Player Matchup

Sobek
Sobek
Indestructoboy
Sobek
Level 143
God Stats
0W - 1L
1,684 SR
Queue Stats
67W - 78L
1,499 Elo+
Solo
Ishtar
Ishtar
Shark
Ishtar
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
199W - 216L
1,482 Elo+
Solo
He Bo
He Bo
ninjahoyes
He Bo
Level 63
God Stats
0W - 2L
1,259 SR
Queue Stats
3W - 8L
1,474 Elo+
Solo
Team Averages
Level 91
1,481 SR
1,485 Elo+

VS

Team Averages
Level 117
1,603 SR
1,569 Elo+
Serqet
Serqet
Rip-Alt
Serqet
Level 125
God Stats
12W - 5L
1,514 SR
Queue Stats
141W - 133L
1,561 Elo+
Party 1
Hercules
Hercules
SirDeezIII
Hercules
Level 127
God Stats
5W - 5L
1,663 SR
Queue Stats
201W - 160L
1,583 Elo+
Party 1
Zhong Kui
Zhong Kui
yellowbroadcast
Zhong Kui
Level 98
God Stats
5W - 3L
1,632 SR
Queue Stats
255W - 227L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 8
12,207
718
11,982
22,674
35,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
Shark
Ishtar
16
3 / 6 / 7
11,244
661
20,351
17,449
8,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
15
5 / 8 / 7
11,512
677
18,307
16,628
7,739
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Rip-Alt
Serqet
15
5 / 4 / 5
12,675
746
11,346
18,513
20,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
SirDeezIII
Hercules
17
3 / 5 / 10
12,062
710
15,095
32,604
33,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
yellowbroadcast
Zhong Kui
17
7 / 4 / 6
12,424
731
21,286
25,141
18,560
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
36
13
Kills
15
15
Deaths
13
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
1
8
9
W
Serqet
Rip-Alt
Serqet
5
4
5
1.88
L
Ishtar
Shark
Ishtar
3
6
7
1.08
W
Hercules
SirDeezIII
Hercules
3
5
10
1.6
L
He Bo
5
8
7
1.06
W
Zhong Kui
yellowbroadcast
Zhong Kui
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,640
Damage
47,727
56,751
Taken
76,258
51,880
Mitigated
73,155
10,682
Healing
27,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,982
865
0
5,603
22,674
35,430
0
8,892
12,634
38,045
0
W
Serqet
Rip-Alt
Serqet
11,346
2,130
1,940
1,805
18,513
20,663
0
8,351
10,162
0
32,103
L
Ishtar
Shark
Ishtar
20,351
10,175
0
1,469
17,449
8,711
684
6,174
10,407
0
48,145
W
Hercules
SirDeezIII
Hercules
15,095
3,780
783
13,394
32,604
33,932
1,023
11,548
21,056
0
34,787
L
He Bo
18,307
406
356
3,254
16,628
7,739
0
6,318
9,551
40,132
0
W
Zhong Kui
yellowbroadcast
Zhong Kui
21,286
2,861
749
8,938
25,141
18,560
1,745
11,107
14,034
65,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,963
Gold Earned
37,161
142
Minions Killed
181
4
Camps Cleared
11
901,042
Distance Traveled
902,095
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,207
718
40
2
2
381,209
5
W
Serqet
12,675
746
37
2
5
305,134
2
L
Ishtar
11,244
661
53
3
0
268,215
0
W
Hercules
12,062
710
42
2
1
322,324
4
L
He Bo
11,512
677
49
3
2
251,618
2
W
Zhong Kui
12,424
731
102
6
5
274,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role