Player Matchup

Amaterasu
Amaterasu
FlashyTengenUzui
Amaterasu
Level 123
God Stats
22W - 17L
1,598 SR
Queue Stats
785W - 763L
1,610 Elo+
Party 1
Bacchus
Bacchus
Methose2000
Bacchus
Level 142
God Stats
2W - 1L
1,744 SR
Queue Stats
66W - 56L
1,552 Elo+
Party 1
Ao Kuang
Ao Kuang
OmegaXI
Ao Kuang
Level 136
God Stats
31W - 12L
1,464 SR
Queue Stats
545W - 433L
1,569 Elo+
Party 1
Chronos
Chronos
SiberianPunch
Chronos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 12L
1,648 Elo+
Party 1
Skadi
Skadi
xChilli_Jam
Skadi
Level 88
God Stats
15W - 17L
1,504 SR
Queue Stats
359W - 411L
1,512 Elo+
Party 1
Team Averages
Level 103
1,562 SR
1,578 Elo+

VS

Team Averages
Level 91
1,591 SR
1,496 Elo+
Ishtar
Ishtar
HurHurr
Ishtar
Level 87
God Stats
2W - 3L
1,706 SR
Queue Stats
32W - 42L
1,516 Elo+
Party 2
Hera
Hera
Kaozmedhan
Hera
Level 115
God Stats
3W - 3L
1,589 SR
Queue Stats
29W - 44L
1,477 Elo+
Party 2
Kuzenbo
Kuzenbo
Kuydo
Kuzenbo
Level 87
God Stats
2W - 1L
1,756 SR
Queue Stats
34W - 46L
1,498 Elo+
Party 2
Susano
Susano
Nikekstur
Susano
Level 37
God Stats
0W - 3L
1,289 SR
Queue Stats
24W - 32L
1,494 Elo+
Party 2
Nike
Nike
TheR3alPepe
Nike
Level 128
God Stats
8W - 6L
1,613 SR
Queue Stats
34W - 46L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
16
2 / 0 / 1
9,382
586
3,818
13,563
12,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Methose2000
Bacchus
12
2 / 0 / 9
8,406
525
6,330
10,912
13,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
OmegaXI
Ao Kuang
15
6 / 0 / 6
9,098
569
8,405
13,936
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
14
8 / 1 / 5
9,507
594
10,465
12,119
6,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 1 / 8
9,120
570
9,073
6,231
2,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HurHurr
Ishtar
10
0 / 6 / 0
6,329
396
3,805
11,384
4,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 3 / 1
7,336
459
2,116
7,638
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Kuydo
Kuzenbo
9
0 / 4 / 1
6,757
422
5,455
14,703
12,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
Nikekstur
Susano
10
1 / 7 / 0
6,686
418
4,778
13,903
5,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 3 / 0
8,899
556
7,589
11,158
6,949
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
23
Kills
2
2
Deaths
23
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
2
0
1
2.5
L
Ishtar
HurHurr
Ishtar
0
6
0
0
L
0
3
1
0.17
L
Kuzenbo
Kuydo
Kuzenbo
0
4
1
0.13
W
Bacchus
Methose2000
Bacchus
2
0
9
6.5
L
Susano
Nikekstur
Susano
1
7
0
0.14
W
Ao Kuang
OmegaXI
Ao Kuang
6
0
6
9
W
Chronos
8
1
5
10.5
L
1
3
0
0.33
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,091
Damage
23,743
56,761
Taken
58,786
40,499
Mitigated
31,705
23,105
Healing
12,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
3,818
1,590
0
7,176
13,563
12,043
0
1,831
11,732
0
67,569
L
Ishtar
HurHurr
Ishtar
3,805
2,082
0
2,018
11,384
4,084
1,320
6,765
4,619
0
34,195
L
2,116
543
0
250
7,638
2,649
0
2,223
5,415
54,021
0
L
Kuzenbo
Kuydo
Kuzenbo
5,455
2,682
1,584
3,418
14,703
12,572
672
5,670
9,033
26,020
0
W
Bacchus
Methose2000
Bacchus
6,330
902
0
4,274
10,912
13,573
505
3,008
7,904
25,619
0
L
Susano
Nikekstur
Susano
4,778
1,146
0
3,106
13,903
5,451
0
5,477
8,426
0
34,980
W
Ao Kuang
OmegaXI
Ao Kuang
8,405
1,705
0
7,168
13,936
5,648
544
1,708
11,802
74,886
0
W
Chronos
10,465
2,654
0
3,230
12,119
6,356
0
3,682
8,437
72,703
6,932
L
7,589
1,744
0
1,776
11,158
6,949
0
4,107
7,051
0
72,316
W
9,073
4,206
0
1,257
6,231
2,879
696
3,055
3,176
0
66,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,513
Gold Earned
36,007
480
Minions Killed
387
0
Camps Cleared
0
1,490,309
Distance Traveled
1,350,982
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,382
586
117
7
0
238,380
2
L
Ishtar
6,329
396
64
4
0
248,634
3
L
Hera
7,336
459
104
7
0
270,872
1
L
Kuzenbo
6,757
422
25
2
0
273,135
2
W
Bacchus
8,406
525
26
2
0
306,057
6
L
Susano
6,686
418
61
4
0
288,516
5
W
Ao Kuang
9,098
569
86
5
0
324,705
1
W
Chronos
9,507
594
132
8
0
309,519
0
L
Nike
8,899
556
133
8
0
269,825
3
W
Skadi
9,120
570
119
7
0
311,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role