Player Matchup

Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Yemoja
Yemoja
Diamond II
 
Yemoja
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond V
Abbaaddon2515
Chiron
Diamond V
Level 127
God Stats
8W - 8L
1,467 SR
Queue Stats
575W - 577L
1,922 MMR
Solo
Awilix
Awilix
Platinum IV
PacoAntonio
Awilix
Platinum IV
Level 157
God Stats
20W - 18L
1,648 SR
Queue Stats
139W - 135L
1,826 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum II
itsRuni
Zhong Kui
Platinum II
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
314W - 301L
1,815 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,523 SR
1,713 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,632 SR
1,797 MMR
Zeus
Zeus
Diamond IV
Bikfoot
Zeus
Diamond IV
Level 155
God Stats
27W - 22L
1,637 SR
Queue Stats
255W - 262L
2,179 MMR
Solo
Rama
Rama
Platinum II
Enivicivokke
Rama
Platinum II
Level 158
God Stats
34W - 26L
1,676 SR
Queue Stats
233W - 220L
1,767 MMR
Party 1
Janus
Janus
Diamond V
Jąndroid
Janus
Diamond V
Level 101
God Stats
1W - 6L
1,529 SR
Queue Stats
183W - 190L
1,619 MMR
Solo
Atlas
Atlas
Platinum III
Kαyrαkαn
Atlas
Platinum III
Level 147
God Stats
7W - 14L
1,500 SR
Queue Stats
153W - 131L
1,701 MMR
Party 1
Ne Zha
Ne Zha
Gold III
TaffyEagle
Ne Zha
Gold III
Level 65
God Stats
1W - 1L
1,818 SR
Queue Stats
37W - 31L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 0 / 3
6,608
601
4,447
4,863
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
 
Yemoja
9
2 / 0 / 0
5,934
539
2,565
7,746
3,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
2 / 0 / 2
6,599
600
5,492
8,969
3,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Awilix
11
4 / 2 / 3
6,902
627
5,218
8,856
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
itsRuni
Zhong Kui
12
1 / 0 / 2
6,981
635
5,441
5,280
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
RatatoskrLancelotLokiDa Ji

VS

Bans
ThorMercuryNemesisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bikfoot
Zeus
10
2 / 3 / 0
6,044
549
4,879
7,036
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 4 / 0
5,473
498
6,119
7,814
2,174
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Jąndroid
Janus
5
0 / 1 / 0
4,629
421
1,358
2,769
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 1
5,108
464
4,627
8,599
6,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
TaffyEagle
Ne Zha
9
0 / 2 / 1
5,238
476
3,027
9,393
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
2
2
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
3
2.5
W
Yemoja
 
Yemoja
2
0
0
2
W
2
0
2
3
L
Zeus
Bikfoot
Zeus
2
3
0
0.67
L
0
4
0
0
L
Janus
Jąndroid
Janus
0
1
0
0
L
0
0
1
0.5
W
Awilix
4
2
3
2.75
L
Ne Zha
TaffyEagle
Ne Zha
0
2
1
0.25
W
Zhong Kui
itsRuni
Zhong Kui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,163
Damage
20,010
35,714
Taken
35,611
15,286
Mitigated
14,951
16,434
Healing
10,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,447
431
0
729
4,863
1,681
0
1,996
2,867
47,368
0
W
Yemoja
 
Yemoja
2,565
795
2,956
3,210
7,746
3,398
0
2,844
4,902
17,166
0
W
5,492
2,266
201
2,472
8,969
3,223
0
1,118
7,851
0
51,768
L
Zeus
Bikfoot
Zeus
4,879
424
0
370
7,036
2,633
0
4,151
2,855
43,189
0
L
6,119
4,543
0
1,734
7,814
2,174
0
766
7,048
0
41,974
L
Janus
Jąndroid
Janus
1,358
576
0
1,000
2,769
927
0
1,226
1,393
16,319
0
L
4,627
1,755
14
3,483
8,599
6,025
0
4,043
4,474
22,624
0
W
Awilix
5,218
2,247
0
3,437
8,856
3,219
0
2,523
6,309
0
47,966
L
Ne Zha
TaffyEagle
Ne Zha
3,027
1,025
0
3,588
9,393
3,192
0
1,937
7,388
0
32,966
W
Zhong Kui
itsRuni
Zhong Kui
5,441
1,137
0
3,429
5,280
3,765
0
2,263
2,921
45,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,024
Gold Earned
26,492
409
Minions Killed
300
0
Camps Cleared
0
1,058,991
Distance Traveled
914,365
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,608
601
88
8
0
219,686
2
W
Yemoja
5,934
539
33
3
0
193,981
3
W
Chiron
6,599
600
90
8
0
198,814
2
L
Zeus
6,044
549
80
7
0
197,011
5
L
Rama
5,473
498
79
7
0
173,781
2
L
Janus
4,629
421
47
4
0
76,149
1
L
Atlas
5,108
464
37
3
0
221,568
2
W
Awilix
6,902
627
82
7
0
257,481
4
L
Ne Zha
5,238
476
57
5
0
245,856
1
W
Zhong Kui
6,981
635
116
11
0
189,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role