Player Matchup

Cupid
Cupid
HeelArrow
Cupid
Level 35
God Stats
2W - 1L
1,982 SR
Queue Stats
47W - 44L
1,544 Elo+
Party 2
Bacchus
Bacchus
Macroni
Bacchus
Level 47
God Stats
4W - 4L
1,313 SR
Queue Stats
35W - 30L
1,617 Elo+
Solo
Bellona
Bellona
PACORA
Bellona
Level 40
God Stats
5W - 3L
1,681 SR
Queue Stats
73W - 53L
1,698 Elo+
Solo
Yu Huang
Yu Huang
Revivea
Yu Huang
Level 44
God Stats
1W - 1L
1,814 SR
Queue Stats
18W - 12L
1,717 Elo+
Solo
King Arthur
King Arthur
vTeek
King Arthur
Level 128
God Stats
2W - 6L
1,406 SR
Queue Stats
197W - 182L
1,519 Elo+
Party 2
Team Averages
Level 59
1,639 SR
1,619 Elo+

VS

Team Averages
Level 53
1,593 SR
1,555 Elo+
Apollo
Apollo
Smurfofthejungle
Apollo
Level 4
God Stats
8W - 1L
1,500 SR
Queue Stats
130W - 64L
1,572 Elo+
Party 1
Sobek
Sobek
Trigsmc
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,417 Elo+
Party 3
Sol
Sol
Zeldris101
Sol
Level 40
God Stats
4W - 1L
1,908 SR
Queue Stats
175W - 143L
1,615 Elo+
Solo
Nu Wa
Nu Wa
darkweiner69
Nu Wa
Level 144
God Stats
3W - 3L
1,555 SR
Queue Stats
9W - 6L
1,620 Elo+
Party 3
Bastet
Bastet
sueyoshii
Bastet
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
327W - 227L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
HeelArrow
Cupid
16
1 / 3 / 1
9,997
476
9,856
17,496
6,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Macroni
Bacchus
14
1 / 6 / 4
9,201
438
7,903
19,700
21,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
PACORA
Bellona
16
3 / 6 / 2
10,379
494
12,698
22,755
15,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Revivea
Yu Huang
15
3 / 8 / 0
10,112
482
9,025
17,048
7,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
vTeek
King Arthur
17
2 / 4 / 0
10,666
508
14,857
20,497
20,872
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 4
13,363
636
15,400
20,651
9,502
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
Trigsmc
Sobek
15
3 / 2 / 12
11,228
535
8,754
17,555
21,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
4 / 2 / 2
13,443
640
17,063
23,574
9,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
5 / 2 / 12
11,319
539
19,917
12,398
5,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
sueyoshii
Bastet
19
6 / 2 / 11
12,666
603
16,132
17,002
7,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
10
Kills
27
27
Deaths
11
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cupid
HeelArrow
Cupid
1
3
1
0.5
L
Bacchus
Macroni
Bacchus
1
6
4
0.5
L
Bellona
PACORA
Bellona
3
6
2
0.67
L
Yu Huang
Revivea
Yu Huang
3
8
0
0.38
W
9
3
4
3.67
W
Sobek
Trigsmc
Sobek
3
2
12
4.5
W
4
2
2
2.5
W
5
2
12
5.5
W
Bastet
sueyoshii
Bastet
6
2
11
5.75
L
King Arthur
vTeek
King Arthur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,339
Damage
77,266
97,496
Taken
91,180
71,659
Mitigated
54,320
18,143
Healing
44,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
HeelArrow
Cupid
9,856
6,623
88
8,790
17,496
6,273
0
2,912
14,474
0
86,056
L
Bacchus
Macroni
Bacchus
7,903
715
0
1,800
19,700
21,903
0
9,161
10,191
31,873
0
L
Bellona
PACORA
Bellona
12,698
4,622
0
1,305
22,755
15,029
0
6,648
15,875
0
92,094
L
Yu Huang
Revivea
Yu Huang
9,025
1,002
0
384
17,048
7,582
0
9,492
7,044
81,548
0
W
15,400
11,729
0
13,563
20,651
9,502
4,955
2,417
18,234
0
120,607
W
Sobek
Trigsmc
Sobek
8,754
1,018
0
5,076
17,555
21,761
100
5,358
12,197
24,756
0
W
17,063
8,064
0
15,542
23,574
9,539
3,588
238
23,336
129,326
0
W
19,917
5,331
0
3,192
12,398
5,777
971
5,312
7,086
72,790
0
W
Bastet
sueyoshii
Bastet
16,132
3,460
0
7,258
17,002
7,741
1,378
4,799
12,203
0
93,309
L
King Arthur
vTeek
King Arthur
14,857
1,213
0
5,776
20,497
20,872
0
16,205
4,178
0
89,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,355
Gold Earned
62,019
606
Minions Killed
612
0
Camps Cleared
0
1,871,150
Distance Traveled
1,989,285
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,997
476
136
6
0
342,985
1
L
Bacchus
9,201
438
40
2
0
386,339
3
L
Bellona
10,379
494
150
7
0
425,793
0
L
Yu Huang
10,112
482
117
6
0
346,801
0
W
Apollo
13,363
636
184
9
0
381,101
6
W
Sobek
11,228
535
29
1
0
434,753
6
W
Sol
13,443
640
179
9
0
333,954
2
W
Nu Wa
11,319
539
95
5
0
376,033
3
W
Bastet
12,666
603
125
6
0
463,444
1
L
King Arthur
10,666
508
163
8
0
369,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role