Player Matchup

Neith
Neith
Baconboy215679
Neith
Level 12
God Stats
1W - 3L
1,178 SR
Queue Stats
1W - 5L
974 Elo+
Party 1
Hel
Hel
SillyFawn297925
Hel
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 105L
1,310 Elo+
Party 1
Achilles
Achilles
iAMxChromii
Achilles
Level 65
God Stats
2W - 6L
1,316 SR
Queue Stats
85W - 143L
1,260 Elo+
Party 1
Team Averages
Level 66
1,331 SR
1,181 Elo+

VS

Team Averages
Level 73
1,550 SR
1,380 Elo+
Lancelot
Lancelot
Ysoled rillo
Lancelot
Level 85
God Stats
3W - 2L
1,593 SR
Queue Stats
28W - 44L
1,353 Elo+
Solo
Bacchus
Bacchus
Zestywalrus42
Bacchus
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,500 Elo+
Solo
Ishtar
Ishtar
xXDARKSHARK88Xx
Ishtar
Level 104
God Stats
8W - 6L
1,558 SR
Queue Stats
296W - 459L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 8
14,161
708
18,528
18,194
8,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 7 / 11
12,686
634
20,507
22,106
9,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
iAMxChromii
Achilles
18
8 / 1 / 6
14,127
706
16,313
25,537
27,617
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ysoled rillo
Lancelot
15
2 / 5 / 7
11,928
596
12,197
17,230
12,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
17
1 / 5 / 7
12,453
623
16,193
28,251
39,764
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 5 / 3
13,325
666
24,007
21,417
13,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
15
Kills
12
12
Deaths
15
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
4
8
2.5
W
1
7
11
0.93
L
Lancelot
Ysoled rillo
Lancelot
2
5
7
1.1
L
Bacchus
1
5
7
0.9
W
Achilles
iAMxChromii
Achilles
8
1
6
11
L
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,348
Damage
52,397
65,837
Taken
66,898
45,510
Mitigated
65,088
22,202
Healing
12,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,528
7,224
0
2,283
18,194
8,345
1,447
4,815
13,379
0
48,216
W
20,507
2,306
7,020
8,151
22,106
9,548
714
5,858
16,248
63,462
0
L
Lancelot
Ysoled rillo
Lancelot
12,197
2,063
0
3,174
17,230
12,091
0
4,789
12,441
0
37,479
L
Bacchus
16,193
839
1,907
7,267
28,251
39,764
29
10,261
17,990
45,326
0
W
Achilles
iAMxChromii
Achilles
16,313
3,737
138
4,610
25,537
27,617
0
6,263
19,049
0
48,435
L
24,007
10,289
0
0
21,417
13,233
48
5,937
15,480
0
54,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,974
Gold Earned
37,706
204
Minions Killed
164
9
Camps Cleared
6
997,953
Distance Traveled
755,555
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,161
708
80
4
1
311,079
0
W
Hel
12,686
634
80
4
4
320,373
0
L
Lancelot
11,928
596
59
3
5
227,009
0
L
Bacchus
12,453
623
52
3
0
313,639
0
W
Achilles
14,127
706
44
2
4
366,501
0
L
Ishtar
13,325
666
53
3
1
214,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role