Player Matchup

Raijin
Raijin
Funky Ribs
Raijin
Level 38
God Stats
0W - 2L
1,731 SR
Queue Stats
32W - 28L
1,491 Elo+
Party 2
Mercury
Mercury
One Chicken Arm
Mercury
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 253L
1,499 Elo+
Party 2
Chaac
Chaac
WREKLESS BEAST
Chaac
Level 122
God Stats
6W - 2L
1,700 SR
Queue Stats
100W - 98L
1,480 Elo+
Party 2
Chiron
Chiron
Wolf22973
Chiron
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 16L
1,500 Elo+
Solo
Athena
Athena
ijustputwhatever
Athena
Level 31
God Stats
3W - 2L
1,913 SR
Queue Stats
299W - 187L
1,679 Elo+
Solo
Team Averages
Level 66
1,669 SR
1,530 Elo+

VS

Team Averages
Level 82
1,689 SR
1,460 Elo+
Awilix
Awilix
FT_villagu
Awilix
Level 45
God Stats
6W - 7L
1,693 SR
Queue Stats
252W - 264L
1,404 Elo+
Solo
Ares
Ares
Giantcoush49
Ares
Level 129
God Stats
2W - 4L
1,757 SR
Queue Stats
56W - 75L
1,391 Elo+
Party 1
Izanami
Izanami
Maplebrook
Izanami
Level 29
God Stats
1W - 1L
1,215 SR
Queue Stats
1W - 3L
1,196 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
No Fatigue8280
Morgan Le Fay
Level 46
God Stats
8W - 3L
1,996 SR
Queue Stats
126W - 94L
1,636 Elo+
Party 3
Baron Samedi
Baron Samedi
kakkinoaru
Baron Samedi
Level 159
God Stats
6W - 1L
1,783 SR
Queue Stats
53W - 40L
1,670 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Funky Ribs
Raijin
17
5 / 6 / 2
11,702
450
16,393
20,682
8,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
3 / 6 / 6
12,574
484
13,496
26,925
11,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 5 / 3
10,935
421
17,122
35,164
28,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
Wolf22973
Chiron
19
4 / 2 / 2
13,119
505
18,713
16,258
7,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 6 / 9
10,487
403
6,785
33,032
41,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
FT_villagu
Awilix
20
9 / 2 / 12
15,046
579
26,257
27,229
14,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 4 / 9
12,245
471
12,791
29,485
40,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Maplebrook
Izanami
19
2 / 4 / 6
12,892
496
8,113
18,640
9,289
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
No Fatigue8280
Morgan Le Fay
20
8 / 2 / 12
14,528
559
37,799
20,538
13,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
kakkinoaru
Baron Samedi
19
4 / 2 / 15
13,419
516
19,784
17,937
10,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
14
Kills
25
25
Deaths
14
22
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Awilix
FT_villagu
Awilix
9
2
12
7.5
L
Raijin
Funky Ribs
Raijin
5
6
2
1
W
2
4
9
1.63
W
Izanami
Maplebrook
Izanami
2
4
6
1.25
W
Morgan Le Fay
No Fatigue8280
Morgan Le Fay
8
2
12
7
L
3
6
6
1
L
1
5
3
0.5
L
Chiron
Wolf22973
Chiron
4
2
2
2.5
L
1
6
9
0.92
W
Baron Samedi
kakkinoaru
Baron Samedi
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,509
Damage
104,744
132,061
Taken
113,829
97,678
Mitigated
88,630
29,444
Healing
30,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
FT_villagu
Awilix
26,257
10,894
0
2,817
27,229
14,440
443
7,120
20,109
0
133,825
L
Raijin
Funky Ribs
Raijin
16,393
1,040
65
1,804
20,682
8,475
120
11,608
9,074
79,776
0
W
12,791
768
0
3,099
29,485
40,824
662
6,767
22,718
36,831
0
W
Izanami
Maplebrook
Izanami
8,113
4,739
0
8,875
18,640
9,289
5,263
1,250
17,390
0
130,206
W
Morgan Le Fay
No Fatigue8280
Morgan Le Fay
37,799
1,583
0
5,476
20,538
13,439
146
3,651
16,887
120,945
0
L
13,496
6,606
0
1,888
26,925
11,711
135
11,399
15,526
25
128,368
L
17,122
2,220
0
12,447
35,164
28,803
719
24,268
10,896
120
86,269
L
Chiron
Wolf22973
Chiron
18,713
7,866
604
7,323
16,258
7,519
640
4,740
11,518
0
125,169
L
6,785
1,032
508
4,805
33,032
41,170
28
18,359
14,673
24,574
0
W
Baron Samedi
kakkinoaru
Baron Samedi
19,784
1,060
4,476
5,258
17,937
10,638
2,500
6,085
11,852
106,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,817
Gold Earned
68,130
687
Minions Killed
647
0
Camps Cleared
0
2,403,840
Distance Traveled
2,610,652
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
15,046
579
135
5
0
607,837
1
L
Raijin
11,702
450
153
6
0
443,588
1
W
Ares
12,245
471
40
2
0
512,166
1
W
Izanami
12,892
496
188
7
0
493,859
0
W
Morgan Le Fay
14,528
559
144
6
0
503,440
1
L
Mercury
12,574
484
172
7
0
542,213
2
L
Chaac
10,935
421
128
5
0
471,495
2
L
Chiron
13,119
505
195
8
0
452,216
1
L
Athena
10,487
403
39
2
0
494,328
5
W
Baron Samedi
13,419
516
140
5
0
493,350
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role