Player Matchup

Zhong Kui
Zhong Kui
Diamond III
Paranoi5e
Zhong Kui
Diamond III
Level 160
God Stats
1W - 2L
1,627 SR
Queue Stats
376W - 373L
2,192 MMR
Solo
Ganesha
Ganesha
Diamond IV
RealCanadianEh
Ganesha
Diamond IV
Level 101
God Stats
6W - 5L
1,643 SR
Queue Stats
136W - 117L
2,019 MMR
Party 2
Freya
Freya
Diamond V
SecondoW
Freya
Diamond V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 108L
2,152 MMR
Party 2
King Arthur
King Arthur
Masters
SoloOrTroll
King Arthur
Masters
Level 160
God Stats
41W - 43L
1,626 SR
Queue Stats
1,325W - 1,264L
2,706 MMR
Solo
Ratatoskr
Ratatoskr
Diamond III
Ądzi
Ratatoskr
Diamond III
Level 140
God Stats
15W - 17L
1,619 SR
Queue Stats
536W - 529L
2,213 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,603 SR
2,256 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,523 SR
2,187 MMR
Baba Yaga
Baba Yaga
Masters
 
Baba Yaga
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Rama
Rama
Diamond IV
Ansel69
Rama
Diamond IV
Level 159
God Stats
1W - 0L
1,265 SR
Queue Stats
60W - 59L
2,089 MMR
Party 3
Sobek
Sobek
Diamond II
BracerFan
Sobek
Diamond II
Level 128
God Stats
4W - 1L
1,731 SR
Queue Stats
188W - 152L
2,345 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond I
Calcestia
Cu Chulainn
Diamond I
Level 140
God Stats
2W - 2L
1,468 SR
Queue Stats
94W - 70L
2,485 MMR
Party 1
Fenrir
Fenrir
Masters
Moabzy
Fenrir
Masters
Level 160
God Stats
4W - 4L
1,649 SR
Queue Stats
240W - 230L
2,517 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Paranoi5e
Zhong Kui
16
1 / 7 / 2
10,595
441
17,429
23,362
20,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 5
10,076
420
9,385
25,564
29,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Freya
SecondoW
Freya
18
3 / 7 / 1
11,848
494
13,916
23,036
10,526
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
SoloOrTroll
King Arthur
19
4 / 7 / 1
12,401
517
21,457
28,624
36,331
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
Ądzi
Ratatoskr
19
2 / 3 / 2
11,603
483
12,996
25,152
22,604
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasHadesKaliKhepri

VS

Bans
AresYu HuangLancelotBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
20
1 / 2 / 15
14,188
591
20,057
16,432
9,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Ansel69
Rama
20
6 / 2 / 9
14,835
618
21,171
19,584
9,783
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
BracerFan
Sobek
19
9 / 1 / 15
14,309
596
18,189
27,548
40,326
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cu Chulainn
Calcestia
Cu Chulainn
19
7 / 2 / 9
14,072
586
17,021
27,439
36,295
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Moabzy
Fenrir
20
7 / 3 / 6
14,862
619
20,682
29,646
20,044
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
84
10
Kills
30
30
Deaths
10
11
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
1
2
15
4.25
W
Rama
Ansel69
Rama
6
2
9
5.25
W
Sobek
BracerFan
Sobek
9
1
15
16.5
W
Cu Chulainn
Calcestia
Cu Chulainn
7
2
9
5.75
W
Fenrir
Moabzy
Fenrir
7
3
6
3.33
L
Zhong Kui
Paranoi5e
Zhong Kui
1
7
2
0.29
L
0
6
5
0.42
L
Freya
SecondoW
Freya
3
7
1
0.5
L
King Arthur
SoloOrTroll
King Arthur
4
7
1
0.64
L
Ratatoskr
Ądzi
Ratatoskr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,183
Damage
97,120
125,738
Taken
120,649
119,516
Mitigated
116,398
33,547
Healing
51,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
20,057
2,019
0
4,640
16,432
9,950
2,722
7,237
9,195
140,870
0
W
Rama
Ansel69
Rama
21,171
17,847
0
8,340
19,584
9,783
7,960
9,806
9,778
0
162,840
W
Sobek
BracerFan
Sobek
18,189
2,033
0
12,751
27,548
40,326
196
12,902
14,646
44,142
0
W
Cu Chulainn
Calcestia
Cu Chulainn
17,021
2,341
0
7,652
27,439
36,295
327
6,129
20,394
0
91,400
W
Fenrir
Moabzy
Fenrir
20,682
12,836
0
18,296
29,646
20,044
1,237
7,408
22,238
0
150,522
L
Zhong Kui
Paranoi5e
Zhong Kui
17,429
2,049
0
8,359
23,362
20,994
0
10,079
12,909
94,386
0
L
9,385
633
0
2,434
25,564
29,061
0
10,495
14,405
39,958
0
L
Freya
SecondoW
Freya
13,916
4,278
0
7,456
23,036
10,526
290
5,281
17,422
79,853
0
L
King Arthur
SoloOrTroll
King Arthur
21,457
2,678
0
3,428
28,624
36,331
0
6,450
21,391
440
105,413
L
Ratatoskr
Ądzi
Ratatoskr
12,996
2,936
0
11,870
25,152
22,604
0
3,787
21,365
97
120,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,523
Gold Earned
72,266
683
Minions Killed
760
0
Camps Cleared
0
2,339,388
Distance Traveled
2,455,522
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
14,188
591
201
8
0
490,947
1
W
Rama
14,835
618
199
8
0
464,845
5
W
Sobek
14,309
596
34
1
0
516,013
1
W
Cu Chulainn
14,072
586
143
6
0
474,856
3
W
Fenrir
14,862
619
183
8
0
508,861
2
L
Zhong Kui
10,595
441
162
7
0
427,146
6
L
Ganesha
10,076
420
14
1
0
489,223
15
L
Freya
11,848
494
135
6
0
452,453
0
L
King Arthur
12,401
517
189
8
0
443,942
2
L
Ratatoskr
11,603
483
183
8
0
526,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role