Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
PΛPS
Hel
Level 158
God Stats
4W - 6L
1,582 SR
Queue Stats
136W - 123L
1,632 Elo+
Party 1
Horus
Horus
The Lightwalker
Horus
Level 156
God Stats
22W - 9L
1,779 SR
Queue Stats
510W - 294L
1,701 Elo+
Party 1
Team Averages
Level 158
1,621 SR
1,611 Elo+

VS

Team Averages
Level 101
1,641 SR
1,472 Elo+
Horus
Horus
AwfullySweaty
Horus
Level 64
God Stats
15W - 5L
1,755 SR
Queue Stats
92W - 95L
1,498 Elo+
Party 2
Baron Samedi
Baron Samedi
Gremgle
Baron Samedi
Level 80
God Stats
4W - 2L
1,657 SR
Queue Stats
93W - 107L
1,505 Elo+
Party 2
Ishtar
Ishtar
Psychofunkk
Ishtar
Level 160
God Stats
9W - 10L
1,511 SR
Queue Stats
160W - 254L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
5 / 4 / 1
10,964
645
18,579
21,624
10,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hel
PΛPS
Hel
15
0 / 4 / 5
10,167
598
7,012
12,727
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 2 / 4
10,038
590
6,587
18,803
20,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 7
12,386
729
13,456
19,158
25,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Gremgle
Baron Samedi
16
5 / 3 / 5
12,013
707
20,428
15,549
7,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
16
2 / 2 / 6
11,237
661
8,579
9,956
4,033
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
10
10
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
5
4
1
1.38
W
3
1
7
6.5
W
Baron Samedi
Gremgle
Baron Samedi
5
3
5
2.5
W
Ishtar
2
2
6
2.5
L
Hel
PΛPS
Hel
0
4
5
0.63
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,178
Damage
42,463
53,154
Taken
44,663
36,934
Mitigated
36,868
25,896
Healing
23,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
18,579
4,043
0
2,894
21,624
10,148
949
7,777
13,847
0
52,657
W
13,456
5,037
3,603
9,651
19,158
25,310
441
3,667
15,491
920
31,236
W
Baron Samedi
Gremgle
Baron Samedi
20,428
1,506
2,465
5,643
15,549
7,525
1,288
2,897
12,652
67,541
0
W
Ishtar
8,579
5,130
0
2,633
9,956
4,033
640
1,178
8,778
48
40,272
L
Hel
PΛPS
Hel
7,012
269
7,343
4,039
12,727
5,883
246
6,033
6,694
38,985
0
L
6,587
2,593
4,626
6,994
18,803
20,903
275
7,811
10,992
0
16,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,169
Gold Earned
35,636
159
Minions Killed
205
3
Camps Cleared
10
877,382
Distance Traveled
880,211
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,964
645
72
4
0
293,692
3
W
Horus
12,386
729
26
2
1
318,131
1
W
Baron Samedi
12,013
707
90
5
3
266,371
3
W
Ishtar
11,237
661
89
5
6
295,709
1
L
Hel
10,167
598
65
4
2
292,098
4
L
Horus
10,038
590
22
1
1
291,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role