Player Matchup

Osiris
Osiris
 
Osiris
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Broccolye
Vulcan
Level 108
God Stats
9W - 4L
1,500 SR
Queue Stats
278W - 278L
1,468 Elo+
Solo
Neith
Neith
DrRoboMancer
Neith
Level 148
God Stats
65W - 68L
1,435 SR
Queue Stats
305W - 328L
1,324 Elo+
Solo
Artio
Artio
Loki_A_KhepriSun
Artio
Level 125
God Stats
2W - 2L
1,580 SR
Queue Stats
230W - 239L
1,538 Elo+
Solo
Izanami
Izanami
Rayman_542
Izanami
Level 63
God Stats
3W - 5L
1,429 SR
Queue Stats
52W - 57L
1,394 Elo+
Solo
Team Averages
Level 110
1,489 SR
1,445 Elo+

VS

Team Averages
Level 92
1,463 SR
1,401 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Floriantestet187
Thanatos
Level 81
God Stats
27W - 35L
1,435 SR
Queue Stats
61W - 70L
1,331 Elo+
Solo
Izanami
Izanami
RA_CyborgX
Izanami
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 105L
1,351 Elo+
Solo
Ishtar
Ishtar
TRAFFY-2112
Ishtar
Level 104
God Stats
2W - 8L
1,500 SR
Queue Stats
196W - 202L
1,482 Elo+
Solo
Nu Wa
Nu Wa
TonysGaming420
Nu Wa
Level 69
God Stats
134W - 166L
1,381 SR
Queue Stats
137W - 170L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 2 / 2
5,989
599
4,233
7,707
4,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Broccolye
Vulcan
10
2 / 0 / 1
6,054
605
3,023
3,852
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
4 / 0 / 0
7,193
719
5,841
4,719
1,678
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 0 / 5
5,638
564
1,841
5,008
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Rayman_542
Izanami
11
2 / 0 / 2
5,992
599
2,522
5,388
1,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
0 / 1 / 0
4,830
483
1,462
5,255
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 4 / 0
4,791
479
2,285
7,778
3,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
RA_CyborgX
Izanami
8
1 / 2 / 0
5,079
508
2,290
6,244
1,771
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
9
0 / 1 / 0
5,071
507
2,950
6,054
1,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 1
5,076
508
4,111
5,150
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
2
2
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
2
1.5
L
Jormungandr
 
Jormungandr
0
1
0
0
W
Vulcan
Broccolye
Vulcan
2
0
1
2.5
W
4
0
0
4
L
1
4
0
0.25
W
0
0
5
2.5
L
Izanami
RA_CyborgX
Izanami
1
2
0
0.5
W
Izanami
Rayman_542
Izanami
2
0
2
3
L
Ishtar
0
1
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,460
Damage
13,098
26,674
Taken
30,481
12,623
Mitigated
10,832
9,796
Healing
8,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,233
1,794
0
3,222
7,707
4,591
0
592
7,011
0
42,791
L
Jormungandr
 
Jormungandr
1,462
931
0
1,500
5,255
2,261
0
0
5,255
24,198
0
W
Vulcan
Broccolye
Vulcan
3,023
1,009
0
1,000
3,852
1,285
66
1,865
1,747
42,707
0
W
5,841
1,801
0
2,362
4,719
1,678
1,452
1,773
2,876
0
51,380
L
2,285
582
0
2,874
7,778
3,234
0
1,083
6,695
0
22,240
W
1,841
433
584
2,128
5,008
3,309
0
449
4,463
10,722
0
L
Izanami
RA_CyborgX
Izanami
2,290
1,435
0
1,154
6,244
1,771
0
364
5,880
0
31,877
W
Izanami
Rayman_542
Izanami
2,522
1,209
0
500
5,388
1,760
0
314
5,004
0
46,567
L
Ishtar
2,950
1,596
0
2,643
6,054
1,727
0
633
5,421
0
30,024
L
4,111
862
0
250
5,150
1,839
283
2,784
2,366
31,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,866
Gold Earned
24,847
337
Minions Killed
270
0
Camps Cleared
0
972,163
Distance Traveled
843,586
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,989
599
75
8
0
217,364
1
L
Jormungandr
4,830
483
50
5
0
155,640
3
W
Vulcan
6,054
605
68
7
0
188,089
4
W
Neith
7,193
719
101
10
0
161,818
5
L
Thanatos
4,791
479
41
4
0
190,934
1
W
Artio
5,638
564
24
2
0
218,637
5
L
Izanami
5,079
508
61
6
0
179,873
0
W
Izanami
5,992
599
69
7
0
186,255
0
L
Ishtar
5,071
507
57
6
0
161,020
1
L
Nu Wa
5,076
508
61
6
0
156,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role