Player Matchup

Izanami
Izanami
Metalcrok
Izanami
Level 96
God Stats
6W - 6L
1,452 SR
Queue Stats
164W - 170L
1,467 Elo+
Party 2
Cthulhu
Cthulhu
SpringL0ck
Cthulhu
Level 68
God Stats
22W - 6L
1,602 SR
Queue Stats
97W - 100L
1,422 Elo+
Party 2
Ra
Ra
serpitooo
Ra
Level 68
God Stats
2W - 1L
1,842 SR
Queue Stats
108W - 112L
1,448 Elo+
Party 2
Team Averages
Level 77
1,632 SR
1,446 Elo+

VS

Team Averages
Level 39
1,474 SR
1,456 Elo+
Sol
Sol
Meloncat53
Sol
Level 59
God Stats
0W - 1L
1,102 SR
Queue Stats
16W - 32L
1,172 Elo+
Solo
Bacchus
Bacchus
ebatobama
Bacchus
Level 55
God Stats
10W - 10L
1,819 SR
Queue Stats
12W - 18L
1,697 Elo+
Party 1
Chaac
Chaac
fr13ndly1337
Chaac
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Metalcrok
Izanami
11
5 / 0 / 9
6,714
959
9,985
7,306
3,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SpringL0ck
Cthulhu
11
4 / 0 / 11
7,444
1,063
7,082
10,211
11,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
6 / 0 / 9
6,830
976
8,571
5,406
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,896
699
7,964
7,361
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
ebatobama
Bacchus
7
0 / 7 / 0
4,833
690
3,133
12,663
9,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 6 / 0
4,509
644
3,619
9,599
4,845
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
15
Kills
0
0
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Izanami
Metalcrok
Izanami
5
0
9
9.5
W
Cthulhu
SpringL0ck
Cthulhu
4
0
11
9.5
L
Bacchus
ebatobama
Bacchus
0
7
0
0
L
0
6
0
0
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,638
Damage
14,716
22,923
Taken
29,623
17,947
Mitigated
17,013
9,797
Healing
3,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,964
2,327
0
2,351
7,361
3,139
0
4,614
2,747
22,154
2,208
W
Izanami
Metalcrok
Izanami
9,985
7,212
0
1,835
7,306
3,756
1,777
3,515
3,791
0
33,948
W
Cthulhu
SpringL0ck
Cthulhu
7,082
1,030
594
2,578
10,211
11,322
299
4,126
6,085
17,295
0
L
Bacchus
ebatobama
Bacchus
3,133
459
0
324
12,663
9,029
0
5,310
7,353
5,969
0
L
3,619
853
0
1,126
9,599
4,845
0
5,729
3,870
390
5,750
W
8,571
1,387
2,548
2,242
5,406
2,869
499
3,281
2,125
21,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,988
Gold Earned
14,238
93
Minions Killed
48
6
Camps Cleared
0
425,442
Distance Traveled
358,354
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,896
699
37
5
0
123,939
2
W
Izanami
6,714
959
47
7
5
121,788
2
W
Cthulhu
7,444
1,063
18
3
0
155,932
0
L
Bacchus
4,833
690
8
1
0
127,062
1
L
Chaac
4,509
644
3
0
0
107,353
1
W
Ra
6,830
976
28
4
1
147,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role