Player Matchup

Scylla
Scylla
Gold III
AreUnew
Scylla
Gold III
Level 112
God Stats
12W - 7L
1,729 SR
Queue Stats
54W - 52L
1,592 MMR
Party 2
Artemis
Artemis
Gold II
Daniel207
Artemis
Gold II
Level 146
God Stats
3W - 1L
1,572 SR
Queue Stats
210W - 216L
1,555 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
Donpoko
Tsukuyomi
Platinum V
Level 147
God Stats
6W - 4L
1,537 SR
Queue Stats
87W - 78L
1,612 MMR
Solo
Bakasura
Bakasura
Gold III
MasterDc1000
Bakasura
Gold III
Level 154
God Stats
10W - 5L
1,734 SR
Queue Stats
53W - 51L
1,591 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
NorQus
Baron Samedi
Gold V
Level 69
God Stats
4W - 4L
1,835 SR
Queue Stats
27W - 29L
1,613 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,682 SR
1,593 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,649 SR
1,587 MMR
King Arthur
King Arthur
Gold I
DYMP
King Arthur
Gold I
Level 108
God Stats
28W - 29L
1,518 SR
Queue Stats
390W - 381L
1,591 MMR
Party 3
Mercury
Mercury
Gold II
HiMyNameIsJacob
Mercury
Gold II
Level 122
God Stats
11W - 8L
1,712 SR
Queue Stats
241W - 247L
1,570 MMR
Solo
Athena
Athena
Bronze III
KnockOnce4Fun
Athena
Bronze III
Level 60
God Stats
0W - 2L
1,920 SR
Queue Stats
18W - 18L
1,554 MMR
Party 1
Xbalanque
Xbalanque
Bronze III
Tnetennba1
Xbalanque
Bronze III
Level 39
God Stats
5W - 6L
1,543 SR
Queue Stats
18W - 18L
1,554 MMR
Party 1
Thoth
Thoth
Platinum IV
nexpure
Thoth
Platinum IV
Level 157
God Stats
33W - 35L
1,549 SR
Queue Stats
589W - 577L
1,666 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AreUnew
Scylla
20
12 / 2 / 5
16,583
592
19,348
14,748
6,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Daniel207
Artemis
20
5 / 4 / 11
16,262
581
26,158
24,093
13,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
Donpoko
Tsukuyomi
20
4 / 5 / 11
16,300
582
35,942
36,631
23,856
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bakasura
MasterDc1000
Bakasura
20
8 / 3 / 10
16,266
581
19,047
25,073
16,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NorQus
Baron Samedi
19
2 / 3 / 16
14,751
527
14,540
27,074
39,909
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ThorLancelotKali

VS

Bans
Cu ChulainnNemesisMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DYMP
King Arthur
19
2 / 10 / 2
12,474
446
20,748
40,643
63,805
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
4 / 3 / 3
12,588
450
15,681
28,640
13,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 9 / 5
10,033
358
6,963
30,360
35,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
Tnetennba1
Xbalanque
20
3 / 3 / 6
13,853
495
14,596
23,101
13,667
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
nexpure
Thoth
20
6 / 6 / 4
13,992
500
23,847
19,183
9,968
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
37
31
Kills
17
17
Deaths
31
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Scylla
AreUnew
Scylla
12
2
5
7.25
L
King Arthur
DYMP
King Arthur
2
10
2
0.3
W
Artemis
Daniel207
Artemis
5
4
11
2.63
W
Tsukuyomi
Donpoko
Tsukuyomi
4
5
11
1.9
L
4
3
3
1.83
L
2
9
5
0.5
W
Bakasura
MasterDc1000
Bakasura
8
3
10
4.33
W
Baron Samedi
NorQus
Baron Samedi
2
3
16
3.33
L
Xbalanque
Tnetennba1
Xbalanque
3
3
6
2
L
Thoth
nexpure
Thoth
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,035
Damage
81,835
127,619
Taken
141,927
100,455
Mitigated
136,736
49,946
Healing
14,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AreUnew
Scylla
19,348
2,021
0
1,089
14,748
6,815
1,769
8,568
6,180
150,125
0
L
King Arthur
DYMP
King Arthur
20,748
1,420
0
550
40,643
63,805
6
7,852
30,839
1,441
104,186
W
Artemis
Daniel207
Artemis
26,158
14,924
0
8,133
24,093
13,434
7,042
6,192
17,901
0
175,012
W
Tsukuyomi
Donpoko
Tsukuyomi
35,942
9,822
0
16,829
36,631
23,856
1,863
7,085
29,546
0
140,817
L
15,681
8,557
0
2,013
28,640
13,551
0
5,026
22,857
0
131,480
L
6,963
1,903
0
2,959
30,360
35,745
0
10,993
18,011
21,914
0
W
Bakasura
MasterDc1000
Bakasura
19,047
11,259
0
12,575
25,073
16,441
2,099
4,698
20,375
0
137,767
W
Baron Samedi
NorQus
Baron Samedi
14,540
1,973
2,049
9,271
27,074
39,909
669
8,824
18,250
37,452
0
L
Xbalanque
Tnetennba1
Xbalanque
14,596
5,633
0
8,625
23,101
13,667
0
4,975
18,126
0
144,165
L
Thoth
nexpure
Thoth
23,847
190
0
809
19,183
9,968
0
5,151
13,163
131,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,162
Gold Earned
62,940
844
Minions Killed
817
0
Camps Cleared
0
2,842,156
Distance Traveled
2,682,240
47
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
16,583
592
214
8
0
582,842
8
L
King Arthur
12,474
446
177
6
0
451,081
3
W
Artemis
16,262
581
224
8
0
513,250
3
W
Tsukuyomi
16,300
582
190
7
0
560,340
8
L
Mercury
12,588
450
169
6
0
672,055
2
L
Athena
10,033
358
25
1
0
515,135
18
W
Bakasura
16,266
581
184
7
0
671,130
16
W
Baron Samedi
14,751
527
32
1
0
514,594
12
L
Xbalanque
13,853
495
243
9
0
513,011
4
L
Thoth
13,992
500
203
7
0
530,958
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role