Player Matchup

Danzaburou
Danzaburou
Snypz Kooka
Danzaburou
Level 46
God Stats
0W - 1L
1,623 SR
Queue Stats
4W - 9L
1,385 Elo+
Party 2
Hel
Hel
oishiiSushii
Hel
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
simondontcry
Amaterasu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Team Averages
Level 26
1,541 SR
1,462 Elo+

VS

Team Averages
Level 74
1,425 SR
1,353 Elo+
Sol
Sol
BUZZZZZDOZERR
Sol
Level 18
God Stats
5W - 5L
1,426 SR
Queue Stats
10W - 12L
1,359 Elo+
Party 1
Hun Batz
Hun Batz
Saiitaama
Hun Batz
Level 156
God Stats
1W - 2L
1,350 SR
Queue Stats
78W - 105L
1,391 Elo+
Solo
Shiva
Shiva
ТупоПушка
Shiva
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 19L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Snypz Kooka
Danzaburou
11
2 / 3 / 0
7,418
674
5,902
12,067
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 4 / 1
6,472
588
2,266
7,678
4,952
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
simondontcry
Amaterasu
11
0 / 1 / 2
6,975
634
6,765
11,965
11,010
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 5
8,246
750
10,462
9,652
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
Saiitaama
Hun Batz
14
4 / 0 / 4
8,758
796
8,635
7,494
3,159
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 5
9,100
827
8,593
9,364
9,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
8
8
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
Hun Batz
Saiitaama
Hun Batz
4
0
4
6
L
Danzaburou
Snypz Kooka
Danzaburou
2
3
0
0.67
L
0
4
1
0.13
L
Amaterasu
simondontcry
Amaterasu
0
1
2
1
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,933
Damage
27,690
31,710
Taken
26,510
21,367
Mitigated
17,238
8,480
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,462
3,837
0
5,231
9,652
4,122
2,192
1,297
8,355
38,558
4,667
W
Hun Batz
Saiitaama
Hun Batz
8,635
1,332
0
641
7,494
3,159
607
605
6,889
0
40,731
L
Danzaburou
Snypz Kooka
Danzaburou
5,902
2,341
0
1,410
12,067
5,405
0
3,042
9,025
0
31,334
L
2,266
493
1,799
1,901
7,678
4,952
0
2,576
5,102
10,478
0
L
Amaterasu
simondontcry
Amaterasu
6,765
1,803
555
2,815
11,965
11,010
22
3,649
8,316
0
12,554
W
8,593
1,273
410
2,272
9,364
9,957
298
1,320
8,044
0
17,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,865
Gold Earned
26,104
80
Minions Killed
144
2
Camps Cleared
8
555,963
Distance Traveled
664,013
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,246
750
65
6
3
200,479
3
W
Hun Batz
8,758
796
65
6
5
244,509
4
L
Danzaburou
7,418
674
47
4
1
171,245
0
L
Hel
6,472
588
21
2
0
165,603
0
L
Amaterasu
6,975
634
12
1
1
219,115
4
W
Shiva
9,100
827
14
1
0
219,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role