Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
HannesGod
Merlin
Level 124
God Stats
12W - 9L
1,537 SR
Queue Stats
80W - 77L
1,552 Elo+
Party 1
Pele
Pele
RandomiusXVIII
Pele
Level 126
God Stats
13W - 11L
1,370 SR
Queue Stats
242W - 225L
1,510 Elo+
Solo
Ymir
Ymir
SkullMask0303
Ymir
Level 121
God Stats
3W - 1L
1,350 SR
Queue Stats
61W - 57L
1,517 Elo+
Party 1
Medusa
Medusa
sleepengsmile
Medusa
Level 132
God Stats
3W - 2L
1,634 SR
Queue Stats
168W - 192L
1,407 Elo+
Solo
Team Averages
Level 128
1,478 SR
1,497 Elo+

VS

Team Averages
Level 129
1,440 SR
1,495 Elo+
Ishtar
Ishtar
CallumIn8Bit
Ishtar
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
192W - 186L
1,505 Elo+
Party 2
Nemesis
Nemesis
Condoriano93
Nemesis
Level 128
God Stats
0W - 3L
1,240 SR
Queue Stats
24W - 27L
1,474 Elo+
Solo
Cthulhu
Cthulhu
EpicPotatoNinja
Cthulhu
Level 141
God Stats
3W - 3L
1,607 SR
Queue Stats
226W - 220L
1,499 Elo+
Party 2
Chaac
Chaac
Jilinonk
Chaac
Level 97
God Stats
3W - 5L
1,289 SR
Queue Stats
327W - 336L
1,462 Elo+
Solo
Ra
Ra
MrCherryPL
Ra
Level 149
God Stats
7W - 6L
1,562 SR
Queue Stats
635W - 629L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
8
1 / 0 / 2
4,654
776
3,789
5,402
2,877
Merlin
HannesGod
Merlin
8
1 / 0 / 0
4,396
733
829
1,075
325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
5 / 0 / 0
4,584
764
2,343
4,974
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

5
0 / 0 / 2
3,762
627
1,061
3,372
1,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 2
3,609
602
2,912
2,562
664
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
5
0 / 0 / 0
3,306
551
2,889
2,942
773
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Condoriano93
Nemesis
6
0 / 1 / 0
3,587
598
734
4,692
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 1 / 0
3,612
602
1,674
3,287
1,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Jilinonk
Chaac
6
0 / 3 / 0
3,774
629
3,254
6,542
2,931
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 2 / 0
3,050
508
127
1,573
416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
7
Kills
0
0
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
0
2
2
L
Ishtar
0
0
0
0
L
Nemesis
Condoriano93
Nemesis
0
1
0
0
L
0
1
0
0
W
Merlin
HannesGod
Merlin
1
0
0
1
L
Chaac
Jilinonk
Chaac
0
3
0
0
L
0
2
0
0
W
5
0
0
5
W
0
0
2
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,934
Damage
8,678
17,385
Taken
19,036
6,870
Mitigated
7,115
6,811
Healing
5,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
3,789
1,370
0
2,336
5,402
2,877
0
0
5,402
0
28,240
L
Ishtar
2,889
2,155
0
940
2,942
773
0
73
2,869
0
19,395
L
Nemesis
Condoriano93
Nemesis
734
298
0
767
4,692
1,444
0
415
4,249
0
15,855
L
1,674
91
201
1,074
3,287
1,551
0
925
2,362
8,765
0
W
Merlin
HannesGod
Merlin
829
200
0
250
1,075
325
0
0
1,075
27,786
0
L
Chaac
Jilinonk
Chaac
3,254
732
0
2,195
6,542
2,931
0
0
6,542
0
22,500
L
127
0
0
66
1,573
416
0
409
1,124
7,687
0
W
2,343
497
0
2,509
4,974
1,434
0
233
4,741
0
17,213
W
1,061
571
0
1,216
3,372
1,570
0
1,072
2,300
7,713
0
W
2,912
1,184
0
500
2,562
664
0
496
2,066
0
20,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,005
Gold Earned
17,329
198
Minions Killed
144
0
Camps Cleared
0
618,107
Distance Traveled
503,411
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
4,654
776
55
9
0
126,950
1
L
Ishtar
3,306
551
33
6
0
104,075
1
L
Nemesis
3,587
598
35
6
0
112,371
1
L
Cthulhu
3,612
602
22
4
0
115,668
0
W
Merlin
4,396
733
69
12
0
119,198
1
L
Chaac
3,774
629
42
7
0
115,050
0
L
Ra
3,050
508
12
2
0
56,247
1
W
Pele
4,584
764
31
5
0
144,765
1
W
Ymir
3,762
627
18
3
0
112,279
0
W
Medusa
3,609
602
25
4
0
114,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role