Player Matchup

King Arthur
King Arthur
Dalilman
King Arthur
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 27L
1,589 Elo+
Party 1
Geb
Geb
Jt_heili
Geb
Level 41
God Stats
5W - 7L
1,473 SR
Queue Stats
74W - 88L
1,408 Elo+
Solo
Izanami
Izanami
KuonV
Izanami
Level 5
God Stats
2W - 2L
1,763 SR
Queue Stats
66W - 38L
1,500 Elo+
Party 1
Nemesis
Nemesis
YuukoKigen
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 42L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
backpackinBks66
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 267L
1,338 Elo+
Solo
Team Averages
Level 50
1,547 SR
1,467 Elo+

VS

Team Averages
Level 86
1,555 SR
1,388 Elo+
Da Ji
Da Ji
ScvttXI
Da Ji
Level 62
God Stats
4W - 1L
1,500 SR
Queue Stats
26W - 27L
1,298 Elo+
Solo
Atlas
Atlas
XxMai-sanxX
Atlas
Level 64
God Stats
13W - 13L
1,546 SR
Queue Stats
21W - 27L
1,417 Elo+
Party 2
Chaac
Chaac
papiasstruction
Chaac
Level 73
God Stats
1W - 0L
1,737 SR
Queue Stats
21W - 27L
1,417 Elo+
Party 2
Xbalanque
Xbalanque
smurf233
Xbalanque
Level 160
God Stats
3W - 1L
1,563 SR
Queue Stats
56W - 54L
1,485 Elo+
Solo
Merlin
Merlin
zeus2468
Merlin
Level 69
God Stats
19W - 21L
1,430 SR
Queue Stats
45W - 50L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dalilman
King Arthur
9
2 / 2 / 2
5,231
523
5,620
9,899
5,417
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 3
5,133
513
2,352
9,626
4,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
KuonV
Izanami
9
1 / 3 / 1
4,901
490
2,591
5,314
1,545
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
YuukoKigen
Nemesis
9
1 / 1 / 2
5,028
503
3,443
4,908
1,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
4,931
493
4,299
6,557
5,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ScvttXI
Da Ji
9
1 / 1 / 3
5,655
566
4,370
8,022
3,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 5
5,928
593
4,939
6,922
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 0 / 0
6,580
658
4,401
6,173
3,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
smurf233
Xbalanque
11
6 / 0 / 0
6,866
687
6,516
5,100
1,741
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
zeus2468
Merlin
10
4 / 2 / 0
5,943
594
4,761
4,868
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
4
Kills
12
12
Deaths
4
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dalilman
King Arthur
2
2
2
1.5
L
0
4
3
0.38
L
Izanami
KuonV
Izanami
1
3
1
0.5
W
Da Ji
ScvttXI
Da Ji
1
1
3
2.5
W
0
1
5
2.5
L
Nemesis
YuukoKigen
Nemesis
1
1
2
2
L
0
2
0
0
W
1
0
0
1
W
Xbalanque
smurf233
Xbalanque
6
0
0
6
W
Merlin
zeus2468
Merlin
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,305
Damage
24,987
36,304
Taken
31,085
18,325
Mitigated
17,451
7,185
Healing
10,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dalilman
King Arthur
5,620
375
0
1,820
9,899
5,417
0
4,404
5,495
0
27,831
L
2,352
232
186
2,485
9,626
4,720
0
2,590
7,036
12,841
0
L
Izanami
KuonV
Izanami
2,591
2,090
0
320
5,314
1,545
0
1,372
3,942
0
30,337
W
Da Ji
ScvttXI
Da Ji
4,370
910
0
4,222
8,022
3,236
120
191
7,831
0
33,914
W
4,939
1,287
0
1,020
6,922
7,632
0
991
5,931
21,070
0
L
Nemesis
YuukoKigen
Nemesis
3,443
1,482
0
240
4,908
1,596
0
1,334
3,574
0
20,899
L
4,299
1,159
0
2,134
6,557
5,047
0
0
6,557
26,036
0
W
4,401
1,288
0
2,634
6,173
3,093
0
3,869
1,911
0
40,992
W
Xbalanque
smurf233
Xbalanque
6,516
3,043
0
2,550
5,100
1,741
505
864
4,236
0
49,633
W
Merlin
zeus2468
Merlin
4,761
807
0
500
4,868
1,749
715
343
4,525
27,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,224
Gold Earned
30,972
206
Minions Killed
336
0
Camps Cleared
0
1,049,509
Distance Traveled
992,849
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,231
523
34
3
0
226,880
1
L
Geb
5,133
513
14
1
0
207,918
4
L
Izanami
4,901
490
60
6
0
176,038
0
W
Da Ji
5,655
566
53
5
0
220,710
1
W
Atlas
5,928
593
20
2
0
203,881
1
L
Nemesis
5,028
503
45
5
0
256,580
1
L
Cthulhu
4,931
493
53
5
0
182,093
0
W
Chaac
6,580
658
103
10
0
212,722
0
W
Xbalanque
6,866
687
102
10
0
185,955
0
W
Merlin
5,943
594
58
6
0
169,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role