L
1,741 SR
Queue Stats
105W - 92L
1,435 Elo+
Solo
Bacchus
Bacchus
TheLost_Knight13
Bacchus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 106L
1,416 Elo+
Solo
Baba Yaga
Baba Yaga
ulypac70
Baba Yaga
Level 126
God Stats
3W - 2L
1,585 SR
Queue Stats
170W - 179L
1,402 Elo+
Solo
Team Averages
Level 102
1,564 SR
1,416 Elo+

VS

Team Averages
Level 69
1,425 SR
1,333 Elo+
Olorun
Olorun
MiceRace
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,247 Elo+
Party 1
Hou Yi
Hou Yi
RestlessAlex
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,247 Elo+
Party 1
Nox
Nox
VerbalDIRD
Nox
Level 148
God Stats
0W - 3L
1,158 SR
Queue Stats
115W - 154L
1,327 Elo+
Solo
Odin
Odin
novaguilhermilda
Odin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,424 Elo+
Solo
Danzaburou
Danzaburou
threedayhaze
Danzaburou
Level 89
God Stats
9W - 12L
1,466 SR
Queue Stats
402W - 462L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
17
9 / 5 / 15
10,321
938
12,967
15,708
13,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Baron Samedi
Starxfallen
Baron Samedi
14
5 / 3 / 18
9,418
856
8,569
10,163
6,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 3 / 20
10,655
969
8,595
17,742
17,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 4 / 18
8,744
795
7,555
20,570
22,627
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
ulypac70
Baba Yaga
18
9 / 1 / 17
10,587
962
21,097
11,687
7,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MiceRace
Olorun
15
4 / 8 / 6
8,611
783
14,275
15,015
7,398
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
15
5 / 7 / 1
8,982
817
7,330
12,959
6,417
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 7 / 6
8,460
769
11,301
13,328
8,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 5 / 5
7,284
662
3,062
13,871
8,225
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
threedayhaze
Danzaburou
12
1 / 5 / 6
7,653
696
5,425
11,445
7,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
36
32
Kills
12
16
Deaths
32
88
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nike
9
5
15
3.3
L
Olorun
MiceRace
Olorun
4
8
6
0.88
L
Hou Yi
5
7
1
0.79
W
Baron Samedi
Starxfallen
Baron Samedi
5
3
18
4.67
W
6
3
20
5.33
W
3
4
18
3
L
2
7
6
0.71
L
0
5
5
0.5
L
Danzaburou
threedayhaze
Danzaburou
1
5
6
0.8
W
Baba Yaga
ulypac70
Baba Yaga
9
1
17
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,783
Damage
41,393
75,870
Taken
66,618
67,973
Mitigated
38,466
25,209
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
12,967
1,813
1,064
896
15,708
13,976
1,161
4,872
10,724
0
24,078
L
Olorun
MiceRace
Olorun
14,275
8,390
804
2,605
15,015
7,398
0
8,933
6,082
21,786
0
L
Hou Yi
7,330
2,376
0
1,120
12,959
6,417
0
9,156
3,803
0
13,812
W
Baron Samedi
Starxfallen
Baron Samedi
8,569
1,781
2,269
1,985
10,163
6,129
2,320
4,903
5,044
17,873
0
W
8,595
2,347
2,948
3,777
17,742
17,988
1,869
5,461
12,095
17,654
0
W
7,555
765
1,594
4,872
20,570
22,627
951
5,412
14,986
15,054
0
L
11,301
1,565
878
453
13,328
8,805
0
10,591
2,737
24,700
0
L
3,062
614
370
2,318
13,871
8,225
0
7,976
5,895
0
5,354
L
Danzaburou
threedayhaze
Danzaburou
5,425
1,441
1,004
2,306
11,445
7,621
47
9,160
2,285
0
12,254
W
Baba Yaga
ulypac70
Baba Yaga
21,097
1,308
347
5,457
11,687
7,253
1,834
4,092
7,445
40,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,725
Gold Earned
40,990
101
Minions Killed
78
0
Camps Cleared
0
966,979
Distance Traveled
781,863
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,321
938
17
2
0
183,086
0
L
Olorun
8,611
783
20
2
0
155,106
0
L
Hou Yi
8,982
817
9
1
0
185,913
0
W
Baron Samedi
9,418
856
18
2
0
160,663
0
W
Athena
10,655
969
15
1
0
203,246
0
W
Bacchus
8,744
795
8
1
0
191,134
0
L
Nox
8,460
769
33
3
0
159,819
2
L
Odin
7,284
662
6
1
0
142,892
1
L
Danzaburou
7,653
696
10
1
0
138,133
2
W
Baba Yaga
10,587
962
43
4
0
228,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role