Player Matchup

Hera
Hera
 
Hera
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
ANTtoFIRE
Odin
Level 106
God Stats
124W - 116L
1,571 SR
Queue Stats
646W - 736L
1,500 Elo+
Solo
Ishtar
Ishtar
OofMyBones8972
Ishtar
Level 160
God Stats
10W - 8L
1,521 SR
Queue Stats
826W - 737L
1,566 Elo+
Solo
Team Averages
Level 139
1,531 SR
1,522 Elo+

VS

Team Averages
Level 102
1,465 SR
1,393 Elo+
Atlas
Atlas
DownerIsland
Atlas
Level 146
God Stats
16W - 14L
1,456 SR
Queue Stats
122W - 147L
1,507 Elo+
Solo
Serqet
Serqet
RJuupiter
Serqet
Level 100
God Stats
9W - 8L
1,647 SR
Queue Stats
123W - 135L
1,417 Elo+
Party 1
Zhong Kui
Zhong Kui
noemi-javalu
Zhong Kui
Level 61
God Stats
3W - 7L
1,293 SR
Queue Stats
24W - 44L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 3 / 5
7,810
710
10,189
6,517
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
13
2 / 0 / 3
8,401
764
8,399
10,285
11,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 2 / 3
8,030
730
8,538
8,391
3,871
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
8,291
754
7,254
11,201
12,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
RJuupiter
Serqet
11
1 / 1 / 2
7,802
709
3,763
7,661
8,071
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
noemi-javalu
Zhong Kui
10
2 / 6 / 0
7,289
663
7,542
13,670
9,704
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
8
Kills
4
5
Deaths
8
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
3
5
1.5
W
Odin
2
0
3
3.5
L
1
1
4
3
W
4
2
3
2.75
L
Serqet
RJuupiter
Serqet
1
1
2
2
L
Zhong Kui
noemi-javalu
Zhong Kui
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,126
Damage
18,559
25,193
Taken
32,532
17,763
Mitigated
29,840
1,374
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
10,189
3,114
451
352
6,517
2,763
108
4,863
1,540
25,195
0
W
Odin
8,399
2,284
0
571
10,285
11,129
376
5,855
4,366
0
30,188
L
7,254
3,234
511
3,227
11,201
12,065
0
4,044
7,157
22,836
0
W
8,538
5,286
0
0
8,391
3,871
0
4,547
3,568
0
25,418
L
Serqet
RJuupiter
Serqet
3,763
980
0
791
7,661
8,071
16
1,379
6,282
0
10,166
L
Zhong Kui
noemi-javalu
Zhong Kui
7,542
914
141
3,559
13,670
9,704
0
5,024
8,646
24,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,241
Gold Earned
23,382
136
Minions Killed
92
9
Camps Cleared
1
617,110
Distance Traveled
551,184
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,810
710
32
3
1
192,639
2
W
Odin
8,401
764
58
5
6
230,421
2
L
Atlas
8,291
754
23
2
0
191,312
0
W
Ishtar
8,030
730
46
4
2
194,050
5
L
Serqet
7,802
709
25
2
1
199,087
3
L
Zhong Kui
7,289
663
44
4
0
160,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role