Player Matchup

Ishtar
Ishtar
LordNikich
Ishtar
Level 126
God Stats
2W - 9L
1,227 SR
Queue Stats
51W - 73L
1,404 Elo+
Party 2
Hercules
Hercules
Mornomart
Hercules
Level 76
God Stats
5W - 2L
1,771 SR
Queue Stats
195W - 231L
1,468 Elo+
Solo
Zeus
Zeus
ТопТопор
Zeus
Level 124
God Stats
19W - 21L
1,580 SR
Queue Stats
47W - 70L
1,396 Elo+
Party 2
Team Averages
Level 109
1,526 SR
1,423 Elo+

VS

Team Averages
Level 70
1,485 SR
1,336 Elo+
Charybdis
Charybdis
Azarath7048
Charybdis
Level 43
God Stats
4W - 10L
1,270 SR
Queue Stats
17W - 34L
1,247 Elo+
Party 1
Neith
Neith
NaomiVR
Neith
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,276 Elo+
Party 1
Agni
Agni
masterkonti
Agni
Level 123
God Stats
4W - 3L
1,685 SR
Queue Stats
207W - 202L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
LordNikich
Ishtar
14
4 / 5 / 8
11,181
658
11,318
14,001
5,789
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Mornomart
Hercules
18
7 / 3 / 10
12,809
753
8,201
26,963
30,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

19
11 / 2 / 9
13,794
811
19,267
13,300
5,731
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Azarath7048
Charybdis
14
4 / 10 / 3
11,257
662
10,081
16,899
7,016
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
NaomiVR
Neith
15
1 / 4 / 6
10,749
632
11,207
12,732
5,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 8 / 4
11,721
689
21,141
13,591
5,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
22
Kills
9
10
Deaths
22
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Azarath7048
Charybdis
4
10
3
0.55
W
Ishtar
LordNikich
Ishtar
4
5
8
1.6
W
Hercules
Mornomart
Hercules
7
3
10
4
L
Neith
NaomiVR
Neith
1
4
6
1
L
4
8
4
0.75
W
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,786
Damage
42,429
54,264
Taken
43,222
41,562
Mitigated
18,079
15,381
Healing
3,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Azarath7048
Charybdis
10,081
3,871
0
1,829
16,899
7,016
230
6,204
10,695
0
21,747
W
Ishtar
LordNikich
Ishtar
11,318
4,613
0
816
14,001
5,789
1,763
7,362
6,639
0
43,197
W
Hercules
Mornomart
Hercules
8,201
1,763
129
8,906
26,963
30,042
73
9,689
17,274
0
31,894
L
Neith
NaomiVR
Neith
11,207
2,518
0
1,576
12,732
5,584
58
7,055
5,677
0
32,584
L
21,141
1,500
0
250
13,591
5,479
0
6,329
7,262
55,042
0
W
19,267
2,206
0
5,530
13,300
5,731
1,067
5,110
8,190
64,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,784
Gold Earned
33,727
177
Minions Killed
158
7
Camps Cleared
6
865,997
Distance Traveled
798,136
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,257
662
28
2
0
245,658
3
W
Ishtar
11,181
658
52
3
4
231,835
0
W
Hercules
12,809
753
32
2
0
340,246
2
L
Neith
10,749
632
49
3
2
285,947
5
L
Agni
11,721
689
81
5
4
266,531
5
W
Zeus
13,794
811
93
5
3
293,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role