Player Matchup

Janus
Janus
A S H L E Y6054
Janus
Level 121
God Stats
4W - 7L
1,123 SR
Queue Stats
371W - 335L
1,592 Elo+
Party 2
Odin
Odin
GreasyLovePiston
Odin
Level 87
God Stats
1W - 1L
1,762 SR
Queue Stats
248W - 211L
1,510 Elo+
Party 2
Hun Batz
Hun Batz
MasonC1510
Hun Batz
Level 107
God Stats
4W - 1L
1,623 SR
Queue Stats
192W - 177L
1,504 Elo+
Party 2
Bellona
Bellona
RUSH x HyPz
Bellona
Level 141
God Stats
1W - 0L
2,123 SR
Queue Stats
297W - 221L
1,646 Elo+
Party 2
Sol
Sol
Roist
Sol
Level 27
God Stats
2W - 1L
1,435 SR
Queue Stats
70W - 34L
1,591 Elo+
Party 2
Team Averages
Level 97
1,613 SR
1,569 Elo+

VS

Team Averages
Level 70
1,484 SR
1,491 Elo+
Susano
Susano
Kirito_1077
Susano
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 22L
1,482 Elo+
Party 3
Heimdallr
Heimdallr
bulls8y8
Heimdallr
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 4L
1,500 Elo+
Party 3
Atlas
Atlas
tamaraleonie01
Atlas
Level 127
God Stats
26W - 22L
1,557 SR
Queue Stats
188W - 166L
1,513 Elo+
Solo
Discordia
Discordia
vK3vxn
Discordia
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
268W - 242L
1,478 Elo+
Party 1
Awilix
Awilix
vTipico
Awilix
Level 69
God Stats
11W - 9L
1,364 SR
Queue Stats
375W - 334L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 4
9,698
539
10,284
9,139
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 5
8,800
489
5,431
14,319
14,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
MasonC1510
Hun Batz
15
4 / 4 / 2
9,385
521
6,684
17,346
7,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
RUSH x HyPz
Bellona
16
6 / 4 / 6
10,411
578
18,113
19,058
19,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Roist
Sol
13
1 / 6 / 0
8,187
455
5,224
10,596
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
2 / 4 / 3
8,642
480
6,778
14,041
6,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
bulls8y8
Heimdallr
17
6 / 2 / 1
10,587
588
13,435
13,044
6,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 5
9,006
500
8,878
18,012
18,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
vK3vxn
Discordia
14
2 / 3 / 3
8,859
492
8,473
8,867
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
vTipico
Awilix
14
1 / 4 / 2
8,205
456
5,216
13,257
8,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
15
Kills
13
16
Deaths
15
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
2
1
5
4.5
L
Susano
2
4
3
0.88
W
Hun Batz
MasonC1510
Hun Batz
4
4
2
1.25
W
Bellona
RUSH x HyPz
Bellona
6
4
6
2.25
W
Sol
Roist
Sol
1
6
0
0.17
L
Heimdallr
bulls8y8
Heimdallr
6
2
1
3.25
L
2
2
5
2.25
L
Discordia
vK3vxn
Discordia
2
3
3
1.17
L
Awilix
vTipico
Awilix
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,736
Damage
42,780
70,458
Taken
67,221
48,653
Mitigated
44,397
21,458
Healing
21,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,284
431
211
1,403
9,139
3,835
0
4,784
4,355
83,448
0
W
5,431
578
567
2,893
14,319
14,543
0
2,507
11,547
0
31,385
L
Susano
6,778
1,158
0
5,830
14,041
6,476
0
2,040
11,909
0
61,246
W
Hun Batz
MasonC1510
Hun Batz
6,684
2,098
0
6,764
17,346
7,313
0
3,353
13,989
0
74,740
W
Bellona
RUSH x HyPz
Bellona
18,113
6,788
0
7,610
19,058
19,502
0
5,893
13,165
67
79,476
W
Sol
Roist
Sol
5,224
2,521
0
2,010
10,596
3,460
1,050
1,336
9,257
47,023
0
L
Heimdallr
bulls8y8
Heimdallr
13,435
7,148
0
5,291
13,044
6,582
48
4,538
8,436
0
107,040
L
8,878
3,421
239
3,631
18,012
18,725
0
6,335
11,433
36,243
0
L
Discordia
vK3vxn
Discordia
8,473
374
0
908
8,867
3,672
0
2,442
6,259
59,353
0
L
Awilix
vTipico
Awilix
5,216
2,077
0
5,485
13,257
8,942
0
0
13,257
0
49,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,481
Gold Earned
45,299
527
Minions Killed
505
0
Camps Cleared
0
1,937,470
Distance Traveled
1,699,552
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,698
539
143
8
0
372,526
4
W
Odin
8,800
489
46
3
0
486,916
2
L
Susano
8,642
480
101
6
0
389,763
2
W
Hun Batz
9,385
521
114
6
0
406,787
3
W
Bellona
10,411
578
148
8
0
355,270
1
W
Sol
8,187
455
76
4
0
315,971
0
L
Heimdallr
10,587
588
174
10
0
333,797
2
L
Atlas
9,006
500
45
3
0
325,137
5
L
Discordia
8,859
492
101
6
0
310,963
4
L
Awilix
8,205
456
84
5
0
339,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role