Player Matchup

Ymir
Ymir
BoxEmm
Ymir
Level 143
God Stats
12W - 11L
1,518 SR
Queue Stats
485W - 485L
1,525 Elo+
Solo
Hades
Hades
GOLDringOfDeath
Hades
Level 149
God Stats
4W - 5L
1,578 SR
Queue Stats
58W - 75L
1,527 Elo+
Solo
Chaac
Chaac
HepCYouLater
Chaac
Level 119
God Stats
1W - 1L
1,301 SR
Queue Stats
138W - 135L
1,529 Elo+
Solo
Nemesis
Nemesis
Kazukoa
Nemesis
Level 84
God Stats
5W - 6L
1,448 SR
Queue Stats
28W - 29L
1,508 Elo+
Solo
Ishtar
Ishtar
chadspack
Ishtar
Level 99
God Stats
7W - 8L
1,797 SR
Queue Stats
245W - 277L
1,428 Elo+
Solo
Team Averages
Level 119
1,528 SR
1,503 Elo+

VS

Team Averages
Level 109
1,552 SR
1,470 Elo+
Chiron
Chiron
Dem0n117Mx
Chiron
Level 129
God Stats
6W - 3L
1,707 SR
Queue Stats
239W - 213L
1,574 Elo+
Solo
Ah Puch
Ah Puch
ElTiburoncin97
Ah Puch
Level 103
God Stats
9W - 2L
1,850 SR
Queue Stats
82W - 78L
1,536 Elo+
Solo
Da Ji
Da Ji
Kintet
Da Ji
Level 49
God Stats
4W - 7L
1,342 SR
Queue Stats
16W - 25L
1,241 Elo+
Solo
Ganesha
Ganesha
SevenSins GREED
Ganesha
Level 149
God Stats
2W - 2L
1,459 SR
Queue Stats
362W - 434L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
TheFatBastad
Ao Kuang
Level 115
God Stats
8W - 10L
1,402 SR
Queue Stats
40W - 54L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BoxEmm
Ymir
17
3 / 3 / 3
10,783
719
12,843
23,115
28,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
1 / 4 / 3
10,065
671
13,644
15,798
10,272
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 3 / 0
10,806
720
13,625
13,686
9,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
Kazukoa
Nemesis
17
2 / 2 / 1
10,224
682
11,000
13,791
8,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
chadspack
Ishtar
16
0 / 5 / 1
9,353
624
4,778
18,172
7,842
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dem0n117Mx
Chiron
19
4 / 1 / 7
11,437
762
19,732
15,901
8,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
2 / 0 / 6
10,897
726
15,202
7,983
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Kintet
Da Ji
15
2 / 5 / 4
9,623
642
7,491
13,750
6,639
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
0 / 2 / 11
10,973
732
7,259
15,982
20,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ao Kuang
TheFatBastad
Ao Kuang
19
9 / 0 / 4
11,552
770
17,375
16,709
9,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
17
17
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ymir
BoxEmm
Ymir
3
3
3
1.5
W
Chiron
Dem0n117Mx
Chiron
4
1
7
7.5
W
2
0
6
5
L
1
4
3
0.63
L
2
3
0
0.67
L
Nemesis
Kazukoa
Nemesis
2
2
1
1.25
W
Da Ji
Kintet
Da Ji
2
5
4
0.8
W
0
2
11
2.75
W
Ao Kuang
TheFatBastad
Ao Kuang
9
0
4
11
L
Ishtar
chadspack
Ishtar
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,890
Damage
67,059
84,562
Taken
70,325
63,526
Mitigated
49,106
18,389
Healing
25,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
BoxEmm
Ymir
12,843
2,251
0
4,860
23,115
28,086
0
13,290
9,825
25,026
0
W
Chiron
Dem0n117Mx
Chiron
19,732
5,880
794
5,391
15,901
8,159
1,014
5,183
10,718
0
65,500
W
15,202
933
0
3,436
7,983
3,854
430
3,764
4,219
61,275
0
L
13,644
291
346
4,294
15,798
10,272
132
7,891
7,907
42,568
0
L
13,625
2,592
0
4,499
13,686
9,308
328
5,669
8,017
0
52,381
L
Nemesis
Kazukoa
Nemesis
11,000
2,900
0
1,611
13,791
8,018
637
5,370
8,421
0
42,603
W
Da Ji
Kintet
Da Ji
7,491
1,714
0
380
13,750
6,639
1,143
6,800
6,950
0
15,033
W
7,259
396
577
2,989
15,982
20,550
0
4,764
11,218
21,779
0
W
Ao Kuang
TheFatBastad
Ao Kuang
17,375
3,450
0
11,484
16,709
9,904
0
5,976
10,733
45,016
0
L
Ishtar
chadspack
Ishtar
4,778
1,472
189
2,590
18,172
7,842
84
7,616
10,556
0
32,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,231
Gold Earned
54,482
321
Minions Killed
286
0
Camps Cleared
0
1,565,054
Distance Traveled
1,492,427
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,783
719
25
2
0
274,435
1
W
Chiron
11,437
762
95
6
0
314,493
3
W
Ah Puch
10,897
726
116
8
0
300,785
1
L
Hades
10,065
671
61
4
0
306,068
6
L
Chaac
10,806
720
115
8
0
331,337
0
L
Nemesis
10,224
682
65
4
0
342,870
2
W
Da Ji
9,623
642
20
1
0
235,069
0
W
Ganesha
10,973
732
0
0
0
304,469
5
W
Ao Kuang
11,552
770
55
4
0
337,611
3
L
Ishtar
9,353
624
55
4
0
310,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role