Player Matchup

Da Ji
Da Ji
Daniel543215110
Da Ji
Level 137
God Stats
261W - 173L
1,678 SR
Queue Stats
424W - 413L
1,519 Elo+
Solo
Ymir
Ymir
MLeeon
Ymir
Level 125
God Stats
2W - 3L
1,368 SR
Queue Stats
154W - 172L
1,514 Elo+
Solo
Vulcan
Vulcan
Outrix
Vulcan
Level 156
God Stats
2W - 1L
1,622 SR
Queue Stats
34W - 27L
1,517 Elo+
Solo
Ishtar
Ishtar
WarlockMaik
Ishtar
Level 156
God Stats
18W - 19L
1,396 SR
Queue Stats
169W - 181L
1,378 Elo+
Solo
Mulan
Mulan
kurosakidenni
Mulan
Level 111
God Stats
15W - 17L
1,327 SR
Queue Stats
274W - 331L
1,372 Elo+
Solo
Team Averages
Level 137
1,478 SR
1,460 Elo+

VS

Team Averages
Level 117
1,467 SR
1,459 Elo+
Bellona
Bellona
Allien21
Bellona
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 26L
1,562 Elo+
Party 1
Olorun
Olorun
OfelipePR
Olorun
Level 157
God Stats
4W - 6L
1,360 SR
Queue Stats
1,095W - 1,118L
1,477 Elo+
Solo
Tiamat
Tiamat
Taiyo Agni
Tiamat
Level 149
God Stats
5W - 13L
1,404 SR
Queue Stats
441W - 456L
1,504 Elo+
Solo
Horus
Horus
lordFantasmero
Horus
Level 155
God Stats
2W - 2L
1,571 SR
Queue Stats
177W - 148L
1,447 Elo+
Party 1
Thor
Thor
xxDarknessxx394
Thor
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 32L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 4
8,880
592
8,100
11,593
5,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
MLeeon
Ymir
13
2 / 0 / 4
8,069
538
3,673
9,329
8,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Vulcan
Outrix
Vulcan
15
3 / 0 / 3
9,134
609
11,702
7,909
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
13
0 / 2 / 1
7,782
519
3,854
8,494
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 3
8,802
587
11,147
13,092
13,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Allien21
Bellona
13
1 / 4 / 1
8,192
546
8,725
16,317
16,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
OfelipePR
Olorun
14
2 / 1 / 0
8,147
543
9,121
11,769
5,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
Taiyo Agni
Tiamat
10
0 / 3 / 0
6,456
430
3,579
8,578
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 0
5,603
374
1,319
6,599
3,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
6,550
437
3,652
13,355
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
13
Kills
4
4
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
Allien21
Bellona
1
4
1
0.38
W
6
0
4
8
W
Ymir
MLeeon
Ymir
2
0
4
4
L
Olorun
OfelipePR
Olorun
2
1
0
2
W
Vulcan
Outrix
Vulcan
3
0
3
4.5
L
Tiamat
Taiyo Agni
Tiamat
0
3
0
0
W
Ishtar
0
2
1
0.25
W
2
2
3
1.75
L
0
1
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,476
Damage
26,396
50,417
Taken
56,618
34,338
Mitigated
35,750
15,367
Healing
16,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Allien21
Bellona
8,725
4,404
0
4,349
16,317
16,453
682
1,444
14,873
0
62,535
W
8,100
2,450
0
6,494
11,593
5,434
0
1,780
9,813
0
73,113
W
Ymir
MLeeon
Ymir
3,673
928
0
1,229
9,329
8,518
308
2,254
7,075
27,975
0
L
Olorun
OfelipePR
Olorun
9,121
5,285
101
5,774
11,769
5,762
1,003
3,550
8,105
65,340
9,632
W
Vulcan
Outrix
Vulcan
11,702
2,128
0
1,377
7,909
3,475
1,523
3,241
4,668
77,872
0
L
Tiamat
Taiyo Agni
Tiamat
3,579
87
0
2,082
8,578
4,681
0
5,578
2,783
40,640
0
W
Ishtar
3,854
1,806
0
2,289
8,494
3,615
1,224
3,910
4,584
0
50,398
W
11,147
2,360
0
3,978
13,092
13,296
192
0
13,092
8,047
64,316
L
1,319
609
481
2,864
6,599
3,889
0
2,658
3,901
0
6,745
L
3,652
643
0
350
13,355
4,965
0
3,268
9,963
0
43,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,667
Gold Earned
34,948
489
Minions Killed
408
0
Camps Cleared
0
1,499,454
Distance Traveled
1,219,889
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,192
546
115
8
0
281,675
0
W
Da Ji
8,880
592
109
7
0
333,553
2
W
Ymir
8,069
538
30
2
0
293,800
5
L
Olorun
8,147
543
125
8
0
263,095
5
W
Vulcan
9,134
609
156
10
0
323,005
0
L
Tiamat
6,456
430
86
6
0
231,369
5
W
Ishtar
7,782
519
86
6
0
263,628
1
W
Mulan
8,802
587
108
7
0
285,468
5
L
Horus
5,603
374
10
1
0
154,108
2
L
Thor
6,550
437
72
5
0
289,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role