Player Matchup

Anhur
Anhur
Gold V
CAPSGUY
Anhur
Gold V
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 19L
1,819 MMR
Solo
Freya
Freya
Platinum III
Endergamer3049
Freya
Platinum III
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 104L
1,824 MMR
Solo
Mercury
Mercury
Diamond V
Lunerfish
Mercury
Diamond V
Level 126
God Stats
13W - 19L
1,518 SR
Queue Stats
329W - 330L
1,963 MMR
Solo
Chernobog
Chernobog
Platinum I
SaintThomas
Chernobog
Platinum I
Level 160
God Stats
5W - 2L
1,891 SR
Queue Stats
124W - 111L
1,922 MMR
Solo
Merlin
Merlin
Platinum III
SmokeYoAhh
Merlin
Platinum III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 259L
1,963 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,582 SR
1,898 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,528 SR
1,892 MMR
Discordia
Discordia
Platinum I
BookieCookie
Discordia
Platinum I
Level 158
God Stats
4W - 7L
1,418 SR
Queue Stats
391W - 383L
1,950 MMR
Solo
Lancelot
Lancelot
Platinum I
Ignís
Lancelot
Platinum I
Level 154
God Stats
2W - 1L
1,213 SR
Queue Stats
362W - 352L
1,904 MMR
Solo
Ganesha
Ganesha
Platinum I
Lexyvander8
Ganesha
Platinum I
Level 160
God Stats
13W - 8L
1,614 SR
Queue Stats
125W - 118L
1,924 MMR
Solo
Ullr
Ullr
Platinum III
Mcdoomed
Ullr
Platinum III
Level 98
God Stats
15W - 16L
1,535 SR
Queue Stats
138W - 136L
1,776 MMR
Solo
Anubis
Anubis
Platinum II
Tipiana
Anubis
Platinum II
Level 157
God Stats
31W - 19L
1,862 SR
Queue Stats
345W - 324L
1,904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CAPSGUY
Anhur
20
7 / 6 / 9
15,932
531
18,767
37,408
37,665
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 10 / 3
15,633
521
18,608
34,170
13,959
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Lunerfish
Mercury
20
6 / 7 / 6
14,782
493
17,905
30,300
12,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
SaintThomas
Chernobog
13
1 / 2 / 7
10,969
366
7,385
13,604
4,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
SmokeYoAhh
Merlin
20
3 / 7 / 5
14,662
489
19,663
30,306
11,222
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ShivaCabrakanCamazotzAh Muzen Cab

VS

Bans
Yu HuangCupidNemesisRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BookieCookie
Discordia
20
2 / 4 / 13
15,634
521
23,491
19,856
8,537
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Ignís
Lancelot
20
16 / 5 / 9
19,670
656
29,299
32,723
18,633
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ganesha
Lexyvander8
Ganesha
20
1 / 4 / 22
15,370
512
11,741
38,677
59,469
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
20
4 / 7 / 7
15,981
533
17,980
25,597
11,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Tipiana
Anubis
20
8 / 5 / 10
17,925
598
23,080
22,945
15,691
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
92
24
Kills
31
32
Deaths
25
30
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Discordia
BookieCookie
Discordia
2
4
13
2.13
L
Anhur
CAPSGUY
Anhur
7
6
9
1.92
L
7
10
3
0.85
W
Lancelot
Ignís
Lancelot
16
5
9
4.1
W
Ganesha
Lexyvander8
Ganesha
1
4
22
3
L
Mercury
Lunerfish
Mercury
6
7
6
1.29
W
Ullr
4
7
7
1.07
L
Chernobog
SaintThomas
Chernobog
1
2
7
2.25
L
Merlin
SmokeYoAhh
Merlin
3
7
5
0.79
W
Anubis
Tipiana
Anubis
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,328
Damage
105,591
145,788
Taken
139,798
80,043
Mitigated
114,101
30,767
Healing
52,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BookieCookie
Discordia
23,491
1,505
848
6,947
19,856
8,537
6,440
7,663
12,189
146,046
0
L
Anhur
CAPSGUY
Anhur
18,767
8,007
2,220
8,404
37,408
37,665
0
11,279
26,129
8,121
96,538
L
18,608
4,639
0
13,521
34,170
13,959
1,152
14,069
20,032
126,543
0
W
Lancelot
Ignís
Lancelot
29,299
6,482
0
16,410
32,723
18,633
2,026
8,305
24,232
0
201,617
W
Ganesha
Lexyvander8
Ganesha
11,741
591
0
14,673
38,677
59,469
2,384
9,849
28,718
49,278
0
L
Mercury
Lunerfish
Mercury
17,905
9,031
0
1,496
30,300
12,505
0
12,568
17,669
0
169,005
W
Ullr
17,980
7,937
0
4,329
25,597
11,771
7,093
5,810
19,787
0
121,417
L
Chernobog
SaintThomas
Chernobog
7,385
4,139
0
3,553
13,604
4,692
132
6,415
7,189
40
56,385
L
Merlin
SmokeYoAhh
Merlin
19,663
1,062
0
1,573
30,306
11,222
0
15,328
14,978
147,658
0
W
Anubis
Tipiana
Anubis
23,080
631
0
9,634
22,945
15,691
4,321
11,151
11,380
135,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,978
Gold Earned
84,580
839
Minions Killed
803
0
Camps Cleared
0
2,371,240
Distance Traveled
2,834,535
23
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
15,634
521
204
7
0
544,249
12
L
Anhur
15,932
531
122
4
0
499,415
5
L
Freya
15,633
521
189
6
0
465,938
2
W
Lancelot
19,670
656
217
7
0
695,697
5
W
Ganesha
15,370
512
13
0
0
562,049
8
L
Mercury
14,782
493
197
7
0
662,304
7
W
Ullr
15,981
533
183
6
0
546,551
3
L
Chernobog
10,969
366
109
4
0
245,933
2
L
Merlin
14,662
489
222
7
0
497,650
7
W
Anubis
17,925
598
186
6
0
485,989
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role