Player Matchup

Freya
Freya
BIGPABLO420
Freya
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 62L
1,228 Elo+
Party 2
Fenrir
Fenrir
Csontdaralo-Mogy
Fenrir
Level 106
God Stats
41W - 59L
1,375 SR
Queue Stats
597W - 732L
1,354 Elo+
Party 2
Izanami
Izanami
Topollillo94
Izanami
Level 66
God Stats
16W - 17L
1,699 SR
Queue Stats
226W - 340L
1,382 Elo+
Party 1
Ullr
Ullr
gormorrd
Ullr
Level 109
God Stats
4W - 6L
1,588 SR
Queue Stats
129W - 107L
1,536 Elo+
Solo
Sylvanus
Sylvanus
rubenlc1995
Sylvanus
Level 15
God Stats
2W - 1L
1,699 SR
Queue Stats
3W - 2L
1,663 Elo+
Party 1
Team Averages
Level 61
1,572 SR
1,433 Elo+

VS

Team Averages
Level 73
1,467 SR
1,452 Elo+
Terra
Terra
 
Terra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CallMeFiru
Anhur
Level 89
God Stats
2W - 4L
1,217 SR
Queue Stats
144W - 129L
1,535 Elo+
Solo
Set
Set
Norizab
Set
Level 45
God Stats
6W - 4L
1,620 SR
Queue Stats
46W - 77L
1,321 Elo+
Solo
Thoth
Thoth
Tempesuto_Rimuru
Thoth
Level 40
God Stats
2W - 4L
1,500 SR
Queue Stats
231W - 245L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,284
528
3,558
4,657
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 2 / 3
5,265
527
3,820
9,092
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Topollillo94
Izanami
9
1 / 0 / 2
5,323
532
3,533
4,807
1,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
11
5 / 0 / 2
6,744
674
4,522
5,513
1,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
rubenlc1995
Sylvanus
8
2 / 1 / 1
5,297
530
2,726
5,078
2,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
5
0 / 3 / 0
4,439
444
920
8,873
3,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
 
Neith
4
0 / 2 / 0
3,873
387
1,476
2,245
841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
9
0 / 1 / 2
4,691
469
997
5,020
1,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Set
8
2 / 3 / 0
4,813
481
4,527
8,722
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 2 / 1
4,941
494
1,916
4,763
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
2
4
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
3
0
0
L
Neith
 
Neith
0
2
0
0
W
2
1
1
2.5
L
Anhur
0
1
2
1
W
1
2
3
1.25
L
Set
2
3
0
0.67
L
0
2
1
0.25
W
Izanami
Topollillo94
Izanami
1
0
2
2
W
Ullr
5
0
2
6
W
Sylvanus
rubenlc1995
Sylvanus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,159
Damage
9,836
29,147
Taken
29,623
10,881
Mitigated
11,002
8,915
Healing
6,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
920
281
1,332
2,690
8,873
3,321
0
1,498
7,367
7,223
0
L
Neith
 
Neith
1,476
835
0
358
2,245
841
23
0
2,245
0
11,518
W
3,558
1,212
0
988
4,657
1,570
44
749
3,908
17,456
0
L
Anhur
997
285
0
281
5,020
1,823
0
443
4,577
0
24,171
W
3,820
811
0
3,303
9,092
3,035
0
528
8,564
0
24,216
L
Set
4,527
2,671
0
1,271
8,722
3,477
0
1,920
6,614
0
27,332
L
1,916
318
0
750
4,763
1,540
0
1,339
3,114
31,930
0
W
Izanami
Topollillo94
Izanami
3,533
2,766
0
1,815
4,807
1,534
1,670
756
4,051
0
30,801
W
Ullr
4,522
1,811
0
1,250
5,513
1,947
728
323
5,190
0
38,983
W
Sylvanus
rubenlc1995
Sylvanus
2,726
1,395
219
1,340
5,078
2,795
701
480
4,598
20,711
6,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,913
Gold Earned
22,757
264
Minions Killed
172
0
Camps Cleared
0
865,099
Distance Traveled
777,755
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,439
444
9
1
0
177,325
1
L
Neith
3,873
387
12
1
0
49,469
2
W
Freya
5,284
528
37
4
0
165,452
0
L
Anhur
4,691
469
49
5
0
179,671
0
W
Fenrir
5,265
527
41
4
0
214,556
2
L
Set
4,813
481
49
5
0
201,053
0
L
Thoth
4,941
494
53
5
0
170,237
0
W
Izanami
5,323
532
58
6
0
169,852
0
W
Ullr
6,744
674
73
7
0
142,638
0
W
Sylvanus
5,297
530
55
6
0
172,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role