Player Matchup

King Arthur
King Arthur
JViperVK
King Arthur
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 51L
1,559 Elo+
Party 1
Baron Samedi
Baron Samedi
NAAAZGUUUL
Baron Samedi
Level 125
God Stats
4W - 0L
1,664 SR
Queue Stats
36W - 29L
1,482 Elo+
Party 1
Ao Kuang
Ao Kuang
Pmaetthynen
Ao Kuang
Level 89
God Stats
22W - 8L
1,603 SR
Queue Stats
249W - 229L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
illusion824_
Danzaburou
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,329 Elo+
Party 1
Mulan
Mulan
natsu2199
Mulan
Level 66
God Stats
2W - 0L
1,777 SR
Queue Stats
49W - 43L
1,477 Elo+
Party 1
Team Averages
Level 91
1,609 SR
1,463 Elo+

VS

Team Averages
Level 50
1,499 SR
1,431 Elo+
Izanami
Izanami
Ex0dus1234
Izanami
Level 65
God Stats
69W - 59L
1,542 SR
Queue Stats
175W - 181L
1,471 Elo+
Party 2
Bellona
Bellona
Larryxspitzkopf
Bellona
Level 43
God Stats
149W - 150L
1,496 SR
Queue Stats
175W - 181L
1,453 Elo+
Party 2
Olorun
Olorun
Pybertat_Hokage
Olorun
Level 35
God Stats
3W - 1L
1,351 SR
Queue Stats
51W - 78L
1,392 Elo+
Party 3
Arachne
Arachne
fatfatrus
Arachne
Level 43
God Stats
1W - 2L
1,647 SR
Queue Stats
45W - 74L
1,368 Elo+
Party 3
Sylvanus
Sylvanus
morgomirxx
Sylvanus
Level 64
God Stats
18W - 22L
1,460 SR
Queue Stats
169W - 173L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JViperVK
King Arthur
15
7 / 2 / 4
9,510
594
11,327
15,984
8,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
NAAAZGUUUL
Baron Samedi
16
5 / 0 / 4
9,889
618
8,417
7,510
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
Pmaetthynen
Ao Kuang
16
4 / 1 / 2
10,032
627
10,409
17,461
7,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
illusion824_
Danzaburou
13
3 / 3 / 2
7,686
480
8,422
9,844
4,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
natsu2199
Mulan
13
3 / 1 / 6
8,907
557
8,575
11,981
10,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ex0dus1234
Izanami
12
4 / 4 / 2
8,152
510
8,674
12,256
3,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 6 / 0
7,525
470
7,062
14,762
12,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 5 / 0
7,429
464
4,599
13,236
5,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
fatfatrus
Arachne
12
2 / 5 / 1
7,862
491
6,613
14,614
5,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
morgomirxx
Sylvanus
11
0 / 2 / 3
7,451
466
4,118
12,751
13,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
22
Kills
7
7
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ex0dus1234
Izanami
4
4
2
1.25
W
King Arthur
JViperVK
King Arthur
7
2
4
4.5
L
1
6
0
0.17
W
Baron Samedi
NAAAZGUUUL
Baron Samedi
5
0
4
7
W
Ao Kuang
Pmaetthynen
Ao Kuang
4
1
2
5
L
0
5
0
0
L
Arachne
fatfatrus
Arachne
2
5
1
0.5
W
Danzaburou
illusion824_
Danzaburou
3
3
2
1.33
L
Sylvanus
morgomirxx
Sylvanus
0
2
3
0.75
W
Mulan
natsu2199
Mulan
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,150
Damage
31,066
62,780
Taken
67,619
33,899
Mitigated
40,367
28,758
Healing
19,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ex0dus1234
Izanami
8,674
6,012
0
4,291
12,256
3,971
0
0
12,256
0
65,445
W
King Arthur
JViperVK
King Arthur
11,327
2,319
0
7,516
15,984
8,393
0
1,027
14,929
0
89,036
L
7,062
2,593
0
2,316
14,762
12,114
0
10,220
4,542
0
50,553
W
Baron Samedi
NAAAZGUUUL
Baron Samedi
8,417
913
344
2,352
7,510
3,763
1,821
2,664
4,846
72,301
0
W
Ao Kuang
Pmaetthynen
Ao Kuang
10,409
2,519
0
12,131
17,461
7,075
270
0
16,727
78,670
0
L
4,599
1,850
0
4,509
13,236
5,294
0
6,726
6,510
59,079
0
L
Arachne
fatfatrus
Arachne
6,613
4,784
0
1,577
14,614
5,585
0
1,880
12,734
0
51,119
W
Danzaburou
illusion824_
Danzaburou
8,422
4,874
0
1,189
9,844
4,285
0
2,577
7,267
0
52,339
L
Sylvanus
morgomirxx
Sylvanus
4,118
1,211
984
5,462
12,751
13,403
780
0
12,751
28,357
0
W
Mulan
natsu2199
Mulan
8,575
1,406
672
4,554
11,981
10,383
0
2,449
9,532
0
32,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,024
Gold Earned
38,419
558
Minions Killed
414
0
Camps Cleared
0
1,514,868
Distance Traveled
1,344,820
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,152
510
107
7
0
250,595
1
W
King Arthur
9,510
594
137
9
0
343,393
2
L
Bellona
7,525
470
92
6
0
260,540
0
W
Baron Samedi
9,889
618
135
8
0
288,684
1
W
Ao Kuang
10,032
627
150
9
0
293,799
3
L
Olorun
7,429
464
97
6
0
270,743
0
L
Arachne
7,862
491
71
4
0
308,779
0
W
Danzaburou
7,686
480
82
5
0
268,992
0
L
Sylvanus
7,451
466
47
3
0
254,163
3
W
Mulan
8,907
557
54
3
0
320,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role