Player Matchup

Yu Huang
Yu Huang
barbarendave549
Yu Huang
Level 129
God Stats
4W - 2L
1,395 SR
Queue Stats
162W - 169L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
ePiC X Skillz i
Gilgamesh
Level 125
God Stats
2W - 0L
1,829 SR
Queue Stats
73W - 76L
1,477 Elo+
Solo
Cthulhu
Cthulhu
sonnylm94
Cthulhu
Level 27
God Stats
1W - 1L
1,315 SR
Queue Stats
46W - 61L
1,394 Elo+
Party 2
Arachne
Arachne
topolka
Arachne
Level 26
God Stats
4W - 1L
1,555 SR
Queue Stats
206W - 264L
1,390 Elo+
Party 3
Hel
Hel
ТеодоРУС
Hel
Level 87
God Stats
3W - 5L
1,281 SR
Queue Stats
206W - 263L
1,390 Elo+
Party 3
Team Averages
Level 79
1,475 SR
1,438 Elo+

VS

Team Averages
Level 91
1,586 SR
1,417 Elo+
Serqet
Serqet
ANILXO
Serqet
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 50L
1,363 Elo+
Party 1
Ratatoskr
Ratatoskr
Gkhan78
Ratatoskr
Level 52
God Stats
0W - 1L
1,534 SR
Queue Stats
9W - 14L
1,404 Elo+
Party 1
Yemoja
Yemoja
Noozpick
Yemoja
Level 152
God Stats
3W - 4L
1,600 SR
Queue Stats
335W - 348L
1,448 Elo+
Solo
Ne Zha
Ne Zha
TillTheAnd
Ne Zha
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 45L
1,440 Elo+
Solo
Nu Wa
Nu Wa
jeppie2001
Nu Wa
Level 40
God Stats
1W - 1L
1,797 SR
Queue Stats
32W - 34L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
20
13 / 3 / 27
16,514
751
45,550
28,400
13,398
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
ePiC X Skillz i
Gilgamesh
20
8 / 4 / 26
14,964
680
31,630
39,962
34,661
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
sonnylm94
Cthulhu
20
7 / 3 / 29
14,463
657
26,024
35,794
57,285
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
topolka
Arachne
20
12 / 4 / 29
17,225
783
38,487
42,574
39,782
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 5 / 24
13,177
599
12,414
25,243
19,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ANILXO
Serqet
18
3 / 11 / 5
12,477
567
9,573
34,478
64,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
Gkhan78
Ratatoskr
20
8 / 9 / 8
13,678
622
37,106
41,944
48,834
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Yemoja
Noozpick
Yemoja
20
2 / 5 / 9
12,643
575
11,035
36,387
41,368
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
TillTheAnd
Ne Zha
20
3 / 13 / 10
13,222
601
24,572
30,063
18,422
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
20
3 / 6 / 13
13,081
595
48,282
23,837
15,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

179
Kill Participation
64
44
Kills
19
19
Deaths
44
135
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Serqet
ANILXO
Serqet
3
11
5
0.5
L
Ratatoskr
Gkhan78
Ratatoskr
8
9
8
1.33
L
Yemoja
Noozpick
Yemoja
2
5
9
1.3
L
Ne Zha
TillTheAnd
Ne Zha
3
13
10
0.62
W
Yu Huang
13
3
27
8.83
W
Gilgamesh
ePiC X Skillz i
Gilgamesh
8
4
26
5.25
L
Nu Wa
3
6
13
1.58
W
Cthulhu
sonnylm94
Cthulhu
7
3
29
7.17
W
Arachne
topolka
Arachne
12
4
29
6.63
W
4
5
24
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

154,105
Damage
130,568
171,973
Taken
166,709
164,558
Mitigated
188,632
97,725
Healing
51,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
ANILXO
Serqet
9,573
3,224
175
1,730
34,478
64,417
25
17,662
16,816
0
12,439
L
Ratatoskr
Gkhan78
Ratatoskr
37,106
7,823
2,316
15,036
41,944
48,834
48
21,819
20,125
0
67,362
L
Yemoja
Noozpick
Yemoja
11,035
3,015
8,640
13,027
36,387
41,368
264
18,761
17,626
34,675
0
L
Ne Zha
TillTheAnd
Ne Zha
24,572
3,439
742
5,182
30,063
18,422
0
15,819
14,244
0
39,895
W
Yu Huang
45,550
2,914
2,911
7,266
28,400
13,398
587
11,085
17,021
91,733
0
W
Gilgamesh
ePiC X Skillz i
Gilgamesh
31,630
9,607
5,911
8,072
39,962
34,661
1,440
10,587
28,907
4,868
57,157
L
Nu Wa
48,282
13,082
1,608
3,416
23,837
15,591
1,035
16,332
7,505
100,216
0
W
Cthulhu
sonnylm94
Cthulhu
26,024
2,552
5,115
2,508
35,794
57,285
1,011
14,191
21,351
72,026
0
W
Arachne
topolka
Arachne
38,487
23,914
6,933
13,380
42,574
39,782
3,903
12,485
29,527
5,134
47,857
W
12,414
2,832
33,131
12,498
25,243
19,432
722
10,969
14,124
24,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,343
Gold Earned
65,101
253
Minions Killed
259
0
Camps Cleared
0
1,986,800
Distance Traveled
1,691,836
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,477
567
4
0
0
342,658
5
L
Ratatoskr
13,678
622
69
3
0
396,297
1
L
Yemoja
12,643
575
41
2
0
323,987
0
L
Ne Zha
13,222
601
36
2
0
327,375
0
W
Yu Huang
16,514
751
62
3
0
409,628
0
W
Gilgamesh
14,964
680
45
2
0
377,134
1
L
Nu Wa
13,081
595
109
5
0
301,519
1
W
Cthulhu
14,463
657
78
4
0
426,102
3
W
Arachne
17,225
783
36
2
0
399,192
0
W
Hel
13,177
599
32
1
0
374,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role