Player Matchup

Sol
Sol
DasAThiccBoi
Sol
Level 133
God Stats
2W - 2L
1,504 SR
Queue Stats
31W - 35L
1,466 Elo+
Solo
Horus
Horus
IILemur
Horus
Level 159
God Stats
21W - 13L
1,687 SR
Queue Stats
801W - 740L
1,510 Elo+
Solo
Tsukuyomi
Tsukuyomi
The_Coolest_420
Tsukuyomi
Level 69
God Stats
3W - 12L
1,063 SR
Queue Stats
26W - 39L
1,231 Elo+
Solo
Freya
Freya
katluv
Freya
Level 69
God Stats
8W - 9L
1,556 SR
Queue Stats
115W - 128L
1,302 Elo+
Solo
Danzaburou
Danzaburou
zxcyyrei
Danzaburou
Level 73
God Stats
11W - 2L
1,842 SR
Queue Stats
282W - 312L
1,385 Elo+
Solo
Team Averages
Level 101
1,531 SR
1,379 Elo+

VS

Team Averages
Level 103
1,446 SR
1,427 Elo+
Cthulhu
Cthulhu
Dopewhale
Cthulhu
Level 104
God Stats
19W - 27L
1,401 SR
Queue Stats
404W - 422L
1,480 Elo+
Solo
Raijin
Raijin
KA1QUE GAMER8
Raijin
Level 87
God Stats
12W - 22L
1,376 SR
Queue Stats
348W - 434L
1,343 Elo+
Solo
Chiron
Chiron
KINGxSKORCH
Chiron
Level 155
God Stats
3W - 4L
1,305 SR
Queue Stats
605W - 612L
1,434 Elo+
Solo
Skadi
Skadi
MorrighanGirl
Skadi
Level 87
God Stats
2W - 0L
1,624 SR
Queue Stats
82W - 70L
1,437 Elo+
Solo
Ravana
Ravana
OneTapIGuess
Ravana
Level 84
God Stats
92W - 63L
1,524 SR
Queue Stats
524W - 543L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 5
14,698
459
24,967
28,660
13,308
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
IILemur
Horus
19
3 / 5 / 6
13,567
424
11,275
34,733
48,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
The_Coolest_420
Tsukuyomi
4
0 / 1 / 0
8,330
260
292
1,346
318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Freya
katluv
Freya
20
4 / 4 / 4
17,282
540
23,113
30,266
14,970
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
zxcyyrei
Danzaburou
20
7 / 10 / 6
14,897
466
23,863
31,778
18,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dopewhale
Cthulhu
19
2 / 3 / 6
14,179
443
11,156
35,880
46,553
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
1 / 8 / 6
13,326
416
9,320
23,531
9,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
20
9 / 3 / 9
18,097
566
28,913
27,267
13,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
1 / 3 / 3
17,448
545
9,989
14,059
6,867
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ravana
20
10 / 6 / 9
18,390
575
32,224
27,817
15,530
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
56
22
Kills
23
23
Deaths
23
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
8
3
5
3.5
W
Cthulhu
Dopewhale
Cthulhu
2
3
6
1.67
L
Horus
IILemur
Horus
3
5
6
1.2
W
1
8
6
0.5
W
Chiron
9
3
9
4.5
W
1
3
3
0.83
W
Ravana
10
6
9
2.42
L
Tsukuyomi
The_Coolest_420
Tsukuyomi
0
1
0
0
L
Freya
katluv
Freya
4
4
4
1.5
L
Danzaburou
zxcyyrei
Danzaburou
7
10
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,510
Damage
91,602
126,783
Taken
128,554
95,745
Mitigated
92,062
47,990
Healing
32,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,967
8,324
0
12,686
28,660
13,308
3,172
6,211
21,421
133,793
0
W
Cthulhu
Dopewhale
Cthulhu
11,156
545
1,106
8,059
35,880
46,553
85
12,293
23,587
57,789
0
L
Horus
IILemur
Horus
11,275
4,200
5,104
9,928
34,733
48,963
506
5,955
28,288
359
31,200
W
9,320
1,003
220
2,382
23,531
9,623
0
10,989
12,542
50,920
0
W
Chiron
28,913
8,558
1,313
7,897
27,267
13,489
1,853
7,149
20,118
0
180,501
W
9,989
3,058
0
3,480
14,059
6,867
5,507
7,969
6,090
0
123,890
W
Ravana
32,224
11,816
0
8,162
27,817
15,530
1,042
12,588
15,092
0
179,162
L
Tsukuyomi
The_Coolest_420
Tsukuyomi
292
192
0
440
1,346
318
0
188
1,120
0
2,036
L
Freya
katluv
Freya
23,113
6,443
0
15,738
30,266
14,970
5,747
2,450
27,738
157,592
0
L
Danzaburou
zxcyyrei
Danzaburou
23,863
13,812
0
4,094
31,778
18,186
1,448
4,448
27,194
33
124,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,774
Gold Earned
81,440
649
Minions Killed
794
0
Camps Cleared
0
2,029,195
Distance Traveled
2,755,144
14
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,698
459
170
5
0
505,793
2
W
Cthulhu
14,179
443
54
2
0
587,775
6
L
Horus
13,567
424
33
1
0
545,987
5
W
Raijin
13,326
416
105
3
0
503,288
4
W
Chiron
18,097
566
228
7
0
573,455
11
W
Skadi
17,448
545
235
7
0
504,545
8
W
Ravana
18,390
575
172
5
0
586,081
7
L
Tsukuyomi
8,330
260
8
0
0
48,531
0
L
Freya
17,282
540
262
8
0
461,223
0
L
Danzaburou
14,897
466
176
6
0
467,661
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role