Player Matchup

Da Ji
Da Ji
ImProOkaz
Da Ji
Level 156
God Stats
11W - 14L
1,536 SR
Queue Stats
389W - 384L
1,390 Elo+
Party 2
Rama
Rama
IvoZeer
Rama
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,388 Elo+
Party 3
Pele
Pele
PrideOfGoD
Pele
Level 129
God Stats
12W - 9L
1,568 SR
Queue Stats
400W - 442L
1,417 Elo+
Party 2
Kali
Kali
Sifax END
Kali
Level 66
God Stats
1W - 2L
1,760 SR
Queue Stats
71W - 79L
1,481 Elo+
Party 3
Olorun
Olorun
valkerine
Olorun
Level 87
God Stats
4W - 2L
1,503 SR
Queue Stats
209W - 238L
1,403 Elo+
Solo
Team Averages
Level 113
1,574 SR
1,416 Elo+

VS

Team Averages
Level 59
1,500 SR
1,483 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Ardamelech
Gilgamesh
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 92L
1,383 Elo+
Solo
Serqet
Serqet
MaiNeimIzDario
Serqet
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,565 Elo+
Party 1
Cthulhu
Cthulhu
Murderoticz
Cthulhu
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ImProOkaz
Da Ji
14
5 / 7 / 6
8,693
790
11,855
13,995
6,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
IvoZeer
Rama
14
2 / 4 / 6
7,475
680
11,192
9,677
4,856
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 9 / 7
10,222
929
14,475
18,180
10,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kali
10
1 / 6 / 8
7,475
680
5,293
12,649
6,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
valkerine
Olorun
15
2 / 5 / 6
8,201
746
14,222
14,434
8,090
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
19
16 / 1 / 9
11,750
1,068
25,959
13,878
8,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
 
Shiva
14
2 / 4 / 22
9,082
826
8,441
17,603
18,103
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Ardamelech
Gilgamesh
17
2 / 2 / 24
10,254
932
10,793
16,123
21,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
6 / 3 / 15
9,549
868
9,125
15,062
20,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Murderoticz
Cthulhu
17
5 / 5 / 22
10,381
944
9,570
16,615
25,481
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
123
14
Kills
31
31
Deaths
15
33
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
16
1
9
20.5
W
Shiva
 
Shiva
2
4
22
3.25
W
Gilgamesh
Ardamelech
Gilgamesh
2
2
24
7
L
Da Ji
ImProOkaz
Da Ji
5
7
6
1.14
L
Rama
IvoZeer
Rama
2
4
6
1.25
W
6
3
15
4.5
W
Cthulhu
Murderoticz
Cthulhu
5
5
22
3.2
L
4
9
7
0.83
L
Kali
1
6
8
0.83
L
Olorun
valkerine
Olorun
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,037
Damage
63,888
68,935
Taken
79,281
36,859
Mitigated
94,133
16,562
Healing
23,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
25,959
14,266
873
5,324
13,878
8,237
3,415
3,828
10,050
0
48,827
W
Shiva
 
Shiva
8,441
1,604
3,534
4,147
17,603
18,103
1,452
2,651
14,952
0
16,516
W
Gilgamesh
Ardamelech
Gilgamesh
10,793
1,878
707
2,041
16,123
21,853
1,554
2,433
13,690
0
24,425
L
Da Ji
ImProOkaz
Da Ji
11,855
2,340
120
1,226
13,995
6,976
0
1,803
11,727
0
17,932
L
Rama
IvoZeer
Rama
11,192
5,258
446
1,488
9,677
4,856
0
828
8,549
0
20,831
W
9,125
2,128
913
1,497
15,062
20,459
703
2,699
12,363
0
11,703
W
Cthulhu
Murderoticz
Cthulhu
9,570
664
2,304
1,695
16,615
25,481
470
2,611
14,004
20,333
0
L
14,475
1,505
397
2,803
18,180
10,792
0
3,144
14,904
0
28,799
L
Kali
5,293
1,598
1,075
2,595
12,649
6,145
0
1,619
11,030
0
8,913
L
Olorun
valkerine
Olorun
14,222
7,014
1,581
4,831
14,434
8,090
0
2,176
12,113
22,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,066
Gold Earned
51,016
86
Minions Killed
116
0
Camps Cleared
0
837,658
Distance Traveled
1,111,951
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,750
1,068
53
5
0
205,505
2
W
Shiva
9,082
826
13
1
0
206,607
0
W
Gilgamesh
10,254
932
14
1
0
243,086
0
L
Da Ji
8,693
790
13
1
0
171,081
0
L
Rama
7,475
680
15
1
0
158,471
0
W
Serqet
9,549
868
5
0
0
232,566
0
W
Cthulhu
10,381
944
31
3
0
224,187
0
L
Pele
10,222
929
33
3
0
190,930
1
L
Kali
7,475
680
7
1
0
180,326
0
L
Olorun
8,201
746
18
2
0
136,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role