Player Matchup

Neith
Neith
QAUCKMYSACK
Neith
Level 56
God Stats
2W - 3L
1,716 SR
Queue Stats
12W - 16L
1,396 Elo+
Party 1
Guan Yu
Guan Yu
T4nnerm4n
Guan Yu
Level 107
God Stats
2W - 1L
1,668 SR
Queue Stats
24W - 43L
1,327 Elo+
Party 1
Poseidon
Poseidon
TheEyeOfTheGator
Poseidon
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,113 Elo+
Solo
Team Averages
Level 77
1,628 SR
1,279 Elo+

VS

Team Averages
Level 99
1,441 SR
1,439 Elo+
Chaac
Chaac
 
Chaac
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
C1ouDx9ine-
Cupid
Level 98
God Stats
10W - 13L
1,324 SR
Queue Stats
73W - 104L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,683
591
12,396
12,889
5,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
T4nnerm4n
Guan Yu
11
1 / 3 / 2
7,554
581
5,937
18,582
15,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 3 / 1
7,757
597
7,763
10,187
3,460
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 3 / 4
9,735
749
13,426
16,962
17,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chang'e
 
Chang'e
14
1 / 0 / 8
8,781
675
7,861
12,389
4,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 0 / 5
9,576
737
15,065
9,355
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
9
9
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
3
4
2
W
Chang'e
 
Chang'e
1
0
8
5
W
4
0
5
6.5
L
1
3
1
0.5
L
Guan Yu
T4nnerm4n
Guan Yu
1
3
2
0.67
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,096
Damage
36,352
41,658
Taken
38,706
24,023
Mitigated
26,778
14,824
Healing
22,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,426
1,484
0
4,528
16,962
17,139
262
3,292
13,293
0
32,499
W
Chang'e
 
Chang'e
7,861
186
6,598
8,023
12,389
4,985
1,127
3,041
9,167
24,846
0
W
15,065
7,395
891
2,822
9,355
4,654
1,868
2,268
6,890
0
47,181
L
12,396
7,198
167
1,288
12,889
5,354
0
2,781
10,108
0
31,861
L
Guan Yu
T4nnerm4n
Guan Yu
5,937
1,115
6,073
6,738
18,582
15,209
0
3,287
15,295
0
13,413
L
7,763
1,186
258
300
10,187
3,460
0
1,995
8,192
27,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,994
Gold Earned
28,092
101
Minions Killed
161
2
Camps Cleared
9
672,123
Distance Traveled
701,486
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,735
749
40
3
5
216,831
1
W
Chang'e
8,781
675
41
3
2
247,944
1
W
Cupid
9,576
737
80
6
2
236,711
1
L
Neith
7,683
591
44
3
0
207,745
1
L
Guan Yu
7,554
581
20
2
1
242,111
2
L
Poseidon
7,757
597
37
3
1
222,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role