Player Matchup

Cthulhu
Cthulhu
B1gmanginge
Cthulhu
Level 127
God Stats
1W - 1L
1,531 SR
Queue Stats
11W - 16L
1,511 Elo+
Solo
Chronos
Chronos
RossJ_UK
Chronos
Level 83
God Stats
3W - 3L
1,564 SR
Queue Stats
191W - 187L
1,629 Elo+
Solo
Bastet
Bastet
Three 4 1a
Bastet
Level 102
God Stats
1W - 2L
1,224 SR
Queue Stats
137W - 137L
1,481 Elo+
Solo
Team Averages
Level 104
1,440 SR
1,540 Elo+

VS

Team Averages
Level 130
1,590 SR
1,575 Elo+
Medusa
Medusa
 
Medusa
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
shotty882
Vulcan
Level 128
God Stats
22W - 22L
1,615 SR
Queue Stats
399W - 360L
1,563 Elo+
Solo
Tyr
Tyr
zIVIAjesticz
Tyr
Level 148
God Stats
15W - 9L
1,654 SR
Queue Stats
373W - 264L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B1gmanginge
Cthulhu
16
2 / 2 / 2
12,220
719
10,308
21,751
30,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos
RossJ_UK
Chronos
17
1 / 2 / 2
11,562
680
14,187
16,184
8,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
Three 4 1a
Bastet
16
1 / 4 / 2
11,266
663
11,699
17,770
8,686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
4
0 / 0 / 1
6,975
410
0
460
89
Vulcan
shotty882
Vulcan
18
4 / 3 / 3
11,970
704
22,841
13,115
7,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 1 / 3
12,153
715
19,192
30,500
44,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
4
Kills
8
8
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
1
0.5
W
Cthulhu
B1gmanginge
Cthulhu
2
2
2
1.5
W
Chronos
RossJ_UK
Chronos
1
2
2
1
W
Bastet
Three 4 1a
Bastet
1
4
2
0.5
L
Vulcan
shotty882
Vulcan
4
3
3
1.83
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,194
Damage
42,033
55,705
Taken
44,075
48,061
Mitigated
51,909
13,280
Healing
16,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
460
89
0
163
297
0
0
W
Cthulhu
B1gmanginge
Cthulhu
10,308
1,146
365
2,967
21,751
30,476
370
10,644
11,107
41,054
0
W
Chronos
RossJ_UK
Chronos
14,187
5,181
0
7,682
16,184
8,899
1,949
6,393
9,791
72,403
0
W
Bastet
Three 4 1a
Bastet
11,699
4,278
0
2,266
17,770
8,686
226
7,135
10,635
0
48,624
L
Vulcan
shotty882
Vulcan
22,841
9,866
0
2,180
13,115
7,633
753
7,964
5,151
77,936
0
L
19,192
2,009
0
14,602
30,500
44,187
736
16,816
13,684
568
34,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,048
Gold Earned
31,098
229
Minions Killed
176
10
Camps Cleared
5
1,024,848
Distance Traveled
674,480
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,975
410
0
0
0
0
0
W
Cthulhu
12,220
719
47
3
0
338,630
1
W
Chronos
11,562
680
123
7
3
313,981
5
W
Bastet
11,266
663
59
3
7
372,237
3
L
Vulcan
11,970
704
128
8
5
319,530
2
L
Tyr
12,153
715
48
3
0
354,950
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role