Player Matchup

Terra
Terra
 
Terra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
HelsingPL
Cu Chulainn
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 62L
1,412 Elo+
Solo
Hun Batz
Hun Batz
ZoKnes GeGel
Hun Batz
Level 48
God Stats
3W - 2L
1,536 SR
Queue Stats
126W - 129L
1,472 Elo+
Party 1
Nox
Nox
ZoKnes MasKy
Nox
Level 82
God Stats
6W - 3L
1,545 SR
Queue Stats
219W - 215L
1,420 Elo+
Party 1
Heimdallr
Heimdallr
cascreer
Heimdallr
Level 111
God Stats
2W - 1L
1,265 SR
Queue Stats
134W - 138L
1,386 Elo+
Solo
Team Averages
Level 98
1,469 SR
1,438 Elo+

VS

Team Averages
Level 101
1,435 SR
1,509 Elo+
Sol
Sol
DirkoBoB
Sol
Level 128
God Stats
4W - 4L
1,355 SR
Queue Stats
333W - 331L
1,346 Elo+
Solo
Guan Yu
Guan Yu
Temobere1
Guan Yu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,538 Elo+
Party 2
Persephone
Persephone
butman12
Persephone
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,534 Elo+
Party 2
Janus
Janus
chaysona
Janus
Level 149
God Stats
0W - 2L
1,311 SR
Queue Stats
7W - 7L
1,662 Elo+
Party 2
Ares
Ares
darkangel636
Ares
Level 120
God Stats
1W - 1L
1,510 SR
Queue Stats
35W - 25L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
5 / 2 / 7
10,782
770
7,857
17,312
16,691
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
HelsingPL
Cu Chulainn
14
1 / 7 / 8
9,241
660
11,228
24,826
27,972
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
ZoKnes GeGel
Hun Batz
17
7 / 7 / 6
11,150
796
19,519
16,217
8,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
4 / 3 / 10
10,952
782
17,871
10,707
6,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
cascreer
Heimdallr
19
2 / 3 / 12
11,042
789
16,902
14,259
13,019
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 15
9,888
706
13,607
12,170
7,624
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Temobere1
Guan Yu
16
7 / 5 / 6
9,903
707
18,555
21,920
20,385
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
butman12
Persephone
14
1 / 4 / 14
9,007
643
9,302
14,214
7,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
chaysona
Janus
19
8 / 3 / 11
10,673
762
17,802
10,111
5,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 4 / 12
9,437
674
10,824
21,483
24,715
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
79
19
Kills
21
22
Deaths
18
43
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
5
2
7
4.25
L
2
2
15
4.75
W
Cu Chulainn
HelsingPL
Cu Chulainn
1
7
8
0.71
L
Guan Yu
Temobere1
Guan Yu
7
5
6
2
W
Hun Batz
ZoKnes GeGel
Hun Batz
7
7
6
1.43
W
4
3
10
3
L
Persephone
butman12
Persephone
1
4
14
2
W
Heimdallr
cascreer
Heimdallr
2
3
12
2.67
L
Janus
chaysona
Janus
8
3
11
4.5
L
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,377
Damage
70,090
83,321
Taken
79,898
72,774
Mitigated
66,025
33,672
Healing
21,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,857
1,275
8,398
7,190
17,312
16,691
194
9,595
7,717
17,853
0
L
13,607
4,958
530
3,626
12,170
7,624
0
4,032
8,135
35,101
0
W
Cu Chulainn
HelsingPL
Cu Chulainn
11,228
2,078
1,020
4,256
24,826
27,972
291
13,987
10,839
0
17,799
L
Guan Yu
Temobere1
Guan Yu
18,555
3,520
4,051
4,403
21,920
20,385
0
6,690
15,230
0
26,891
W
Hun Batz
ZoKnes GeGel
Hun Batz
19,519
2,481
2,204
908
16,217
8,850
1,616
12,388
3,829
0
25,685
W
17,871
1,069
2,952
2,780
10,707
6,242
666
6,444
4,263
44,037
0
L
Persephone
butman12
Persephone
9,302
567
613
1,675
14,214
7,373
0
5,587
8,623
14,392
0
W
Heimdallr
cascreer
Heimdallr
16,902
5,355
1,153
2,811
14,259
13,019
1,394
9,121
5,138
0
34,238
L
Janus
chaysona
Janus
17,802
313
3,300
1,435
10,111
5,928
0
3,753
6,358
42,722
0
L
10,824
874
972
1,169
21,483
24,715
0
5,665
15,818
13,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,167
Gold Earned
48,908
149
Minions Killed
133
0
Camps Cleared
0
1,357,516
Distance Traveled
1,425,884
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,782
770
22
2
0
281,592
0
L
Sol
9,888
706
44
3
0
287,568
0
W
Cu Chulainn
9,241
660
13
1
0
236,775
0
L
Guan Yu
9,903
707
13
1
0
318,509
0
W
Hun Batz
11,150
796
11
1
0
264,276
0
W
Nox
10,952
782
62
4
0
298,093
0
L
Persephone
9,007
643
17
1
0
235,904
0
W
Heimdallr
11,042
789
41
3
0
276,780
0
L
Janus
10,673
762
50
4
0
306,569
2
L
Ares
9,437
674
9
1
0
277,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role