Player Matchup

Ishtar
Ishtar
FlameBomer
Ishtar
Level 107
God Stats
10W - 6L
1,633 SR
Queue Stats
73W - 48L
1,611 Elo+
Party 1
Janus
Janus
JoKeR_NaThaN
Janus
Level 120
God Stats
2W - 1L
1,786 SR
Queue Stats
125W - 89L
1,624 Elo+
Party 1
Fenrir
Fenrir
matthewc03
Fenrir
Level 25
God Stats
6W - 4L
1,604 SR
Queue Stats
45W - 34L
1,511 Elo+
Party 1
Team Averages
Level 84
1,674 SR
1,582 Elo+

VS

Team Averages
Level 42
1,319 SR
1,219 Elo+
Anubis
Anubis
PROPHECY_IS_BACK
Anubis
Level 49
God Stats
0W - 3L
1,138 SR
Queue Stats
4W - 15L
1,217 Elo+
Party 2
Cthulhu
Cthulhu
Trs_Itachi94
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 26L
1,212 Elo+
Party 2
Cliodhna
Cliodhna
trs_Pawad7
Cliodhna
Level 48
God Stats
1W - 5L
1,319 SR
Queue Stats
4W - 19L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
FlameBomer
Ishtar
19
11 / 2 / 7
13,430
839
27,457
15,189
6,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 3 / 10
13,205
825
23,346
14,485
5,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
matthewc03
Fenrir
13
2 / 4 / 8
10,357
647
8,527
13,823
4,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 4
12,663
791
8,392
18,516
9,266
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Trs_Itachi94
Cthulhu
15
1 / 7 / 6
10,993
687
6,974
27,591
37,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cliodhna
trs_Pawad7
Cliodhna
15
3 / 7 / 5
10,877
680
14,051
25,418
12,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
20
Kills
8
9
Deaths
21
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ishtar
FlameBomer
Ishtar
11
2
7
7.25
W
7
3
10
4
L
4
7
4
0.86
L
Cthulhu
Trs_Itachi94
Cthulhu
1
7
6
0.57
W
Fenrir
matthewc03
Fenrir
2
4
8
1.5
L
Cliodhna
trs_Pawad7
Cliodhna
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,330
Damage
29,417
43,497
Taken
71,525
16,994
Mitigated
59,915
6,316
Healing
9,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
FlameBomer
Ishtar
27,457
14,090
0
2,433
15,189
6,601
1,199
2,989
12,200
0
75,407
W
23,346
2,878
0
2,643
14,485
5,395
882
8,306
6,179
64,253
0
L
8,392
150
0
3,777
18,516
9,266
601
9,133
8,983
44,730
0
L
Cthulhu
Trs_Itachi94
Cthulhu
6,974
718
0
3,285
27,591
37,932
210
7,809
19,353
23,918
0
W
Fenrir
matthewc03
Fenrir
8,527
1,464
0
1,240
13,823
4,998
766
4,898
8,925
0
12,947
L
Cliodhna
trs_Pawad7
Cliodhna
14,051
1,237
0
2,921
25,418
12,717
1,175
5,468
19,676
0
40,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,992
Gold Earned
34,533
197
Minions Killed
143
8
Camps Cleared
4
835,459
Distance Traveled
817,400
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
13,430
839
91
6
3
265,418
2
W
Janus
13,205
825
102
6
5
276,531
2
L
Anubis
12,663
791
69
4
3
244,298
0
L
Cthulhu
10,993
687
35
2
0
279,850
0
W
Fenrir
10,357
647
4
0
0
293,510
3
L
Cliodhna
10,877
680
39
2
1
293,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role