Player Matchup

Loki
Loki
BigOrBian
Loki
Level 4
God Stats
1W - 3L
1,481 SR
Queue Stats
2W - 8L
1,238 Elo+
Party 3
Merlin
Merlin
Deagro
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,347 Elo+
Party 4
Fafnir
Fafnir
Dinamo123xp
Fafnir
Level 120
God Stats
0W - 3L
1,510 SR
Queue Stats
136W - 154L
1,483 Elo+
Solo
Nu Wa
Nu Wa
Mattzock
Nu Wa
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,362 Elo+
Party 3
Bellona
Bellona
xHeartAttack
Bellona
Level 85
God Stats
19W - 11L
1,793 SR
Queue Stats
136W - 156L
1,516 Elo+
Party 4
Team Averages
Level 50
1,557 SR
1,389 Elo+

VS

Team Averages
Level 72
1,584 SR
1,489 Elo+
Merlin
Merlin
Belarn
Merlin
Level 67
God Stats
38W - 28L
1,589 SR
Queue Stats
226W - 190L
1,588 Elo+
Party 2
Medusa
Medusa
IceFenixs
Medusa
Level 76
God Stats
5W - 0L
1,886 SR
Queue Stats
150W - 168L
1,300 Elo+
Party 1
Lancelot
Lancelot
Maesle
Lancelot
Level 89
God Stats
15W - 10L
1,700 SR
Queue Stats
51W - 33L
1,614 Elo+
Party 2
Shiva
Shiva
Thydalus
Shiva
Level 86
God Stats
16W - 9L
1,622 SR
Queue Stats
73W - 47L
1,629 Elo+
Party 2
Nemesis
Nemesis
ЯрославиК
Nemesis
Level 41
God Stats
10W - 28L
1,122 SR
Queue Stats
103W - 147L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
6 / 6 / 1
13,289
1,107
17,394
20,689
9,166
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Deagro
Merlin
17
0 / 9 / 6
11,480
957
11,008
18,316
8,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
18
0 / 0 / 8
12,502
1,042
3,345
14,675
21,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nu Wa
Mattzock
Nu Wa
17
0 / 3 / 5
11,406
951
12,846
12,501
5,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
xHeartAttack
Bellona
17
3 / 4 / 2
12,493
1,041
9,705
31,625
33,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

87

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Belarn
Merlin
19
6 / 1 / 12
13,836
1,153
26,476
7,707
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
IceFenixs
Medusa
18
1 / 2 / 10
11,611
968
13,172
14,081
5,799
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
Maesle
Lancelot
18
7 / 3 / 11
13,151
1,096
21,715
14,757
7,444
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
Thydalus
Shiva
19
6 / 2 / 14
13,309
1,109
25,001
18,577
21,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
2 / 1 / 10
11,789
982
8,010
7,831
2,900
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
79
9
Kills
22
22
Deaths
9
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Merlin
Belarn
Merlin
6
1
12
12
L
Loki
6
6
1
1.08
L
Merlin
Deagro
Merlin
0
9
6
0.33
L
Fafnir
0
0
8
4
W
Medusa
IceFenixs
Medusa
1
2
10
3
W
Lancelot
Maesle
Lancelot
7
3
11
4.17
L
Nu Wa
Mattzock
Nu Wa
0
3
5
0.83
W
Shiva
Thydalus
Shiva
6
2
14
6.5
L
Bellona
xHeartAttack
Bellona
3
4
2
1
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,298
Damage
94,374
97,806
Taken
62,953
77,319
Mitigated
41,100
5,548
Healing
11,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Belarn
Merlin
26,476
885
0
420
7,707
3,587
0
2,745
4,962
78,555
0
L
Loki
17,394
3,318
0
20
20,689
9,166
0
5,994
14,466
0
33,299
L
Merlin
Deagro
Merlin
11,008
520
0
20
18,316
8,115
0
5,059
13,081
32,402
0
L
Fafnir
3,345
633
0
1,467
14,675
21,258
0
3,428
10,956
9,090
0
W
Medusa
IceFenixs
Medusa
13,172
6,640
0
1,278
14,081
5,799
0
6,836
7,245
0
32,338
W
Lancelot
Maesle
Lancelot
21,715
3,228
0
310
14,757
7,444
0
5,727
8,640
0
46,116
L
Nu Wa
Mattzock
Nu Wa
12,846
2,674
0
310
12,501
5,556
0
2,527
9,869
43,005
0
W
Shiva
Thydalus
Shiva
25,001
3,324
2,309
5,220
18,577
21,370
0
7,836
10,741
0
42,325
L
Bellona
xHeartAttack
Bellona
9,705
940
1,888
1,843
31,625
33,224
0
9,468
21,665
0
25,932
W
8,010
2,688
0
1,558
7,831
2,900
0
4,055
3,256
0
19,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,170
Gold Earned
63,696
191
Minions Killed
295
5
Camps Cleared
14
1,177,228
Distance Traveled
1,284,289
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,836
1,153
141
12
2
251,526
0
L
Loki
13,289
1,107
45
4
1
226,681
0
L
Merlin
11,480
957
39
3
1
206,873
2
L
Fafnir
12,502
1,042
15
1
1
240,983
0
W
Medusa
11,611
968
33
3
1
230,998
0
W
Lancelot
13,151
1,096
57
5
10
295,010
1
L
Nu Wa
11,406
951
59
5
2
234,777
0
W
Shiva
13,309
1,109
31
3
0
249,840
3
L
Bellona
12,493
1,041
33
3
0
267,914
0
W
Nemesis
11,789
982
33
3
1
256,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role