Player Matchup

Ymir
Ymir
Atenzaa
Ymir
Level 128
God Stats
2W - 2L
1,182 SR
Queue Stats
109W - 89L
1,548 Elo+
Party 1
Janus
Janus
CajunSlag09
Janus
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 45L
1,248 Elo+
Solo
Cliodhna
Cliodhna
Mazzdabator
Cliodhna
Level 142
God Stats
2W - 3L
1,039 SR
Queue Stats
179W - 214L
1,578 Elo+
Party 1
Team Averages
Level 129
1,240 SR
1,458 Elo+

VS

Team Averages
Level 124
1,644 SR
1,424 Elo+
Xbalanque
Xbalanque
Col Sace
Xbalanque
Level 144
God Stats
9W - 2L
1,816 SR
Queue Stats
55W - 61L
1,474 Elo+
Solo
Bastet
Bastet
Foofybunny
Bastet
Level 69
God Stats
0W - 2L
1,390 SR
Queue Stats
0W - 2L
1,090 Elo+
Party 2
Agni
Agni
MainAhPuch
Agni
Level 159
God Stats
4W - 1L
1,725 SR
Queue Stats
71W - 58L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Atenzaa
Ymir
20
12 / 0 / 10
18,746
852
20,278
38,333
64,051
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 9 / 10
13,886
631
7,709
21,573
9,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
Mazzdabator
Cliodhna
20
9 / 6 / 8
15,947
725
20,864
27,039
14,898
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Col Sace
Xbalanque
19
5 / 6 / 5
14,770
671
27,693
20,944
9,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
Foofybunny
Bastet
16
1 / 14 / 5
12,749
580
8,187
26,021
9,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 3 / 6
16,265
739
43,153
14,741
6,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
23
Kills
15
15
Deaths
23
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
Atenzaa
Ymir
12
0
10
17
W
2
9
10
0.78
L
Xbalanque
Col Sace
Xbalanque
5
6
5
1.25
L
Bastet
Foofybunny
Bastet
1
14
5
0.25
L
9
3
6
4
W
Cliodhna
Mazzdabator
Cliodhna
9
6
8
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,851
Damage
79,033
86,945
Taken
61,706
88,055
Mitigated
25,575
19,707
Healing
7,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Atenzaa
Ymir
20,278
3,662
42
11,636
38,333
64,051
499
13,653
23,942
57,901
0
W
7,709
701
761
667
21,573
9,106
700
14,118
6,775
47,718
0
L
Xbalanque
Col Sace
Xbalanque
27,693
10,923
0
1,288
20,944
9,449
1,362
11,080
9,864
0
79,642
L
Bastet
Foofybunny
Bastet
8,187
2,675
0
1,644
26,021
9,633
0
10,321
15,700
0
20,922
L
43,153
2,990
0
4,302
14,741
6,493
0
7,161
7,580
93,124
0
W
Cliodhna
Mazzdabator
Cliodhna
20,864
1,993
0
6,601
27,039
14,898
1,594
13,921
12,390
0
75,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,579
Gold Earned
43,784
268
Minions Killed
241
10
Camps Cleared
8
1,163,464
Distance Traveled
1,015,163
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
18,746
852
56
3
1
398,876
1
W
Janus
13,886
631
93
4
2
344,471
1
L
Xbalanque
14,770
671
101
5
5
316,731
2
L
Bastet
12,749
580
21
1
0
342,802
0
L
Agni
16,265
739
119
5
3
355,630
10
W
Cliodhna
15,947
725
119
5
7
420,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role