Player Matchup

Arachne
Arachne
Tippy_Tyles
Arachne
Level 128
God Stats
10W - 5L
1,803 SR
Queue Stats
92W - 84L
1,483 Elo+
Solo
Thanatos
Thanatos
buckfastsenpai
Thanatos
Level 10
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 13L
1,260 Elo+
Party 2
Terra
Terra
xProxiiiy
Terra
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
147W - 154L
1,535 Elo+
Party 2
Team Averages
Level 82
1,601 SR
1,426 Elo+

VS

Team Averages
Level 89
1,473 SR
1,409 Elo+
Chang'e
Chang'e
Kevin269Hun
Chang'e
Level 121
God Stats
4W - 8L
1,247 SR
Queue Stats
36W - 69L
1,089 Elo+
Solo
Artemis
Artemis
RandomGamer553
Artemis
Level 81
God Stats
5W - 4L
1,543 SR
Queue Stats
90W - 82L
1,570 Elo+
Party 1
Sun Wukong
Sun Wukong
anhadr30
Sun Wukong
Level 64
God Stats
8W - 4L
1,631 SR
Queue Stats
95W - 92L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Tippy_Tyles
Arachne
15
1 / 6 / 4
10,261
604
12,566
18,696
13,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
14
2 / 7 / 0
9,541
561
5,751
15,049
10,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
xProxiiiy
Terra
16
3 / 0 / 3
11,772
692
12,093
18,927
27,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kevin269Hun
Chang'e
15
3 / 4 / 8
10,973
645
9,040
12,370
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 1 / 8
11,161
657
18,585
15,302
7,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
anhadr30
Sun Wukong
16
7 / 1 / 6
12,902
759
15,240
15,618
18,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
13
13
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Kevin269Hun
Chang'e
3
4
8
1.75
W
3
1
8
7
L
Arachne
Tippy_Tyles
Arachne
1
6
4
0.5
W
Sun Wukong
anhadr30
Sun Wukong
7
1
6
10
L
Thanatos
2
7
0
0.29
L
Terra
xProxiiiy
Terra
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,410
Damage
42,865
52,672
Taken
43,290
51,444
Mitigated
31,062
13,672
Healing
18,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Kevin269Hun
Chang'e
9,040
365
3,428
4,725
12,370
4,894
1,337
3,641
8,729
29,982
0
W
18,585
9,211
0
5,846
15,302
7,651
1,256
5,447
9,855
0
63,264
L
Arachne
Tippy_Tyles
Arachne
12,566
6,888
0
3,502
18,696
13,283
0
3,720
14,976
0
33,475
W
Sun Wukong
anhadr30
Sun Wukong
15,240
2,626
821
3,395
15,618
18,517
216
3,399
12,219
0
34,994
L
Thanatos
5,751
815
0
2,938
15,049
10,301
0
2,319
12,730
0
14,722
L
Terra
xProxiiiy
Terra
12,093
700
2,407
4,825
18,927
27,860
0
3,120
15,807
49,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,574
Gold Earned
35,036
117
Minions Killed
195
5
Camps Cleared
7
827,119
Distance Traveled
827,522
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,973
645
47
3
0
279,230
2
W
Artemis
11,161
657
100
6
5
248,111
2
L
Arachne
10,261
604
45
3
4
233,174
2
W
Sun Wukong
12,902
759
48
3
2
300,181
4
L
Thanatos
9,541
561
32
2
1
271,550
0
L
Terra
11,772
692
40
2
0
322,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role