Player Matchup

Sol
Sol
BMONEY2896
Sol
Level 114
God Stats
2W - 1L
1,559 SR
Queue Stats
156W - 173L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
Chris_joel254
Cthulhu
Level 42
God Stats
2W - 1L
1,751 SR
Queue Stats
51W - 66L
1,429 Elo+
Solo
Cernunnos
Cernunnos
FrostyKaulk
Cernunnos
Level 47
God Stats
1W - 0L
1,829 SR
Queue Stats
43W - 66L
1,465 Elo+
Solo
Hades
Hades
PwziPopnPenguin
Hades
Level 129
God Stats
4W - 0L
1,107 SR
Queue Stats
232W - 236L
1,547 Elo+
Party 1
Lancelot
Lancelot
l Arktistic l
Lancelot
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 30L
1,541 Elo+
Solo
Team Averages
Level 73
1,549 SR
1,496 Elo+

VS

Team Averages
Level 40
1,541 SR
1,373 Elo+
Rama
Rama
DEMO_LITION-23
Rama
Level 46
God Stats
4W - 8L
1,735 SR
Queue Stats
76W - 107L
1,418 Elo+
Solo
Bakasura
Bakasura
IJustMix
Bakasura
Level 48
God Stats
3W - 2L
1,724 SR
Queue Stats
428W - 391L
1,450 Elo+
Solo
Geb
Geb
KingsMan0311
Geb
Level 36
God Stats
2W - 3L
1,313 SR
Queue Stats
19W - 28L
1,432 Elo+
Solo
Chang'e
Chang'e
Von Bonkers
Chang'e
Level 40
God Stats
2W - 3L
1,657 SR
Queue Stats
27W - 43L
1,390 Elo+
Solo
Tyr
Tyr
angeel2287
Tyr
Level 31
God Stats
0W - 1L
1,275 SR
Queue Stats
17W - 25L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
8,411
601
8,406
9,262
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
12
0 / 0 / 9
7,681
549
8,184
9,600
7,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
FrostyKaulk
Cernunnos
12
5 / 1 / 2
7,751
554
9,201
7,537
3,316
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 0 / 2
8,857
633
6,895
11,141
6,214
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
l Arktistic l
Lancelot
15
6 / 1 / 1
8,865
633
7,212
7,968
3,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
7,227
516
6,460
9,850
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
IJustMix
Bakasura
10
0 / 4 / 2
6,423
459
4,146
14,765
6,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 3 / 1
6,222
444
2,744
10,637
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Von Bonkers
Chang'e
11
0 / 4 / 1
6,517
466
5,778
12,395
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 3 / 0
7,288
521
7,527
15,129
12,293
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
3
3
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Cthulhu
0
0
9
4.5
L
3
3
0
1
W
Cernunnos
FrostyKaulk
Cernunnos
5
1
2
6
L
Bakasura
IJustMix
Bakasura
0
4
2
0.25
L
0
3
1
0.17
W
2
0
2
3
L
Chang'e
Von Bonkers
Chang'e
0
4
1
0.13
L
0
3
0
0
W
Lancelot
l Arktistic l
Lancelot
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,898
Damage
26,655
45,508
Taken
62,776
23,752
Mitigated
33,580
20,215
Healing
18,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,406
3,213
0
4,805
9,262
3,354
3,762
2,851
6,236
63,279
0
W
Cthulhu
8,184
853
420
1,916
9,600
7,148
398
2,406
7,194
29,180
0
L
6,460
5,391
0
2,431
9,850
3,639
0
4,588
5,262
0
41,761
W
Cernunnos
FrostyKaulk
Cernunnos
9,201
3,878
0
2,518
7,537
3,316
1,594
1,440
5,639
0
50,219
L
Bakasura
IJustMix
Bakasura
4,146
3,050
0
2,977
14,765
6,414
0
4,538
10,227
0
38,258
L
2,744
475
0
1,043
10,637
6,557
196
3,349
7,288
26,898
0
W
6,895
1,226
190
8,620
11,141
6,214
858
57
11,084
60,500
0
L
Chang'e
Von Bonkers
Chang'e
5,778
530
408
5,203
12,395
4,677
0
3,376
9,019
46,390
0
L
7,527
1,500
0
6,268
15,129
12,293
0
7,634
7,495
0
63,380
W
Lancelot
l Arktistic l
Lancelot
7,212
1,252
0
1,746
7,968
3,720
0
1,768
6,030
0
76,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,565
Gold Earned
33,677
470
Minions Killed
375
0
Camps Cleared
0
1,415,890
Distance Traveled
1,257,225
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,411
601
90
6
0
266,002
1
W
Cthulhu
7,681
549
45
3
0
297,243
2
L
Rama
7,227
516
72
5
0
222,924
1
W
Cernunnos
7,751
554
78
6
0
247,570
8
L
Bakasura
6,423
459
80
6
0
308,170
3
L
Geb
6,222
444
45
3
0
225,120
0
W
Hades
8,857
633
131
9
0
263,966
0
L
Chang'e
6,517
466
69
5
0
225,258
6
L
Tyr
7,288
521
109
8
0
275,753
0
W
Lancelot
8,865
633
126
9
0
341,109
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role